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Re: Moonfish Progress Reports

Posted: Wed Mar 23, 2016 3:30 pm
by JacksonCougar
Thanks guys! I am coming to realize that a tonne of the resources out there for opengl are pretty bad in a couple of ways: either they are way too low level and teach you bad practices, or they are too high level and hand-wavy about the things you need to actually do.

Anyways; as I learn new things I keep adding to moonfxsh as I can :]

Re: Moonfish Progress Reports

Posted: Wed Mar 23, 2016 5:28 pm
by Click16
JacksonCougar wrote:I am coming to realize that a tonne of the resources out there for opengl are pretty bad in a couple of ways: either they are way too low level and teach you bad practices, or they are too high level and hand-wavy about the things you need to actually do.
I wonder how it would compare trying to use DirectX

Re: Moonfish Progress Reports

Posted: Sat Mar 26, 2016 4:43 pm
by DoorM4n
Good gawd, this looks awesome!!! I lawled at XZodias comment that you are signing the maps with Entity. :lol:

Re: Moonfish Progress Reports

Posted: Sat Mar 26, 2016 6:10 pm
by JacksonCougar
I even have a resign function... I just am lazy.

Re: Moonfish Progress Reports

Posted: Thu Feb 23, 2017 9:54 pm
by xXF3RcHoXx
I have dreams of this being completed :D