Modeling and Rendering Thread

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neodos
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Re: Official Halo 2 Modeling and Rendering Thread

Post by neodos »

Nice Ogrish! did you uvmapped with Softimage? =P
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Ogrish
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Ogrish »

actually i havnt uv mapped yet, i just adjusted texture coords, and used existing shaders for now.
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Image

Is it this?
Sorry for the terribly small image. I couldn't find another shot.
Xerax wrote:10,000 * 4 = no moar h2 :P
What Ever.
Last edited by NotZachary82 on Tue Aug 10, 2010 12:21 am, edited 1 time in total.
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CaptainPoopface
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Re: Official Halo 2 Modeling and Rendering Thread

Post by CaptainPoopface »

Awesome, Ogrish. It looks like the stairway to a courthouse or library.

I'm eager to use these new ninja tools...
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Added some minor details that weren't originally there.

Image

Image
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troymac1ure
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Re: Official Halo 2 Modeling and Rendering Thread

Post by troymac1ure »

That looks incredible. Love the detail.
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Xerax
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Xerax »

NotZachary82 wrote:
Xerax wrote:10,000 * 4 = no moar h2 :P
What Ever.
Don't suppose you would have tips or video tutorials? Thats sooo good ;p
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

I actually believe it's a bit mediocre tbh. It's nothing quite special since it's mainly just a bunch of bevels and extrusions (yay Bungie, but that's part of the reason why I chose their weapons; they're simple). I'd really like to get to character modeling. Damn you, Neodos, for showing me that Alessandro guy.

I don't actually know where to find a decent sub-dividing tutorial that really covers the basics so you don't butcher anything. If I find the video I watched, I'll gladly share.
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neodos
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Re: Official Halo 2 Modeling and Rendering Thread

Post by neodos »

Before doing character modeling do a lot of human anatomy drawing really ;) and always work with references
Last edited by neodos on Tue Aug 10, 2010 9:46 pm, edited 1 time in total.
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

n u
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neodos
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Re: Official Halo 2 Modeling and Rendering Thread

Post by neodos »

I already do, the better you can draw anatomy the better your character modeling will be, just to get the proportion of your characters right is the basic thing for a character mode, then understanding and knowing muscle anatomy helps for the shape.

I wouldn't throw in too much polygons for a character though start with a very rough mesh and you smooth step by step as you add detail.

http://en.9jcg.com/comm_pages/blog_cont ... cd306590cb
Last edited by neodos on Tue Aug 10, 2010 9:56 pm, edited 1 time in total.
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Lmao, I'm well aware. Twas me just being a smartass. Thanks for the advice though, I do appreciate it.
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Ogrish
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Ogrish »

NotZachary82 wrote:Image

Is it this?
Sorry for the terribly small image. I couldn't find another shot.
Xerax wrote:10,000 * 4 = no moar h2 :P
What Ever.
Yes but dont exspect it to be a replica, My version will be a little different and not nearly as pretty.
heres ny begining concept drawing.
Image
Image
Image
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Neodos, I just noticed that link you edited into your post and it really makes me want to pursue some kind of career in 3D-design.

Minor updates.
Image
Image

fffff high poly-count.
DarkShallFall
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

Image
DarkShallFall
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

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xxpenguinxx
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

That has awesomeness written all over it.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

@ Dark:
That's very well done, but there is something about it I dislike, maybe it's just the way it was rendered.


@Ogrish
If you are still working on that map, I wouldn't mind helping with the mesh, that would take minutes to do in Hammer.
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Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

3D design is so much fun :D

I might start back into weapon and vehicle modeling again, sadly I prolly won't use a h2x based or convertable program, as the one I use is mainly for machining.

Thinking about starting a new series out of the thought of just combining some standard weapons and adding a few extras to them.

I did like my Energy series though, those were cool.
Image
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Click16
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

Well, My Halo Reach Assault Rifle is done (and has been done for a while), but I never rendered it with textures. Hope you like.

Image
Image
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neodos
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Re: Official Halo 2 Modeling and Rendering Thread

Post by neodos »

Hey nice! I remember you gave me the model, though didn't I had the time to uvmap it, I hope you didn't unwarp it with the model being triangulated as you sent me, that's a pain in the ass.



I though I could finish it in time, but no so it ended up without much story to it, i was going to add some holograms around Auntie Dot :/
Well I guess its ok, I did all from nothing in 3 days so it didn't come out that bad but i am not so happy with it, glad it got on the update tough.

Image

I wasn't going for originality, its pretty clear that simplicity + originality > technicaly good, but i wanted a challenge, doing that in 3days its kinda tuff and I am using this for my portfolio eventually.

Right now modeling a masterchief for the next Bungie All stars, still at an early stage though.

Image
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Wow, that was your submission? Nice work! I thought that one was particularly excellent.

As for MC, what's the criteria for the 3rd All Star contest?
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neodos
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Re: Official Halo 2 Modeling and Rendering Thread

Post by neodos »

Thanks =)

Create an artwork showcasing what masterchief would look like without his helmet.

Don't worry that's not really his head, just a base, i gotta bring it to Zbrush for sculpting and painting later on.

Edit: dun dun dun will I have enough time to finish before the deadline?

http://img62.imageshack.us/img62/3556/wipo.jpg

Also not going for masterchief's armor design, really didn't feel like copying one.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Looks pretty awesome man.
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neodos
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Re: Official Halo 2 Modeling and Rendering Thread

Post by neodos »

Thanks, its does get a bit rushed tho otherwise I won't have time to finish it.

Image

Image
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