Qbert v3, SLC

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CaptainPoopface
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Joined: Sat Feb 16, 2008 5:47 am

Qbert v3, SLC

Post by CaptainPoopface »

My first public release after a long hiatus. If you do not remember Qbert, it is an ancient arcade classic.
Image

This map recreates the layout - a stack of cubes in the shape of a half pyramid. It's a very small map, intended for fast-paced action.

Image


Image
You are armed with only a Nerf Blast-a-matic.

Image


Notes:
- Halo 2 is not designed for such small maps. It tries to intelligently spawn you far from your enemies, which can make the respawns predictable. So try not to be cheap with the spawn kills.
- All wma sounds (the announcer's voice) got corrupted somehow. Oh well.
- System link is fixed.
- No game types fixed. Slayer only.

Credits:
- Neodos for the glass box shader, research, SLC fixing and testing, general assistance, inspiration
- Rockymods for the excellent model of the Nerf Blast-a-matic, and for always being willing to help
- Xzodia for plugin research and distribution
- Entity 1.39 and up
- Yelo
- Remnant users for keeping the spirit alive
The Patch for containment.map

I am interested in user feedback, but I consider this mod essentially done, so it would just be fine tuning from here.
Last edited by CaptainPoopface on Mon Feb 25, 2008 9:11 pm, edited 1 time in total.
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neodos
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Re: Qbert v1

Post by neodos »

Great job this should be really fun to play with 4 players or even more mbmb? XD
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bumlove
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Location: England I'm not British, I'm English

Re: Qbert v1

Post by bumlove »

Absolute lunacy, just my kind of thing, let me know your chosen xbox client xlk or xbc and your server name and I'll keep an eye out for you (I remember you saying you play mods quite regularly with a tight group)
me_with_bum_love xbc
LD99 xlk
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CaptainPoopface
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Re: Qbert v1

Post by CaptainPoopface »

Edit: SLC now fixed and tested.

I have four more mini-maps like this that are pretty much finished. When I've fixed and released them all, I'll make a mainmenu patch for them.

If anyone feels like making a mainmenu image, that would be peaches.

Edit 2: Thank you Mr. Sandwich
Last edited by CaptainPoopface on Tue Feb 26, 2008 1:34 am, edited 1 time in total.
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DemonicSandwich
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Re: Qbert v1

Post by DemonicSandwich »

CaptainPoopface wrote:If anyone feels like making a mainmenu image, that would be peaches.
Image
Mbmb k? kthxby.
Attachments
Qbert v3, SLC.zip
The MM image.
Why the fuck aren't DDS files aloud!? >.<
(61.69 KiB) Downloaded 266 times
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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Aumaan Anubis
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Re: Qbert v3, SLC

Post by Aumaan Anubis »

This looks very nice. Good job.
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NotZachary82
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Re: Qbert v3, SLC

Post by NotZachary82 »

interesting ... :roll:
Rockymods
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Re: Qbert v3, SLC

Post by Rockymods »

Awesome :P Glad you got around to releasing it! I can't wait to do this with some friends
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Remnant Samurai
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Re: Qbert v3, SLC

Post by Remnant Samurai »

wow this looks cool there could be balls rolling down or a model of a boalder that would be awsum 10\10 from me
Image
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Ogrish
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Re: Qbert v3, SLC

Post by Ogrish »

RaZoR73 wrote:wow this looks cool there could be balls rolling down or a model of a boalder that would be awsum 10\10 from me
I agree you should model some boulders Mb scale, and skin the soccer ball, and have em drop on you map knocking player off at random.
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bumlove
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Re: Qbert v3, SLC

Post by bumlove »

looking at it you'd think "boulders yeah" after playing some 1v1v1 you realize a boulder kill steals your chance of getting that sweet nurf ball headshot that takes the bad guy out in one, or in Cpts case a killtacular with only 2 opponents on the map (I suspect autoaiming nurf balls, I've seen the noobs on XBL using these kind of sneaky tricks) If anything I'd add about 5-10% more height to jumping and maybe abit more to run speed too for more horizontal movement
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DoorM4n
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Re: Qbert v3, SLC

Post by DoorM4n »

WOW, very cool. Finish the pyramid and put 4 flags and I MIGHT e-kiss you. XP
Image
Remnant! We were the last stand.
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