4.1 Map tools
4.1.1.1- "Reference editor" reopens the reference editor.
4.1.1.2- "Meta Editor plus" opens ME^2 this can also be achieved by double clicking a tag in tree view.
4.1.1.3- "Meta Editor" opens the original meta editor.
4.1.1.4- "Hex viewer" mostly unused, prone to crash.
4.1.1.5- "Rebuilder" opens the rebuilder.
4.1.1.6- "Fix system link" Writes predictive resources for added items to the [scnr] tag for system link,
4.1.2- Display options
4.1.2.1- "Display"
4.1.2.1.1- > "meta tree" removes the tag tree. ...... ! Hotkey Ctrl + T
4.1.2.1.2- > "tools" removes what should be the reference editor or ME1.
4.1.3- Blue
+ [sbsp] tag
4.1.3.1- "View Bsp" opens visual editor.
4.1.3.2- "Viewers"
4.1.3.2.1- > "Bsp tree view" (in the works yet to be completed)
4.1.3.2.2- > "Collision Viewer" opens Bsp collision viewer (4.41322.1)
---------- * press tab and open Bsp collision surface editor makes walls climbable (4.41322.2)
---------- * press tab again opens Bsp collision vertex editor (4.41322.3)
4.1.3.2.3- > "Lightmap viewer" opens the lightmap to view.
4.1.3.2.4- > "Portal viewer" portals help conserve xbox memory, up and down arrows to cycle portals.
4.1.3.3- "Collision Bsp"
4.1.3.3.1- > "inject collision mesh .obj"
4.1.3.3.2- > "export collision mesh .obj"
4.1.3.4- > "export bsp visual meshes"
4.1.3.5- > "import bsp visual meshes"
4.1.3.6- > "export meshes to single .OBJ"
4.1.3.7- > "import meshes form single .OBJ"
4.4112 Meta editor enhanced (ME+ or ME^2)
photo missing
--- ! Troymaclure's meta editor started and updated entirely by him In my opinion the best new feature of Entity.
--- ! It gives a tree view for the reflexives of your chosen tag.
--- ! It has tabbed browsing allowing you to open a tag with with several different plugins at the same time.
--- "Save" ME^2 will ask you if you want to save as you close a tag if you haven't already saved it.
--- "Reset tag" undoes all changes to the tag prior to saving.
--- "Peek" will let you see what the current values are on the xbox, via the Real Time Halo function
--- "Poke" Synchronize the xbox to your Entity map (via RTH)
--- "Reset value" Resets last changed value to saved state.
--- "Reset reflexive" Resets chosen reflexive chunk to saved state.
--- "Reset reflexives (All)" Resets all reflexives to saved state.
--- "Copy to all reflexives" The same function as "Flood fill"
------ > right click a tag ident
------ "Jump to tag" Opens a new tab in ME^2 of the selected Tag ident
--- ! Unused hex viewer, tool tips show the hex entries for the "unuseds" allowing you to check.
--- ! This unused entry shows 64 61 68 73 FF FF FF FF, in this instance this is a reference from HX1
--- ! If your tag shares data with other tags info is displayed and the reflexive is displayed in red.
4.4113 Meta editor Original (ME^1)
photo missing
--- ! The original Meta editor changes almost everything that ME^2 does but not as well.
--- "Manual save" / "Auto save" How entity saves your meta edits.
--- "Tools"
------ > "Item selector" / ".ent editor" afaik this is unworkable, its easier to edit .ent with notepad.
------ > "Show" opens "Items to show" window and allows you to customize your meta editor viewing experience.
------ (this resets after closing entity)
------ > "Colour shifting" customizes meta editors colours (a gimmick I think)
--- "Sync" Synchronizes your xbox map to the edited map in entity via Real Time Halo (RTH)
4.4115 Rebuilder
photo missing
--- ! Stability seems fine use good plugins
4.4131 BSP viewer
--- ! The ultimate goal is anything that has a [scnr] placement should be able to be moved swapped or scaled in the viewer.
4.4131.1- "Main" Lighting, permutations, shaders, and backface & camera culling can be switched on or off. Improves performance
4.4131.2- "Edit" Spawns/Player spawns/Sounds/Lights & Objectives can be moved, rotated & swapped (by mouse or value)
4.4131.3- "Spawns" Find a Spawn via a tree view.
4.4131.4- "Tools" Find a X,Y & Z co-ordinate in Halo space.
4.4131.5- "Lightmap pallet" Edit the lightmap.
4.4131.6- "Bsp selections" Invisiblizes sections of the bsp, handy for seeing inside areas from a distance.
4.4131.7- ! When you select a item its X,Y,Z, Yaw, Pitch and Roll is shown on the bottom line.
----------- ! If you select an item, you can switch it for other items in that items pallet via the lower Grey box.
4.4131.8- ! If you have many items selected at once, clicking the word "obstacles" bottom left opens
4.4131.9- ! "Currently selected spawns" this allows quick deselection.
--- ! Save before exit.
4.41322 & 4.41324 Bsp collision & Portal viewer
4.41322.1- Bsp Collision viewer. (Just a viewer)
4.41322.2- Bsp Collision surface editor Pick a surface with left click and make it climbable.
4.41322.3- Bsp Collision point editor Pick a vertex or several and move them with arrow key & pg up & down.
[warning]
This is not a finished product as faces and more need to be recalculated and thus holes maps.[/warning]
4.41322.4 Portal viewer (Just a viewer) Up & Down arrows change viewed portal
4.41323 Lightmap viewer (Just a viewer)
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