3ds to Halo 2
- Dragonfire
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Re: 3ds to Halo 2
How exactly does this work, though? Is there an injectable model with this? bc there are different scales for say a pistol or sniper rifle into halo 2...
-
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Re: 3ds to Halo 2
You just copy the values for 3ds into the app then the output into Onyx...
- OwnZ joO
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Re: 3ds to Halo 2
I thought we got rid of you? Haha jk, glad to see you around here again.
- DemonicSandwich
- Trollwich
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Re: 3ds to Halo 2
Where the fuck is my credit eh Dark? I told you how to get Z values after all.
Easy way to plan out a map in 3ds and quickly transfer the information ingame.
Easy way to plan out a map in 3ds and quickly transfer the information ingame.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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- Ogrish
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Re: 3ds to Halo 2
damn i hate modders... so can i come back after awhile lol.........hopefully i can contribute if i do.
- [TT]
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Re: 3ds to Halo 2
It comes with 3ds max Sweet lol
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[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app
- socrates
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Re: 3ds to Halo 2
TT..you...are a dumbass... did you download it? if it came with 3ds it would be illegal.
Thanks Dark, this makes the process I am so familiar with that much easier, still gonna use the java based modeler I have because it shows the sizes and placement and even rotations all at once so I can easily do a few simple calculations in my head and/or grab a calculator really quick to input into onyx
only one issue I found with it.. what axis is the rotation by? it only has one input for rotation, would it not be necessary to have a yaw pitch and roll?
Thanks Dark, this makes the process I am so familiar with that much easier, still gonna use the java based modeler I have because it shows the sizes and placement and even rotations all at once so I can easily do a few simple calculations in my head and/or grab a calculator really quick to input into onyx
only one issue I found with it.. what axis is the rotation by? it only has one input for rotation, would it not be necessary to have a yaw pitch and roll?
- DoorM4n
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- Ogrish
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- DoorM4n
- Posts: 2154
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- Location: Houston
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: 3ds to Halo 2
How do I get the model coordinates from 3ds max?
OHHHH
Okay, so someone just helped me realize that this tool was not the miracle tool I thought it was, hahaha. So, I understand and now it, in its own way, is a great tool. Good job yo
OHHHH
Okay, so someone just helped me realize that this tool was not the miracle tool I thought it was, hahaha. So, I understand and now it, in its own way, is a great tool. Good job yo
- DoorM4n
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Re: 3ds to Halo 2
I'm going on for a triple post here and a bump--I swear it's relevant and important, haha. Okay, so I used this tool for yamagushi squares and it was severely off, do you know why? Shouldn't it work for them?
- Ogrish
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Re: 3ds to Halo 2
yamas box has different internal placments then the collision box's.
What i mean is the verts/planes/edges are in different positions in 3d space.
One more time, the x y z translations are different, or the centers of mass (i) (j) (k) are different.
What i mean is the verts/planes/edges are in different positions in 3d space.
One more time, the x y z translations are different, or the centers of mass (i) (j) (k) are different.
- DoorM4n
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Re: 3ds to Halo 2
haha, I see. I got it on the second one, but I do appreciate the 1st and 3rd. Does anyone have the algorithm to go from 3ds to halo and finding yamagushi placements?
- Ogrish
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Re: 3ds to Halo 2
You could open the mode/coll/phmo of both the Onyx collision_box, and yama box in meta editor, then change yamas to match the onyx one.
The problem with yamas is the box isnt center'd in 3d space.
I cant remember but i think he used the big crate to make his box instead of the pallet, and the crates are all off center.
The problem with yamas is the box isnt center'd in 3d space.
I cant remember but i think he used the big crate to make his box instead of the pallet, and the crates are all off center.
- bumlove
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- Location: England I'm not British, I'm English
Re: 3ds to Halo 2
in reply to doorman and ogrish, when I first encountered custom blocs I hated the "extend all directions equally" idea, I realised if you move the node centre point you could leave the bottom plane at 0 on the Z co-ord idk if this adds to the conversation.