Mode - Model Editor
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Mode - Model Editor
Hey everyone, I think it's time that I contribute something practical in the utilities section, so for all of you modelers out there, I present Mode.
Notes:
This application is really meant for custom models, as they will have a separate raw for each part that needs a different shader or node index. Most of H2's models will have multiple shader or node indexes in a single raw. Since the program will only load one of them, they will need to be hex edited to be changed.
Well, enough of that... Let's see some pictures...
//Download:
Mode Download
Special thanks to:
DarkShallFall for supplying me with the halo 2 map library.
DeToX for creating the library.
Notes:
This program might not fully work, Some injected models tend to fail. Furthermore, trying to load the flag base will result in a massive fail. Try not to inject over the flag base, I will continue to work on this, but in the meantime, don't just go into your mod using this. Test it out on other maps, if it works, then use it. Don't scream at me if your models' shaders and nodes get mixed up as it isn't very stable. Also, be careful when messing with models that are already in the map. Oh, one more thing: no updater. In order to update, you must re-download the program from the site link.
Thanks! Good Luck!
Notes:
This application is really meant for custom models, as they will have a separate raw for each part that needs a different shader or node index. Most of H2's models will have multiple shader or node indexes in a single raw. Since the program will only load one of them, they will need to be hex edited to be changed.
Well, enough of that... Let's see some pictures...
//Download:
Mode Download
Special thanks to:
DarkShallFall for supplying me with the halo 2 map library.
DeToX for creating the library.
Notes:
This program might not fully work, Some injected models tend to fail. Furthermore, trying to load the flag base will result in a massive fail. Try not to inject over the flag base, I will continue to work on this, but in the meantime, don't just go into your mod using this. Test it out on other maps, if it works, then use it. Don't scream at me if your models' shaders and nodes get mixed up as it isn't very stable. Also, be careful when messing with models that are already in the map. Oh, one more thing: no updater. In order to update, you must re-download the program from the site link.
Thanks! Good Luck!
Last edited by Click16 on Tue Jun 07, 2011 7:50 pm, edited 16 times in total.
- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: ModelRaw Editor
Really simple, but ultimately handy, nice.
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: ModelRaw Editor
Woah! is that a positive comment from Zach!? lol jk thanks for the comment.NotZachary82 wrote:Really simple, but ultimately handy, nice.
I fixed the problem, so when I upload it and stuff, i will post a second comment to bump the topic...
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: ModelRaw Editor
Updated, should work flawlessly.
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: ModelRaw Editor
Another update! This release includes the Advanced Raw editor.
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Mode - Model Raw Editor
Bam! update!
- fuzzman
- Posts: 178
- Joined: Wed May 14, 2008 11:10 pm
Re: Mode - Model Raw Editor
So will this allow you to open a map with a custom model and then swap/assign the shaders right in the app, without opening a hex editor?
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Mode - Model Raw Editor
yeah, and also allows you to change the nodes the parts will follow for like a charging handle or a clip.fuzzman wrote:So will this allow you to open a map with a custom model and then swap/assign the shaders right in the app, without opening a hex editor?
- fuzzman
- Posts: 178
- Joined: Wed May 14, 2008 11:10 pm
Re: Mode - Model Raw Editor
Well done, i can see myself using this a lot.
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Mode - Model Editor
Updated!
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Mode - Model Editor
App is still not working right.
If i open shared.map and look at weapon models, it seems to work, but when i open the onyx maps any model i select, i get a popup saying
model raw is external, and the tag wont load.
If i open shared.map and look at weapon models, it seems to work, but when i open the onyx maps any model i select, i get a popup saying
model raw is external, and the tag wont load.
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Mode - Model Editor
Yeah it's really buggy, ugh although you should not get that message. Basically what happens is that it reads the raw offset and raw size from the tag's meta, and it will first check if the raw offset is a negative number, which would immediately indicate external raw, and if it is not, it will attempt to read the header of the raw, catches an exception, identifies what exception is thrown, if it is the right one, the message will show. Open the tag in entity, tell me if the offset is negative. If not try going to in in your hex editor.Ogrish wrote:App is still not working right.
If i open shared.map and look at weapon models, it seems to work, but when i open the onyx maps any model i select, i get a popup saying
model raw is external, and the tag wont load.