Bipd Attachments
- DemonicSandwich
- Trollwich
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Bipd Attachments
Bipd Attachments
(Adding reflexives without the cloner)
I made a video explaining how to add the Attachments/Objects reflexive to your bipd and to do it without ever opening the cloner.
However, if you do want more chunks, then you will have to use the cloner....or wait for me to make a video on clunk cloning. (don't wait for the ladder option though >_>)
Video:
Mirror 1 (14.68 MB)
Map Used:
N/A (deleted by accident, meh)
(Adding reflexives without the cloner)
I made a video explaining how to add the Attachments/Objects reflexive to your bipd and to do it without ever opening the cloner.
However, if you do want more chunks, then you will have to use the cloner....or wait for me to make a video on clunk cloning. (don't wait for the ladder option though >_>)
Video:
Mirror 1 (14.68 MB)
Map Used:
N/A (deleted by accident, meh)
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
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- Ogrish
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Re: Bipd Attachments
THANK YOU!
OMG YOUR A GENIUS!
OMG YOUR A GENIUS!
- XZodia
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Re: Bipd Attachments
I never knew the parsed etc box effected duplications....i wonder if not ticking parsed is the cause of so many freezes over the years....*remembers nightmares of duplicating warthogs...*
- JacksonCougar
- Huurcat
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Re: Bipd Attachments
Yes, but the entire thing seems broken. No matter what I should expect the tag to be dupp'ed correctly, whether your keeping shared or not. Obviously Entity just was programmed poorly.
- DemonicSandwich
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Re: Bipd Attachments
Yes, infact if you don't parse, the shared meta is dropped and the reflexive pointer is pointed to a seemingly random spot.xzodia wrote:I never knew the parsed etc box effected duplications....i wonder if not ticking parsed is the cause of so many freezes over the years....*remembers nightmares of duplicating warthogs...*
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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- Ogrish
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Re: Bipd Attachments
so can this process be used in other areas as well, like could i use this to clone in phmo, and sbsp
- XZodia
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Re: Bipd Attachments
phmo yea, sbsp noOgrish wrote:so can this process be used in other areas as well, like could i use this to clone in phmo, and sbsp
- DemonicSandwich
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Re: Bipd Attachments
This doesn't demonstrate how to clone chunks, it only demonstrates how to add reflexives to something that does not have that reflexive.
So you could just adapt the information to other tags whom you want to add reflexives to as well, the process with the plugin is the same, two Integers to temporarily replace the reflexive.
So the information in the video cannot be used for Chunk Clonerless chunk cloning on a reflexive whom already exists in the tag...well not this information on it's own anyway.
I do plan on making a video for cloning chunks without the cloner. Just keep in mind that it will require use of a Hex Editor and a weee bit of simple math.
So you could just adapt the information to other tags whom you want to add reflexives to as well, the process with the plugin is the same, two Integers to temporarily replace the reflexive.
So the information in the video cannot be used for Chunk Clonerless chunk cloning on a reflexive whom already exists in the tag...well not this information on it's own anyway.
I do plan on making a video for cloning chunks without the cloner. Just keep in mind that it will require use of a Hex Editor and a weee bit of simple math.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Ogrish
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Re: Bipd Attachments
Sorry for the cunfusion, i dont want to clone the phmo chunks, i want to add the repulse/lift reflexive to the pelican phmo, but i keep messing up the plugin.
- XZodia
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Re: Bipd Attachments
Actually...with a very small change you could have a near perfect chunk adder! All you have to do is set the chunk count to the number of chunks you want, and the data will be added! The only problem is the data will be garbage so you'll need to fix every value, but a simple program could be written for that!
- DemonicSandwich
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Re: Bipd Attachments
Or you could open the map in hex, copy the first chunk's data, and paste it over the new chunks.xzodia wrote:Actually...with a very small change you could have a near perfect chunk adder! All you have to do is set the chunk count to the number of chunks you want, and the data will be added! The only problem is the data will be garbage so you'll need to fix every value, but a simple program could be written for that!
Either way, chances of successful chunk manipulation are far FAR greater when not actually using Entity's chunk adder.
I like to use it's bugs to my advantage.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
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- NotZachary82
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Re: Bipd Attachments
Write a tut right now for chunk cloning without the chunk cloner. Now.
- DemonicSandwich
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Re: Bipd Attachments
I shall...but later. I need veg time. My mind is spaced.NotZachary82 wrote:Write a tut right now for chunk cloning without the chunk cloner. Now.
Just name the various tags/reflexives you have trouble cloning in. Not including scnr or sbsp.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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- XZodia
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Re: Bipd Attachments
I don't think theres anything stopping you duplicating the scnr...it's just really big and the ScnrID has to be updated.DemonicSandwich wrote:Just name the various tags/reflexives you have trouble cloning in. Not including scnr or sbsp.
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Re: Bipd Attachments
- [effe]
[hlmt]
[mode]
[ndht]
[phmo]
[proj]
[vehi]
[weap]
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- DemonicSandwich
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Re: Bipd Attachments
Except for the part where you have to duplicate the tag to make the chunk data. Then again you can just take any random tag, duplicate it, then point the scnr reflexives to that new meta data.xzodia wrote:I don't think theres anything stopping you duplicating the scnr...it's just really big and the ScnrID has to be updated.DemonicSandwich wrote:Just name the various tags/reflexives you have trouble cloning in. Not including scnr or sbsp.
So you'll have a corrupt garbage tag left over. (corrupt to that new tag, perfect to the scnr)
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Zieon Eslador
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Re: Bipd Attachments
[char]
[bipd]
[hlmt]
[udlg]
[styl]
Please?
[bipd]
[hlmt]
[udlg]
[styl]
Please?
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- DemonicSandwich
- Trollwich
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Re: Bipd Attachments
Any reflexives in particular? Or is it just an overall fail?
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- XZodia
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Re: Bipd Attachments
You can just change the chunk counts and duplicate, job done.DemonicSandwich wrote:Except for the part where you have to duplicate the tag to make the chunk data. Then again you can just take any random tag, duplicate it, then point the scnr reflexives to that new meta data.xzodia wrote:I don't think theres anything stopping you duplicating the scnr...it's just really big and the ScnrID has to be updated.DemonicSandwich wrote:Just name the various tags/reflexives you have trouble cloning in. Not including scnr or sbsp.
So you'll have a corrupt garbage tag left over. (corrupt to that new tag, perfect to the scnr)
- Zieon Eslador
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Re: Bipd Attachments
Actually, I'm pretty sure everything was working fine until I cloned-DemonicSandwich wrote:Any reflexives in particular? Or is it just an overall fail?
[bipd] - objects\characters\masterchief\masterchief
and
[styl] - objects\characters\elite\ai\elite_ranger
Didn't really look into it after Zac told me it was useless to try with entity. Zac always seems to be right about these things...
...always.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- Ogrish
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Re: Bipd Attachments
Well this tutorial works and should be moved, as for the rest, we should open a topic for discussion.
- socrates
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Re: Bipd Attachments
srsly..that is so simple, I am probably going to just make a macro to do these when you get tutorials up for a few more tags...
AutoHotKeys ftw (make an exception in your antivirus if you download it.. it..is a key-logger... but for a reason)
AutoHotKeys ftw (make an exception in your antivirus if you download it.. it..is a key-logger... but for a reason)
- Ogrish
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Re: Bipd Attachments
Heres some proof it works, but when i see the cannon projectile explode it freezes.