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Re: XZodia's Plugins

PostPosted: Wed Mar 29, 2017 2:27 am
by XZodia
New Complete Plugin Set Released!

I have created a full set of individually verified plugins, combining the structural integrity of H2V data and the hand crafted improvements of my original set.

Enjoy!

Re: XZodia's Plugins

PostPosted: Wed Mar 29, 2017 5:06 pm
by JacksonCougar
Looks like you cleaned out the extra structs and fields from them?

Re: XZodia's Plugins

PostPosted: Thu Mar 30, 2017 10:48 pm
by XZodia
I'm not sure what you mean?

Re: XZodia's Plugins

PostPosted: Sat Apr 01, 2017 7:08 am
by xxpenguinxx
For the vehicle plugin, the "unused" parts of the spheres are actually the radius of the spheres.

For example:

Code: Select all
<float name="Sphere X" offset="112" visible="True" />
<float name="Sphere Y" offset="116" visible="True" />
<float name="Sphere Z" offset="120" visible="True" />
<unused size="4" name="_Unnamed6" offset="124" visible="True" />


Offset 124 is the radius. I have tested this up to sphere 16. Made some really funky floating vehicles in the process. :lol:

Re: XZodia's Plugins

PostPosted: Sat Apr 01, 2017 2:06 pm
by JacksonCougar
Indeed, a lot of 'unused' values are real data.

Re: XZodia's Plugins

PostPosted: Sat Apr 01, 2017 2:58 pm
by XZodia
I tried to catch as many of these as I could, let me know if you find any more.

Gotta catch 'em all.

:P

Re: XZodia's Plugins

PostPosted: Sat Apr 01, 2017 3:33 pm
by XZodia
Revision 1 uploaded. Considering putting this under source control but meh...

Re: XZodia's Plugins

PostPosted: Sat Apr 01, 2017 7:26 pm
by JacksonCougar
You really should... would make updating plugins easier.

Re: XZodia's Plugins

PostPosted: Sat Apr 01, 2017 9:05 pm
by XZodia
I did it.