Pheonix's Den (Burial_Mounds)

This is dedicated to all the mods the community wants to share!
Patches only people. No Map files.
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eMoneyGraphix
Posts: 54
Joined: Fri Aug 12, 2011 5:22 pm

Pheonix's Den (Burial_Mounds)

Post by eMoneyGraphix »

Pheonix's Den

Burial Mounds Mod
VIDEO

http://youtu.be/vhzPxjeVqwU
DOWNLOAD
https://rapidshare.com/files/1813285845 ... _s_Den.rar
Preview:
Image

Skin Mods:

1.)Burial Mounds is fully skinned to look like a volcano had erupted on it.
2.)Warthog is now golden and a mix of black.
3.)Ghost is now a mix of black and a stone texture.
4.)All Bipds have been skin or shad swaped.
5.)All weapons on map have been skinned.

Weapon Mods:

1.)All weapons have been projectile swapped and balanced.
2.)Volcanic Launcher "Fuel Rod Cannon" shoot outs 5 molten lava stickies.
3.)Scenery Gun "Plasma Pistol" shoot out fire scenery first shot 2nd shot shoots out Pheonix.
4.)Pheonix Beam "Sentinel Beam" once the Pheonix has been destroyed you can pick it up to fly [shoot at the ground to propel yourself]. Also works as a flamethrower.

Vehicle Mods:

1.)All vehicle weapons have been projectile swapped and balanced.
2.)Banshee has been hlmt swapped for a quad wing and has been skinned. Shoot out a flamethrower projectile.


Final Notes:
I would like to thank the users here for there various resources. Special thanks to Entity,Dothalo,Insolence, Blu Text Changer,Halo 2 Effect Studio,Prophet, and all the other programs I've used. Again I am always looking for ways to improve so any suggestion or critics are appreciate. Thanks you for reading and hope you enjoy playing this mod. :)
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Ogrish
Posts: 1512
Joined: Wed Dec 12, 2007 2:56 am

Re: Pheonix's Den (Burial_Mounds)

Post by Ogrish »

The quad wing vehi is a nice touch, good job
eMoneyGraphix
Posts: 54
Joined: Fri Aug 12, 2011 5:22 pm

Re: Pheonix's Den (Burial_Mounds)

Post by eMoneyGraphix »

Thanks ogrish. :D The original plan was much cooler but couldn't pull it off. I was going to have it have a large fire effect attached to it and also have it drop fire bomb eggs. Didn't work out to well but it's still loads of fun how it is.
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DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Pheonix's Den (Burial_Mounds)

Post by DoorM4n »

Nice job man! I'm happy to see you making mods! The video looks great! I'll test the map out sometime soon to let you know what I feel about the mod.
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Remnant! We were the last stand.
eMoneyGraphix
Posts: 54
Joined: Fri Aug 12, 2011 5:22 pm

Re: Pheonix's Den (Burial_Mounds)

Post by eMoneyGraphix »

Yea I'm just hooked on modding at the moment I'm trying my hardest to come out with decent maps and contributing to whats left of halo 2 modding. It's crazy how leet it is right now. I was just playing some Phantom Map Pack and holy crap those mods are sweet!! One day I hope i could be in a map pack as well :D. Well I'm glad you like can't wait to hear back from ya.
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DrXThirst
Posts: 98
Joined: Fri Jan 04, 2008 9:40 pm

Re: Pheonix's Den (Burial_Mounds)

Post by DrXThirst »

You're making me want to break out the old Xbox.
I've got a Windows XP Mode on my Windows 7, maybe it can run entity. Hahaha.
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OwnZ joO
Posts: 1197
Joined: Sun Dec 09, 2007 4:46 pm

Re: Pheonix's Den (Burial_Mounds)

Post by OwnZ joO »

I think entity can run on just plain Windows 7 without any special XP mode, if anything you might just need to turn off visual effects.
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