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Meta Editor

Posted: Wed Aug 24, 2011 4:48 am
by Zaid
I have been working on this Meta Editor for a while now and have decided to release it.
This program was mainly made for RTH editing and for some reason thats the only thing I haven't tested as much.
I just wanted to say Thanks to Jackson for helping me with a lot of things.
Please only use the plugins that this app comes with(just for now) because I have not tested it with others.


Currently Working:
Ident Viewer
Reflexive Viewer
Ident Swapper
Meta Editor(floats,ints,uints,shorts,ushorts,bytes,sbytes,enums,bitmasks, and tags)
Ent Plugin Editor(Currently does not edit Bitmasks,and enums)
Quick Plugin Editor for Reflexive and Ident Viewer
Map Resigner(Not Tested)
Poking
All tags except(sbsp,ltmp)
Make projectiles visible to Non-host(poke or save)


Images:
Image

Image

Image

Plugin Editor:
Image


If you find any bugs please let me know on AIM or PM
I am currently working on the plugin editor so for now there might be some bugs, but if you use it correctly there should be no issues

Re: Meta Editor v5.2

Posted: Wed Aug 24, 2011 5:11 am
by OwnZ joO
Looks fairly good, you should release the code so others can learn from it and make it better.

Re: Meta Editor v5.2

Posted: Wed Aug 24, 2011 5:13 am
by Zaid
I will release the code in the next version because this versions code is a little messy

Re: Meta Editor v5.2

Posted: Wed Aug 24, 2011 10:27 pm
by Zaid
OwnZ joO wrote:Looks fairly good, you should release the code so others can learn from it and make it better.
Have you downloaded it?

Re: Meta Editor v5.2

Posted: Thu Aug 25, 2011 1:02 am
by OwnZ joO
No, I was just judging by the pictures.

Re: Meta Editor v5.2

Posted: Thu Aug 25, 2011 1:25 am
by Zaid
Well I am about to update it with a completed plugin editor

Re: Meta Editor v5.2

Posted: Thu Aug 25, 2011 1:46 am
by Ogrish
You need to have the yelo debug stuff in the folder that has the map you want to open.

Re: Meta Editor v5.2

Posted: Thu Aug 25, 2011 1:56 am
by Zaid
Ogrish wrote:You need to have the yelo debug stuff in the folder that has the map you want to open.
Explain please
It seems to work.
What if the user has different maps in other folder they would have to copy the debug files into every folder?
I think the way it is setup now works just fine

Re: Meta Editor v5.2

Posted: Thu Aug 25, 2011 2:12 am
by Ogrish
well i tried to open a test map that was saved to my desktop, I got an error saying it cant find C/docs and sets/owner/desktop/yelo debug settings .xml.

So I copied the .xml and the .dll to my desktop, then i was able to open the map.

Re: Meta Editor v5.2

Posted: Thu Aug 25, 2011 2:21 am
by Zaid
Well I don't know why...
I don't have my yelodebug in my maps folder
Yelodebug just has to be in the same folder as the .exe of the app

Re: Meta Editor v5.2

Posted: Thu Aug 25, 2011 5:04 am
by Ogrish
What ever location i try to open a map from, it searches for the yelodebug stuff from that folder, then fails if the files are not present.
one.png
(99 KiB) Not downloaded yet

Re: Meta Editor v5.2

Posted: Thu Aug 25, 2011 5:57 am
by Zaid
Hmm, I tested it on my other computer and it works there too...

Re: Meta Editor v5.2

Posted: Thu Aug 25, 2011 6:59 am
by Zaid
*Updated with completed Ent Plugin Editor*

Re: Meta Editor v5.2

Posted: Fri Aug 26, 2011 8:28 pm
by DoorM4n
Very cool stuff. You should make it identify which marker you are editing in the mode tag. :)