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Bipd Attachments

Posted: Sun Jul 05, 2009 11:54 pm
by DemonicSandwich
Bipd Attachments
(Adding reflexives without the cloner)

I made a video explaining how to add the Attachments/Objects reflexive to your bipd and to do it without ever opening the cloner. :wink:
However, if you do want more chunks, then you will have to use the cloner....or wait for me to make a video on clunk cloning. (don't wait for the ladder option though >_>)

Video:
Mirror 1 (14.68 MB)

Map Used:
N/A (deleted by accident, meh)

Re: Bipd Attachments

Posted: Mon Jul 06, 2009 1:54 am
by NotZachary82
That is cool.

Re: Bipd Attachments

Posted: Mon Jul 06, 2009 2:12 am
by Ogrish
THANK YOU!

OMG YOUR A GENIUS!

Re: Bipd Attachments

Posted: Mon Jul 06, 2009 3:48 pm
by XZodia
I never knew the parsed etc box effected duplications....i wonder if not ticking parsed is the cause of so many freezes over the years....*remembers nightmares of duplicating warthogs...*

Re: Bipd Attachments

Posted: Mon Jul 06, 2009 4:17 pm
by JacksonCougar
Yes, but the entire thing seems broken. No matter what I should expect the tag to be dupp'ed correctly, whether your keeping shared or not. Obviously Entity just was programmed poorly.

Re: Bipd Attachments

Posted: Mon Jul 06, 2009 10:55 pm
by DemonicSandwich
xzodia wrote:I never knew the parsed etc box effected duplications....i wonder if not ticking parsed is the cause of so many freezes over the years....*remembers nightmares of duplicating warthogs...*
Yes, infact if you don't parse, the shared meta is dropped and the reflexive pointer is pointed to a seemingly random spot.

Re: Bipd Attachments

Posted: Mon Jul 06, 2009 11:30 pm
by Ogrish
so can this process be used in other areas as well, like could i use this to clone in phmo, and sbsp

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 12:15 am
by XZodia
Ogrish wrote:so can this process be used in other areas as well, like could i use this to clone in phmo, and sbsp
phmo yea, sbsp no

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 12:18 am
by DemonicSandwich
This doesn't demonstrate how to clone chunks, it only demonstrates how to add reflexives to something that does not have that reflexive.
So you could just adapt the information to other tags whom you want to add reflexives to as well, the process with the plugin is the same, two Integers to temporarily replace the reflexive.

So the information in the video cannot be used for Chunk Clonerless chunk cloning on a reflexive whom already exists in the tag...well not this information on it's own anyway.

I do plan on making a video for cloning chunks without the cloner. Just keep in mind that it will require use of a Hex Editor and a weee bit of simple math.

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 12:23 am
by Ogrish
Sorry for the cunfusion, i dont want to clone the phmo chunks, i want to add the repulse/lift reflexive to the pelican phmo, but i keep messing up the plugin.

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 12:29 am
by XZodia
Actually...with a very small change you could have a near perfect chunk adder! All you have to do is set the chunk count to the number of chunks you want, and the data will be added! The only problem is the data will be garbage so you'll need to fix every value, but a simple program could be written for that!

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 12:48 am
by DemonicSandwich
xzodia wrote:Actually...with a very small change you could have a near perfect chunk adder! All you have to do is set the chunk count to the number of chunks you want, and the data will be added! The only problem is the data will be garbage so you'll need to fix every value, but a simple program could be written for that!
Or you could open the map in hex, copy the first chunk's data, and paste it over the new chunks.

Either way, chances of successful chunk manipulation are far FAR greater when not actually using Entity's chunk adder.
I like to use it's bugs to my advantage.

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 12:54 am
by NotZachary82
Write a tut right now for chunk cloning without the chunk cloner. Now.

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 1:00 am
by DemonicSandwich
NotZachary82 wrote:Write a tut right now for chunk cloning without the chunk cloner. Now.
I shall...but later. I need veg time. My mind is spaced.

Just name the various tags/reflexives you have trouble cloning in. Not including scnr or sbsp.

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 1:02 am
by Ogrish
PHMO

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 1:03 am
by XZodia
DemonicSandwich wrote:Just name the various tags/reflexives you have trouble cloning in. Not including scnr or sbsp.
I don't think theres anything stopping you duplicating the scnr...it's just really big and the ScnrID has to be updated.

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 1:08 am
by xxpenguinxx
  • [effe]
    [hlmt]
    [mode]
    [ndht]
    [phmo]
    [proj]
    [vehi]
    [weap]
They're the main tags I try to clone chunks in.

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 1:14 am
by DemonicSandwich
xzodia wrote:
DemonicSandwich wrote:Just name the various tags/reflexives you have trouble cloning in. Not including scnr or sbsp.
I don't think theres anything stopping you duplicating the scnr...it's just really big and the ScnrID has to be updated.
Except for the part where you have to duplicate the tag to make the chunk data. Then again you can just take any random tag, duplicate it, then point the scnr reflexives to that new meta data. :hmm:
So you'll have a corrupt garbage tag left over. (corrupt to that new tag, perfect to the scnr)

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 1:34 am
by Zieon Eslador
[char]
[bipd]
[hlmt]
[udlg]
[styl]

Please?

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 2:05 am
by DemonicSandwich
Any reflexives in particular? Or is it just an overall fail?

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 2:07 am
by XZodia
DemonicSandwich wrote:
xzodia wrote:
DemonicSandwich wrote:Just name the various tags/reflexives you have trouble cloning in. Not including scnr or sbsp.
I don't think theres anything stopping you duplicating the scnr...it's just really big and the ScnrID has to be updated.
Except for the part where you have to duplicate the tag to make the chunk data. Then again you can just take any random tag, duplicate it, then point the scnr reflexives to that new meta data. :hmm:
So you'll have a corrupt garbage tag left over. (corrupt to that new tag, perfect to the scnr)
You can just change the chunk counts and duplicate, job done.

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 2:10 am
by Zieon Eslador
DemonicSandwich wrote:Any reflexives in particular? Or is it just an overall fail?
Actually, I'm pretty sure everything was working fine until I cloned-

[bipd] - objects\characters\masterchief\masterchief

and

[styl] - objects\characters\elite\ai\elite_ranger

Didn't really look into it after Zac told me it was useless to try with entity. Zac always seems to be right about these things...

...always. <_<

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 2:16 am
by Ogrish
Well this tutorial works and should be moved, as for the rest, we should open a topic for discussion.

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 4:41 am
by socrates
srsly..that is so simple, I am probably going to just make a macro to do these when you get tutorials up for a few more tags...
AutoHotKeys ftw (make an exception in your antivirus if you download it.. it..is a key-logger... but for a reason)

Re: Bipd Attachments

Posted: Tue Jul 07, 2009 4:49 am
by Ogrish
Heres some proof it works, but when i see the cannon projectile explode it freezes.
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