Twinreaper wrote:So you are saying that after core has rwbuilt the conversion, that the new map you get is missing, messed up, or changed all the mach or scenery items? That is a strange error itself. The only real thing i can say to do is to make sure every scen and mach item in the map you are converting, has the right "bsp origin" value. Also after a conversion, sometimes you need to reopen the new map you got from the conversion and make sure that theg do not have any script referrence still located in "type" field in each one. Hopefully you know what I am talking about. If all else fails, it may be easier to completely decompile the sp map, and manually add the machs and scenery to the base maps scnr file. This is also the best way to add new chunks to a map.
If you like I can make the map conversion for you. I will just do a basic one containing all tje sp maps items. Just let me know which bsp in the sentinelwalls.map you want.
I'm not too sure what you meant by that first part, when I rebuild a map, it comes out nice and easy, as a matter of fact when I load the BSP up which everyone would have to do right after doing a conversion because we need to put the player spawns inside the map, if I click anything like for instance... scenery or machines, they will show that they're there and even with the model shaders and color inside the bsp viewer, it will also let me move it around if I had to, however when I go inside the game... it's like they're not even there, just full collision. As for the map we're talking about right now I'm doing the second to last BSP inside the map where you arrive outside in the snow? when you drop down the giant shoot, it's called Sentinelhq2 or something, the entire map is perfect... my only main concern at my starting point was to get the machine (the sniper watch tower in dune) to appear inside the game because it does inside the bsp viewer, well nothing worked that I've tried so far so I figured why not just remove it... not like I need it anyways, I tried nulling it and even putting it under the map, nothing works.
At this point it really isn't a major concern anymore.
Ps. when I said machines don't show, I was particularly meaning one 2 machines which happened to be the same, which were the watch towers that you would find in various campaign maps or in dune.map, other machines like the doors that appear in that bsp? will show, just not the towers.
Xerax wrote:I have had no luck with this. I've tried 2 different BSP's, 3 diffrent MP maps, and each time H2C fails on compiling, also H2G crashes when i try to edit scripts.
I'm also adding AI into the map though, could anybody give me a hand? Thanks.
I've got no trouble compiling any maps.. I could help if you'd like. The only problems I've only ever had is no one fully explaining the rest of a bsb conversion.. other than getting it to load.