The Official Happiness Thread

Re: The Official Happiness Thread

Postby DarkShallFall » Wed Feb 11, 2015 2:46 pm

All hail our Canadian overlord Cougar! My game concept has been approved.
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Re: The Official Happiness Thread

Postby JacksonCougar » Wed Feb 11, 2015 2:49 pm

Fucking eh man!
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Re: The Official Happiness Thread

Postby XZodia » Mon Feb 16, 2015 11:29 pm

I got the master chief collection matchmaking to work! Turns out xbox one games need a lot of ports forwarding...
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Re: The Official Happiness Thread

Postby Grimdoomer » Tue Feb 17, 2015 4:28 am

XZodia wrote:I got the master chief collection matchmaking to work! Turns out xbox one games need a lot of ports forwarding...

Really? I thought that anything locally would use UPnP...
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Re: The Official Happiness Thread

Postby XZodia » Tue Feb 17, 2015 3:00 pm

Well I don't know the in's and out's of UPnP but check out the list of ports for HALO:MC-
http://portforward.com/english/routers/ ... ection.htm
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Re: The Official Happiness Thread

Postby xxpenguinxx » Thu Feb 19, 2015 11:44 pm

I keep UPnP disabled most of the time, and I always have trouble finding the correct ports for applications. Sometimes they use random ports which is just annoying.
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Re: The Official Happiness Thread

Postby Grimdoomer » Fri Feb 20, 2015 3:08 am

xxpenguinxx wrote:I keep UPnP disabled most of the time, and I always have trouble finding the correct ports for applications. Sometimes they use random ports which is just annoying.

That's because a lot of times they use dynamic port numbers if they are not using a protocol that uses a well known port number (ex: http, ftp, ssh, telnet). Which is where UPnP comes in handy, because it will try to open up those ports automatically for you. You also don't need to configure anything for it to work, just turn it on and forget it.
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Re: The Official Happiness Thread

Postby XZodia » Sat Feb 28, 2015 5:13 pm

So Microsoft Bizspark has given me free cloud computing with Azure for the next couple of years...

Any ideas for interesting ways to use it?
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Re: The Official Happiness Thread

Postby DoorM4n » Sun Mar 29, 2015 4:41 pm

Like time no talk fellas! Hope you are doing well!
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Re: The Official Happiness Thread

Postby JacksonCougar » Sun Mar 29, 2015 9:31 pm

Still alive; little more than a little stressed out about the summer though and the changes I need to make.
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Re: The Official Happiness Thread

Postby XZodia » Fri Apr 10, 2015 2:25 am

I had a temporary Unity Pro license, which recently expired, so I wrote a bat script to change the date and bypass the reactivation XD
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Re: The Official Happiness Thread

Postby JacksonCougar » Mon Apr 27, 2015 1:06 am

I'm really happy Grim came back on remnant to post that giant post about how the memory is laid out in the tags. Got me to fix my code
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Re: The Official Happiness Thread

Postby xXF3RcHoXx » Mon Apr 27, 2015 2:31 am

JacksonCougar wrote:I'm really happy Grim came back on remnant to post that giant post about how the memory is laid out in the tags. Got me to fix my code


I wanna get myself on the map file format, which makes me happy as it's something that excites me.

Plus, after nearly 2 months, I'll finally have a resting day (tomorrow), I was shifting turn at work lately coz' i need extra money but finally I'll have a free day :D time to modddddddd
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Re: The Official Happiness Thread

Postby Grimdoomer » Mon Apr 27, 2015 3:31 am

JacksonCougar wrote:I'm really happy Grim came back on remnant to post that giant post about how the memory is laid out in the tags. Got me to fix my code

Sure thang, I hope it inspires people to spend a bit more time figuring out how the game deals with data and less time trying to manipulate a binary file that is optimized for memory.

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Re: The Official Happiness Thread

Postby DoorM4n » Sat May 02, 2015 2:42 pm

XZodia wrote:I had a temporary Unity Pro license, which recently expired, so I wrote a bat script to change the date and bypass the reactivation XD


That's fucking hilarious man!! :lol:
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Re: The Official Happiness Thread

Postby JacksonCougar » Mon May 04, 2015 7:13 pm

Took me an entire day to get the code generating correctly but I finally got around to re-writing the read from file methods of the Guerilla taglayouts in moonfish and got a performance improvement of around 20x

Which lets me parse the maps into memory in about 3 seconds on my laptop. It's no longer cpu bound and there's still room for improvement but I'm leaving it there for now and moving back onto other crap

.happy
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Re: The Official Happiness Thread

Postby JacksonCougar » Wed May 20, 2015 3:25 am

frequency of byte values across all the maps in halo 2 xbox/vista
http://pastebin.com/829cAHfY
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Re: The Official Happiness Thread

Postby XZodia » Wed May 20, 2015 10:57 am

What use is that?
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Re: The Official Happiness Thread

Postby JacksonCougar » Wed May 20, 2015 3:46 pm

Make a bar graph with it or something, I don't know lol
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Re: The Official Happiness Thread

Postby JacksonCougar » Mon May 25, 2015 1:08 am

http://imgur.com/a/HPeTQ

Some progress pictures I guess. About a day of work to get that working and it's rather poorly implemented but ah well.
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Re: The Official Happiness Thread

Postby XZodia » Mon May 25, 2015 2:55 am

Lookin good.
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Re: The Official Happiness Thread

Postby XZodia » Mon May 25, 2015 11:34 pm

Sold 95 copies of Squiggle in 24 hours =)
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Re: The Official Happiness Thread

Postby JacksonCougar » Tue May 26, 2015 12:50 am

Nice, promo or something?
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Re: The Official Happiness Thread

Postby Click16 » Tue May 26, 2015 7:35 am

I saw on my twitter feed that its was 50% off, dunno if that was part of it
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Re: The Official Happiness Thread

Postby XZodia » Tue May 26, 2015 11:07 am

Yea, what a 24 hour deal, it was on the front page of the asset store and it became the 2nd most popular item in its category =)
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