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Re: The Official Happiness Thread

Posted: Wed Feb 11, 2015 2:46 pm
by DarkShallFall
All hail our Canadian overlord Cougar! My game concept has been approved.

Re: The Official Happiness Thread

Posted: Wed Feb 11, 2015 2:49 pm
by JacksonCougar
Fucking eh man!

Re: The Official Happiness Thread

Posted: Mon Feb 16, 2015 11:29 pm
by XZodia
I got the master chief collection matchmaking to work! Turns out xbox one games need a lot of ports forwarding...

Re: The Official Happiness Thread

Posted: Tue Feb 17, 2015 4:28 am
by Grimdoomer
XZodia wrote:I got the master chief collection matchmaking to work! Turns out xbox one games need a lot of ports forwarding...
Really? I thought that anything locally would use UPnP...

Re: The Official Happiness Thread

Posted: Tue Feb 17, 2015 3:00 pm
by XZodia
Well I don't know the in's and out's of UPnP but check out the list of ports for HALO:MC-
http://portforward.com/english/routers/ ... ection.htm

Re: The Official Happiness Thread

Posted: Thu Feb 19, 2015 11:44 pm
by xxpenguinxx
I keep UPnP disabled most of the time, and I always have trouble finding the correct ports for applications. Sometimes they use random ports which is just annoying.

Re: The Official Happiness Thread

Posted: Fri Feb 20, 2015 3:08 am
by Grimdoomer
xxpenguinxx wrote:I keep UPnP disabled most of the time, and I always have trouble finding the correct ports for applications. Sometimes they use random ports which is just annoying.
That's because a lot of times they use dynamic port numbers if they are not using a protocol that uses a well known port number (ex: http, ftp, ssh, telnet). Which is where UPnP comes in handy, because it will try to open up those ports automatically for you. You also don't need to configure anything for it to work, just turn it on and forget it.

Re: The Official Happiness Thread

Posted: Sat Feb 28, 2015 5:13 pm
by XZodia
So Microsoft Bizspark has given me free cloud computing with Azure for the next couple of years...

Any ideas for interesting ways to use it?

Re: The Official Happiness Thread

Posted: Sun Mar 29, 2015 4:41 pm
by DoorM4n
Like time no talk fellas! Hope you are doing well!

Re: The Official Happiness Thread

Posted: Sun Mar 29, 2015 9:31 pm
by JacksonCougar
Still alive; little more than a little stressed out about the summer though and the changes I need to make.

Re: The Official Happiness Thread

Posted: Fri Apr 10, 2015 2:25 am
by XZodia
I had a temporary Unity Pro license, which recently expired, so I wrote a bat script to change the date and bypass the reactivation XD

Re: The Official Happiness Thread

Posted: Mon Apr 27, 2015 1:06 am
by JacksonCougar
I'm really happy Grim came back on remnant to post that giant post about how the memory is laid out in the tags. Got me to fix my code

Re: The Official Happiness Thread

Posted: Mon Apr 27, 2015 2:31 am
by xXF3RcHoXx
JacksonCougar wrote:I'm really happy Grim came back on remnant to post that giant post about how the memory is laid out in the tags. Got me to fix my code
I wanna get myself on the map file format, which makes me happy as it's something that excites me.

Plus, after nearly 2 months, I'll finally have a resting day (tomorrow), I was shifting turn at work lately coz' i need extra money but finally I'll have a free day :D time to modddddddd

Re: The Official Happiness Thread

Posted: Mon Apr 27, 2015 3:31 am
by Grimdoomer
JacksonCougar wrote:I'm really happy Grim came back on remnant to post that giant post about how the memory is laid out in the tags. Got me to fix my code
Sure thang, I hope it inspires people to spend a bit more time figuring out how the game deals with data and less time trying to manipulate a binary file that is optimized for memory.

Recently started dating my best friend, something I thought would never happen, best decision of both of our lives.

Re: The Official Happiness Thread

Posted: Sat May 02, 2015 2:42 pm
by DoorM4n
XZodia wrote:I had a temporary Unity Pro license, which recently expired, so I wrote a bat script to change the date and bypass the reactivation XD
That's fucking hilarious man!! :lol:

Re: The Official Happiness Thread

Posted: Mon May 04, 2015 7:13 pm
by JacksonCougar
Took me an entire day to get the code generating correctly but I finally got around to re-writing the read from file methods of the Guerilla taglayouts in moonfish and got a performance improvement of around 20x

Which lets me parse the maps into memory in about 3 seconds on my laptop. It's no longer cpu bound and there's still room for improvement but I'm leaving it there for now and moving back onto other crap

.happy

Re: The Official Happiness Thread

Posted: Wed May 20, 2015 3:25 am
by JacksonCougar
frequency of byte values across all the maps in halo 2 xbox/vista
http://pastebin.com/829cAHfY

Re: The Official Happiness Thread

Posted: Wed May 20, 2015 10:57 am
by XZodia
What use is that?

Re: The Official Happiness Thread

Posted: Wed May 20, 2015 3:46 pm
by JacksonCougar
Make a bar graph with it or something, I don't know lol

Re: The Official Happiness Thread

Posted: Mon May 25, 2015 1:08 am
by JacksonCougar
http://imgur.com/a/HPeTQ

Some progress pictures I guess. About a day of work to get that working and it's rather poorly implemented but ah well.

Re: The Official Happiness Thread

Posted: Mon May 25, 2015 2:55 am
by XZodia
Lookin good.

Re: The Official Happiness Thread

Posted: Mon May 25, 2015 11:34 pm
by XZodia
Sold 95 copies of Squiggle in 24 hours =)

Re: The Official Happiness Thread

Posted: Tue May 26, 2015 12:50 am
by JacksonCougar
Nice, promo or something?

Re: The Official Happiness Thread

Posted: Tue May 26, 2015 7:35 am
by Click16
I saw on my twitter feed that its was 50% off, dunno if that was part of it

Re: The Official Happiness Thread

Posted: Tue May 26, 2015 11:07 am
by XZodia
Yea, what a 24 hour deal, it was on the front page of the asset store and it became the 2nd most popular item in its category =)