Modeling and Rendering Thread
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
Since this is the only modeling/rendering thread we have, I'll just post this here. I've been getting into sub-d modeling, and it really isn't that hard. I picked it up in a few days, and this is what I've been working on.
Not sure if I'll finish it, and this is definitely not going into Halo 2.
Not sure if I'll finish it, and this is definitely not going into Halo 2.
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
And what is that? a bike suspension? at least show things we can recognize, not models you just started, it think i haven't seen any model finished here (textures included) except from Dark, it sad :/
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Re: Official Halo 2 Modeling and Rendering Thread
Ya, cus im too good for this game.neodos wrote:And what is that? a bike suspension? at least show things we can recognize, not models you just started, it think i haven't seen any model finished here (textures included) except from Dark, it sad :/
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
My apologies. I've looked at the original images so many times that I automatically know what it is. It's the Rocket Launcher in Halo: Reach, lol.neodos wrote:And what is that? a bike suspension? at least show things we can recognize, not models you just started
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Ah i see, what will you guys model when there's no more new halos xD
Keep it up =P
Keep it up =P
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Re: Official Halo 2 Modeling and Rendering Thread
Stuff from other games, lol.
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
I like practicing with Halo's geometry. It's pretty simple stuff usually, but I think it's a bad habit to get into.
Small update.
Small update.
- kronosslayer
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Re: Official Halo 2 Modeling and Rendering Thread
Nice!! rocket tubes from reach i take it. nice work.
- NotZachary82
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- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Didn't want to make a thread for this its not modeling but will be modeled
Original Halo 1 Prisoner map model:
Progress....
Its still a sketch, i have to fix some perspective issues and overall being able to distinguish the shapes which right now iisn't very well solved...
Original Halo 1 Prisoner map model:
Progress....
Its still a sketch, i have to fix some perspective issues and overall being able to distinguish the shapes which right now iisn't very well solved...
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
Neodos that looks amazing. Please, please, please keep it up.
- CaptainPoopface
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Re: Official Halo 2 Modeling and Rendering Thread
My goodness Neodos, Prisoner looks fantastic!
Perhaps you could enlist Ogrish to help with the collision. He seems to be the king of Onyx + RTH. I would love to see this completed.
Also, I had to laugh at this:
Perhaps you could enlist Ogrish to help with the collision. He seems to be the king of Onyx + RTH. I would love to see this completed.
Also, I had to laugh at this:
neodos wrote:Ah i see, what will you guys model when there's no more new halos xD
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Hehe thanks!
I will keep posting when I finish this one and paint another part of the map.
I have the collision boxes made on the 3D app, posted a picture a year ago, and XZodia will hopefully make an app that can write my boxes(exported into a text file) to the scnr mach placement.
So that will save me and Ogrish, the trouble of placing something around 200 boxes, with a set of 21 different sized boxes
Hope to see you more often on AIM Capt =)
I will keep posting when I finish this one and paint another part of the map.
I have the collision boxes made on the 3D app, posted a picture a year ago, and XZodia will hopefully make an app that can write my boxes(exported into a text file) to the scnr mach placement.
So that will save me and Ogrish, the trouble of placing something around 200 boxes, with a set of 21 different sized boxes
Hope to see you more often on AIM Capt =)
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
It looks very Cold Storage-ish, which had a Forerunner style that I was quite fond of. I do indeed look forward to the modeling progress.
- Zieon Eslador
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Re: Official Halo 2 Modeling and Rendering Thread
I can haz? I haven't finished mapping the cubes but that would save so much time...neodos wrote:XZodia will hopefully make an app that can write my boxes(exported into a text file) to the scnr mach placement.
So that will save me and Ogrish, the trouble of placing something around 200 boxes, with a set of 21 different sized boxes
Also, as usual, looks epic neodos. Can't wait to see what you make of it.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- Eaton
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Re: Official Halo 2 Modeling and Rendering Thread
That looks awesome, like an official Bungie concept art.
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Thanks for the comments, i wish Eaton i wish xD but it isn't that good, far from it ^^ hopefully i can get my hands on a "The Art Of Halo 3" book, which is now quite rare and expensive, i probably could learn a lot from that.
Anyway here's where i am gonna stop with this sketch, i am gonna start modeling that part of the map, i might do some paint over my model while working on it to throw in some more intresting and complex shapes.
Link because forum is cutting it.
http://img707.imageshack.us/img707/8379 ... cept12.jpg
Yup i was looking at Cold storage screenshot when i started, prisoner on halo 1 also is forerunner =P i will eventually get more detail in the 3D version using textures i'll make, though i think cold storage is a bit overdetailed.NotZachary82 wrote:It looks very Cold Storage-ish, which had a Forerunner style that I was quite fond of. I do indeed look forward to the modeling progress.
yes you can, when its done ^^ but i am exporting my boxes from 3D app called Softimage with a little script i made, you might need to create such script for whatever app you use.Zieon Eslador wrote: I can haz? I haven't finished mapping the cubes but that would save so much time...
Anyway here's where i am gonna stop with this sketch, i am gonna start modeling that part of the map, i might do some paint over my model while working on it to throw in some more intresting and complex shapes.
Link because forum is cutting it.
http://img707.imageshack.us/img707/8379 ... cept12.jpg
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Thanks
Oh snap! i couldn't get you guys an actuall 3D view of the map, guess you'll have to wait with this!
Oh snap! i couldn't get you guys an actuall 3D view of the map, guess you'll have to wait with this!
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
ETA till death of DMR project: a few days
lul.
- Xerax
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Re: Official Halo 2 Modeling and Rendering Thread
Id hate to see the Poly count on that.NotZachary82 wrote:
ETA till death of DMR project: a few days
lul.
MTW wrote:You're the leader of the Halo Kiddies.
MTW wrote:don't make me DDoS you.
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Re: Official Halo 2 Modeling and Rendering Thread
No worries.NotZachary82 wrote:Not sure if I'll finish it, and this is definitely not going into Halo 2.
Model looks awesome.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Is that halo reach stuff? xD
Looking nice =)
Looking nice =)
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
Lol. Without turbosmooth it's already over 10,000.Xerax wrote:Id hate to see the Poly count on that.
Thanks. And yeah, it's more Halo shit that probably will never get finished, but I'm really trying. I'm getting some crit from a couple people and learning more about how to setup the wireframe and such.neodos wrote:Is that halo reach stuff? xD
Looking nice =)
- Xerax
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Re: Official Halo 2 Modeling and Rendering Thread
10,000 * 5 = no moar h2NotZachary82 wrote:Lol. Without turbosmooth it's already over 10,000.Xerax wrote:Id hate to see the Poly count on that.Thanks. And yeah, it's more Halo shit that probably will never get finished, but I'm really trying. I'm getting some crit from a couple people and learning more about how to setup the wireframe and such.neodos wrote:Is that halo reach stuff? xD
Looking nice =)
MTW wrote:You're the leader of the Halo Kiddies.
MTW wrote:don't make me DDoS you.
- Ogrish
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Re: Official Halo 2 Modeling and Rendering Thread
So begins another project