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Official Remnantmod's Halo 2 Gamers Night

Posted: Sun Mar 01, 2009 3:48 am
by JacksonCougar
Official Remnantmod's Halo 2 Gamers Night
Next Date: March 07 2009
Begin Time: 5:00 PM UTC -7

Rules:
  1. Using Real-Time editing to gain unfair advantages in combat is prohibited unless agreed upon by the players present.
    • This includes, but is not limited to, auto-aim, high speed running/vehicles, extreme jump heights.
  2. The use of Yelo is allowed as long as you have Invincibility, Infinite Grenades, and Infinite Ammo turned off.
  3. Please use a profile name at least closely resembling your forum username or the name people in the community know you by.
Mods:
???

Reserved Players:
  • JacksonCougar
  • DemonicSandwich
  • xzodia

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sun Mar 01, 2009 5:08 am
by DemonicSandwich
Added a set of rules. Lets face it... we need a set when thinking back to what happened last time. :roll:

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sun Mar 01, 2009 5:13 am
by Eaton
What about Yelo? Make a rule for that.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sun Mar 01, 2009 6:08 am
by JacksonCougar
If you know you can make next Saturday, I can add you to the reserved players list. Players on the list are expected to be able to join us on Saturday.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sun Mar 01, 2009 6:21 am
by Zieon Eslador
Well, I vote someone other than me to set things up, unless someone knows how to do it from a tent in the middle of the woods...

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sun Mar 01, 2009 5:56 pm
by xXF3RcHoXx
Add me to the Reserved Players list.

Also, everyone check the other thread for voting.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sun Mar 01, 2009 7:16 pm
by OwnZ joO
JacksonCougar wrote: Using Real-Time editing to gain unfair advantages in combat is prohibited unless agreed upon by the players present.
  • This includes, but is not limited to, auto-aim, high speed running/vehicles, extreme jump heights.
Would that work? I've never tested, but can a debug bios play system link with non debug?

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sun Mar 01, 2009 8:43 pm
by XZodia
OwnZ joO wrote:
JacksonCougar wrote: Using Real-Time editing to gain unfair advantages in combat is prohibited unless agreed upon by the players present.
  • This includes, but is not limited to, auto-aim, high speed running/vehicles, extreme jump heights.
Would that work? I've never tested, but can a debug bios play system link with non debug?
Yea, I don't even use a standard bios any more. My xbox's is set to load the debug bios on startup.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Mon Mar 02, 2009 12:56 am
by Grimdoomer
To bad I can't get my dev to work with system link. I could just have the cheaters box throw a memory exception and freeze >_>

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Mon Mar 02, 2009 1:08 am
by DemonicSandwich
2

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Mon Mar 02, 2009 2:01 pm
by neodos
Grimdoomer wrote:To bad I can't get my dev to work with system link. I could just have the cheaters box throw a memory exception and freeze >_>
May if you xbox passes through a router or a switch it doesn't let the network interface have two ip assigned to the same MAC address.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sat Mar 07, 2009 7:45 pm
by xXF3RcHoXx
Okay, people, Is today, and we don't have the mods.
I'll choose a list and you people vote. I'll pick random ones from killtrocity 1 & 2 and HM's Outstandings.

http://files.remnantmods.com/gamers_night_maps/

Mods:
* High Tide - ascension.map - Uploaded.
* Cable Room - midship.map - Uploaded.
* Ricochet: Library - gemini.map - Uploaded.
* Soccer Mounds - burial_mounds.map - Uploaded.
* The Ruins - warlock.map - Uploaded.
* BioDrop - triplicate.map - Uploaded.


Clean Maps:
* Lockout - lockout.map

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sat Mar 07, 2009 8:36 pm
by xxpenguinxx
captainpoopface's Ricochet: Library
viewtopic.php?f=11&t=832

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sat Mar 07, 2009 8:56 pm
by xXF3RcHoXx
k, btw, needz moar suggs.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sat Mar 07, 2009 9:46 pm
by xXF3RcHoXx
Anyone?

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sat Mar 07, 2009 10:51 pm
by XZodia
Lobbiez Openz

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sat Mar 07, 2009 11:38 pm
by xXF3RcHoXx
I doubt someone besides me and xzodia is going to play.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sat Mar 07, 2009 11:43 pm
by xxpenguinxx
I'm on...

And xz xbc still shows you with firewall ping... did you forward port 8602?

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sat Mar 07, 2009 11:47 pm
by Grimdoomer
I'll be on but im making plugins.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sat Mar 07, 2009 11:50 pm
by xXF3RcHoXx
Download teh mapz.
10 minutes left.

Make sure you have a clean lockout.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Thu Mar 19, 2009 1:09 am
by XZodia
Need mapz for this saturday.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Fri Mar 20, 2009 1:54 am
by Click16
Penguin's SpaceWalk (1.1mb?)

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Fri Mar 20, 2009 2:28 am
by xxpenguinxx
Click16 wrote:Penguin's SpaceWalk (1.1mb?)
I need to redo that map, make it shorter unless we can somehow get 16 players and be able to use the pelicans properly.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sat Mar 21, 2009 5:01 pm
by xXF3RcHoXx
Needz mapz for todayz.

Re: Official Remnantmod's Halo 2 Gamers Night

Posted: Sat Mar 21, 2009 5:11 pm
by Zieon Eslador
*Cougar/Fercho, did you put-

# BioDrop.rar
# Cable_Room.rar
# High_Tide.rar
# Ricochet_Library.rar
# Soccer_Mounds.rar
# The_Ruins.rar

In there just recently? I wouldn't mind playing those maps unless those are the ones you played when I was gone.