Qbert v3, SLC
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Qbert v3, SLC
My first public release after a long hiatus. If you do not remember Qbert, it is an ancient arcade classic.
This map recreates the layout - a stack of cubes in the shape of a half pyramid. It's a very small map, intended for fast-paced action.
You are armed with only a Nerf Blast-a-matic.
Notes:
- Halo 2 is not designed for such small maps. It tries to intelligently spawn you far from your enemies, which can make the respawns predictable. So try not to be cheap with the spawn kills.
- All wma sounds (the announcer's voice) got corrupted somehow. Oh well.
- System link is fixed.
- No game types fixed. Slayer only.
Credits:
- Neodos for the glass box shader, research, SLC fixing and testing, general assistance, inspiration
- Rockymods for the excellent model of the Nerf Blast-a-matic, and for always being willing to help
- Xzodia for plugin research and distribution
- Entity 1.39 and up
- Yelo
- Remnant users for keeping the spirit alive
The Patch for containment.map
I am interested in user feedback, but I consider this mod essentially done, so it would just be fine tuning from here.
This map recreates the layout - a stack of cubes in the shape of a half pyramid. It's a very small map, intended for fast-paced action.
You are armed with only a Nerf Blast-a-matic.
Notes:
- Halo 2 is not designed for such small maps. It tries to intelligently spawn you far from your enemies, which can make the respawns predictable. So try not to be cheap with the spawn kills.
- All wma sounds (the announcer's voice) got corrupted somehow. Oh well.
- System link is fixed.
- No game types fixed. Slayer only.
Credits:
- Neodos for the glass box shader, research, SLC fixing and testing, general assistance, inspiration
- Rockymods for the excellent model of the Nerf Blast-a-matic, and for always being willing to help
- Xzodia for plugin research and distribution
- Entity 1.39 and up
- Yelo
- Remnant users for keeping the spirit alive
The Patch for containment.map
I am interested in user feedback, but I consider this mod essentially done, so it would just be fine tuning from here.
Last edited by CaptainPoopface on Mon Feb 25, 2008 9:11 pm, edited 1 time in total.
- neodos
- Posts: 1493
- Joined: Sun Dec 09, 2007 8:58 pm
Re: Qbert v1
Great job this should be really fun to play with 4 players or even more mbmb? XD
- bumlove
- Posts: 524
- Joined: Tue Dec 11, 2007 8:10 am
- Location: England I'm not British, I'm English
Re: Qbert v1
Absolute lunacy, just my kind of thing, let me know your chosen xbox client xlk or xbc and your server name and I'll keep an eye out for you (I remember you saying you play mods quite regularly with a tight group)
me_with_bum_love xbc
LD99 xlk
me_with_bum_love xbc
LD99 xlk
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Qbert v1
Edit: SLC now fixed and tested.
I have four more mini-maps like this that are pretty much finished. When I've fixed and released them all, I'll make a mainmenu patch for them.
If anyone feels like making a mainmenu image, that would be peaches.
Edit 2: Thank you Mr. Sandwich
I have four more mini-maps like this that are pretty much finished. When I've fixed and released them all, I'll make a mainmenu patch for them.
If anyone feels like making a mainmenu image, that would be peaches.
Edit 2: Thank you Mr. Sandwich
Last edited by CaptainPoopface on Tue Feb 26, 2008 1:34 am, edited 1 time in total.
- DemonicSandwich
- Trollwich
- Posts: 1620
- Joined: Sat Dec 08, 2007 9:47 pm
- Location: I...huh...I don't really know. x.x
Re: Qbert v1
CaptainPoopface wrote:If anyone feels like making a mainmenu image, that would be peaches.
Mbmb k? kthxby.
- Attachments
-
- Qbert v3, SLC.zip
- The MM image.
Why the fuck aren't DDS files aloud!? >.< - (61.69 KiB) Downloaded 266 times
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
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- Aumaan Anubis
- Staff
- Posts: 1812
- Joined: Thu Dec 13, 2007 12:18 am
- Contact:
Re: Qbert v3, SLC
This looks very nice. Good job.
-
- Posts: 246
- Joined: Mon Dec 10, 2007 3:15 am
Re: Qbert v3, SLC
Awesome Glad you got around to releasing it! I can't wait to do this with some friends
- Remnant Samurai
- Posts: 882
- Joined: Mon Jan 28, 2008 7:29 am
- Location: Land Of The Long White Cloud
- Contact:
Re: Qbert v3, SLC
wow this looks cool there could be balls rolling down or a model of a boalder that would be awsum 10\10 from me
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Qbert v3, SLC
I agree you should model some boulders Mb scale, and skin the soccer ball, and have em drop on you map knocking player off at random.RaZoR73 wrote:wow this looks cool there could be balls rolling down or a model of a boalder that would be awsum 10\10 from me
- bumlove
- Posts: 524
- Joined: Tue Dec 11, 2007 8:10 am
- Location: England I'm not British, I'm English
Re: Qbert v3, SLC
looking at it you'd think "boulders yeah" after playing some 1v1v1 you realize a boulder kill steals your chance of getting that sweet nurf ball headshot that takes the bad guy out in one, or in Cpts case a killtacular with only 2 opponents on the map (I suspect autoaiming nurf balls, I've seen the noobs on XBL using these kind of sneaky tricks) If anything I'd add about 5-10% more height to jumping and maybe abit more to run speed too for more horizontal movement
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Qbert v3, SLC
WOW, very cool. Finish the pyramid and put 4 flags and I MIGHT e-kiss you. XP