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Model Customization Pt.02 (3P Shader and Node Separation)

Posted: Fri Jul 10, 2009 7:20 pm
by DemonicSandwich
Model Customization Pt.02
(Third Person Shader and Node Separation)

This is a continuation of the last M.C. video explaining how to separate your third person weapon model to have separate shaders and nodes.
Btw, don't pirate Hex Workshop..or at least don't download a shitty version. :wink:

Video:
Mirror 1 (49.2MB)

Map Used:
foundation+3p_berretta.serenity
(246.67 KiB) Downloaded 460 times
Credits:
  • JacksonCougar:
    Coded the aPMI. Somewhat responsible for me looking for node information.
  • Iron_Forge/Grimdoomer:
    Found out how to asign nodes after reading their white papers on the structure of model raw.

Re: Model Customization Pt.02 (3P Shader and Node Separation)

Posted: Fri Jul 10, 2009 7:55 pm
by xxpenguinxx
Ah I was waiting for this to come out. Another great tut from demonic.

I made a folder specifically for your tuts and plugins because there are so many of them.

Re: Model Customization Pt.02 (3P Shader and Node Separation)

Posted: Sat Jul 11, 2009 2:20 am
by Click16
xxpenguinxx wrote:...I made a folder specifically for your tuts and plugins because there are so many of them.
And they actually work (I'm talking about the plugins.) I will use this. Thanks demonic!

Re: Model Customization Pt.02 (3P Shader and Node Separation)

Posted: Mon Oct 05, 2009 10:52 pm
by Aumaan Anubis
Moved to Tutorials.