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Re: Halo 2 Map Team(H2MT) Recruitment

Posted: Fri Sep 18, 2009 11:13 am
by neodos
Nice

Re: Halo 2 Map Team(H2MT) Recruitment

Posted: Wed Oct 21, 2009 1:22 am
by CaptainPoopface
Darkshallfall wrote:I have mesh, uvs, bitmaps, and collision for 2 maps, and that's not including outpost.
Elevation - 118 collision blocks
Lumumba - 104 collision blocks
Outpost - Ask Demonic ;p
I could do one map everyday if i wanted to.
Making mesh isn't all too hard. Doing collision is simple. Uv mapping is simple. Only issue is bitmaps, but not always.
One month later, we still have jack squat to download. :(

Take a lesson from babies and old people: Why hold in your poo when it feels so good to release it?

Re: Halo 2 Map Team(H2MT) Recruitment

Posted: Wed Oct 21, 2009 1:36 am
by DemonicSandwich
CaptainPoopface wrote:
Darkshallfall wrote:I have mesh, uvs, bitmaps, and collision for 2 maps, and that's not including outpost.
Elevation - 118 collision blocks
Lumumba - 104 collision blocks
Outpost - Ask Demonic ;p
I could do one map everyday if i wanted to.
Making mesh isn't all too hard. Doing collision is simple. Uv mapping is simple. Only issue is bitmaps, but not always.
One month later, we still have jack squat to download. :(

Take a lesson from babies and old people: Why hold in your poo when it feels so good to release it?
I have no idea what happened to him. He completely dropped off the radar. He hasn't signed onto his AIM or his Remnant user account in two weeks.

As far as we know he could be done with the maps and he could just have no internet service, or his PC is dead.
I'd check his Reworked account too if it wasn't running on third-world servers.

Edit: Yes, he also hasn't signed into Reworked in the same time frame.