[-- H2 Ctrl --]
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[-- H2 Ctrl --]
Application was designed to set meta edits to buttons on your controller.
Get the offset in memory for your value, choose the value type, set the value, choose the button that pokes, choose the condition of the button.
I hope that i can find time to make a save feature so that you design schemes for maps.
Enjoy.
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- H2Ctrl.rar
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Last edited by DarkShallFall on Mon Jun 13, 2011 9:37 pm, edited 3 times in total.
- XZodia
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Re: H2 Ctrl
Interesting Idea...
- DoorM4n
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Re: H2 Ctrl
Now that is clever!! What are some cool things you can do with this?
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Re: H2 Ctrl
Well it all depends on how you set your map up or how many functions you put into a button, you could do things like night vision, or change coordinates, Idk fuck with the thing.
- Gary
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Re: [-- H2 Ctrl --]
Sprinting? Or can it not change such values?
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Re: [-- H2 Ctrl --]
That was actually what inspired this. Just change the player speed value in matg.Gary wrote:Sprinting? Or can it not change such values?
<uint name="Chunk Count" offset="304" visible="True" />
<uint name="Pointer" offset="308" visible="True" />
Walking speed = Pointer + 36.
Its a Float
Default value is 0.512.
- bumlove
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Re: [-- H2 Ctrl --]
I like the basis of the idea, If you could add a time delay option so, "10 seconds or a random time after X is released shit changes" and also is the d-pad even recognised (fucking American dictionaries, there is very little use of Z in English) in game? maybe press left d-pad to switch grenade types (hmm not really fair unless everyone had the same macros set up) would this even work off host?
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Re: [-- H2 Ctrl --]
Updated with saving.
- Gary
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Re: [-- H2 Ctrl --]
I think I might mess around with this soon.
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Re: [-- H2 Ctrl --]
Another idea is iron sights, editing the weapon position, and removing the crosshair.
- bumlove
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Re: [-- H2 Ctrl --]
This is a researchers wet dream plus I can think of loads of ideas, I'm just unsure of slc, time to test