Step 1: open a map and find the bitm you'd like to modify
Note make sure you remember the size and dxt type of the image.
Step 2: Extract the bitmap and name it.
Step 3: Open image in PhotoShop.
Step 4: Once your bitmap is open in PhotoShop begin editing.
Step 5: After editing comes saving. Make sure you flatten your image or you'll get an error that states that you have to many channels.
Note: When saving it remember the dxt type from when you extracted it.
Step 5: Now you inject the bitmap.
Once injected sign the map, ftp it then see what you have created.
(I know i know bad moon twas 30 second job)
Halo 2 Skinning Tutorial
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Halo 2 Skinning Tutorial
Actually Dark, thats a pretty cool looking moon! (im not too sure about other people, but i like it!)
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- Posts: 710
- Joined: Thu Jan 03, 2008 5:29 pm
Re: Halo 2 Skinning Tutorial
I wrote this tut last year moon sux ass.Click16 wrote:Actually Dark, thats a pretty cool looking moon! (im not too sure about other people, but i like it!)
- Dragonfire
- Posts: 1328
- Joined: Thu Feb 21, 2008 9:20 pm
- Location: Michigan, USA
- Contact:
Re: Halo 2 Skinning Tutorial
Hmmmm, well im definitely gonna use the coag sky
- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: Halo 2 Skinning Tutorial
-_-
I was gonna do this ...
You came like.....4 months or so too late...he wrote this a loooong time ago. ~DS
I was gonna do this ...
You came like.....4 months or so too late...he wrote this a loooong time ago. ~DS