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Re: Halo 2 Photography

Posted: Mon Jul 21, 2014 11:56 pm
by XZodia
I did it.

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Re: Halo 2 Photography

Posted: Tue Jul 22, 2014 12:16 am
by DoorM4n
OMG! Nice man!! What all is showcase here?!

Re: Halo 2 Photography

Posted: Tue Jul 22, 2014 12:54 am
by XZodia
Multiplayer globals added via my new Entity. So working multiplayer options, sounds and AI teams.
CTF with marines anyone?

Previously, mulg was added via Insolence so problems =P

Re: Halo 2 Photography

Posted: Tue Jul 22, 2014 1:00 am
by DoorM4n
XZodia wrote:Multiplayer globals added via my new Entity. So working multiplayer options, sounds and AI teams.
CTF with marines anyone?

Previously, mulg was added via Insolence so problems =P
OMG. Okay, so this will allow converting SP maps to MP, then playing on these conversions with pretty much perfect AI. If we wanted to play CTF with marines, it would have to be on the SP it originated from, right? Like, this wouldn't help in getting advanced AI for a CTF match in coagulation, midship, or beavercreek for instance?

Re: Halo 2 Photography

Posted: Tue Jul 22, 2014 1:15 am
by XZodia
Yeah, all the existing AI works as it should and are assigned to different teams. eg Yellow is Marines
And this is all customisable with my newest Scnr plugin.
But yea it wont help with transferring to other maps.

Re: Halo 2 Photography

Posted: Tue Jul 22, 2014 5:31 am
by troymac1ure
Pretty damn cool XZodia! You've been pushing out a bit of new stuff lately. Actually it seems like a few people have. This looks like it would be some fun.

Re: Halo 2 Photography

Posted: Tue Jul 22, 2014 3:56 pm
by CaptainPoopface
Can you make a tutorial about how to get a particular SP map and set of AI going as a multi player game? For example, I would love to play oddball or slayer vs another player in the hangar with the heretic leader trying to kill us, or that last little room on the space station with the elites, or the room on the space station where the covenant ships connect through the glass and blow open the door, or the outskirts scene with the hunters, or the showdown in the temple with endless elite guards and the prophet... I really like the jet pack elites and want to do battle with them (space station, delta approach, that Gemini-like map near the end). Not sure how this would work with checkpoint saves, scripts, loading of other bsp, etc.

Re: Halo 2 Photography

Posted: Tue Jul 22, 2014 7:39 pm
by XZodia
I was thinking I would put together a tutorial yea.

Just gonna finish off a few things though, I forgot to fix the unicode strings >_<

Re: Halo 2 Photography

Posted: Thu Jul 24, 2014 6:01 pm
by DoorM4n
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Where is this in the game? I am desperately searching for it. The shaders are garbled when i export from Havok.

NVM, it is where I thought it was--High Plains. But, wtf, it's part of the fuckign BSP. Dammit. How did they get the light luminescence via shaders?!

Just had an idea on how to fix it. :twisted:

Re: Halo 2 Photography

Posted: Thu Jul 24, 2014 8:04 pm
by DoorM4n
Double Post.

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New map being made!

Re: Halo 2 Photography

Posted: Thu Jul 24, 2014 9:35 pm
by NotZachary82
DoorM4n wrote:How did they get the light luminescence via shaders?!
viewtopic.php?f=12&t=1388 8-)

Re: Halo 2 Photography

Posted: Thu Jul 24, 2014 9:45 pm
by XZodia
Awesome, I can't believe I never thought of using the outside of Ivory Tower like that!

Re: Halo 2 Photography

Posted: Fri Jul 25, 2014 6:11 am
by DoorM4n
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YES SIR!

Re: Halo 2 Photography

Posted: Fri Jul 25, 2014 6:21 am
by troymac1ure
Love what you're doing! keep it up.

Re: Halo 2 Photography

Posted: Fri Jul 25, 2014 6:32 am
by DoorM4n
Thanks a lot!!! Just added a very necessary vehicle too. :lol:

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Re: Halo 2 Photography

Posted: Fri Jul 25, 2014 7:22 am
by Click16
Oh my! That looks awesome DoorM4n!

Re: Halo 2 Photography

Posted: Fri Jul 25, 2014 10:58 am
by XZodia
Sweeeeet =)

Re: Halo 2 Photography

Posted: Fri Jul 25, 2014 12:42 pm
by XZodia
Tired of getting Killed by the Guardians?

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Well now you can kill them right back!

In other news: Strings are in!

Re: Halo 2 Photography

Posted: Fri Jul 25, 2014 12:59 pm
by JacksonCougar
Sweet

Re: Halo 2 Photography

Posted: Sat Jul 26, 2014 12:08 am
by XZodia
Added some netgame vehicles at the start to help out those who die.
And created a gametype where you lose points for dying to keep a sort of score.

For some reason the spectres don't work and I have no idea why...

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Re: Halo 2 Photography

Posted: Sat Jul 26, 2014 1:08 am
by XZodia
Some MPC action with Click over XBC... =D

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Re: Halo 2 Photography

Posted: Sat Jul 26, 2014 5:23 am
by DoorM4n
OMG guys!! I want to play next time!! Ill be on chat in a couple days. Expect to play!

Re: Halo 2 Photography

Posted: Sat Jul 26, 2014 4:03 pm
by CaptainPoopface
My goodness, I want to mod the entire single player campaign now.

Regarding the specter, is it missing jmads for the chief? I vaguely recall not being able to use it in campaign either. Maybe a flag in the vehi tag?

Re: Halo 2 Photography

Posted: Sat Jul 26, 2014 4:52 pm
by XZodia
Well mc uses it in multiplayer normally, but there is a special multiplayer mc so that might have something to do with it?

Re: Halo 2 Photography

Posted: Sun Jul 27, 2014 9:20 am
by Click16
I finally got Amorphous Remedy working properly, made this test map with it.

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EDIT: Those shadows though...

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