Modeling and Rendering Thread

Modeling and Rendering Thread

Postby JacksonCougar » Sat Nov 08, 2008 4:52 am

Official Halo 2 Modeling and Rendering Thread
Update: Some of you may have noticed that I am judiciously moderating this thread. This is because this is a serious business thread. I do not want petty quarreling, unhelpful or non-insightful remarks.

Guidelines to users wishing to post their work:
  • do not post renders unless they involve work with halo.
  • do not post renders that contain content that is not 'M rated'
  • do not post renders if you do not want criticism on it
  • state whether the render is a showcase, or production piece (showing off a model meant to go in-game, or if it is a rendered scene)
    posted image files will not be greater in dimension than 800x600 pixels(if you wish you may provide an external link to the full-sized image file)
  • do not post links to external url's without including an explanation of what the link points to.

Guidelines to users wishing to post comments:
  • do not post a comment without stating supporting evidence
  • do not post a comment in reply to another comment unless you are addressing a render (compounded posts will be removed)
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Gary » Sat Nov 08, 2008 4:59 am

Image
Image


Its not bad for an hour of work, its not to custom though, its a few edited models put together.
Still looks decent for as much work put into it, trying to think of a story for it.
That and how to give it collision.

So far;
After enough study of the flood, the forerunner sentinels decided to create a biped like sentinel to see if it would do a better job then a flying sentinel.

I'll work on the story more later.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby NotZachary82 » Sat Nov 08, 2008 5:07 am

Gjsdeath, I'm not a huge fan of that model, but the concept seems pretty cool. I'd like to see how that'd turn out.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Gary » Sat Nov 08, 2008 5:18 am

Thanks for the input!
Yea, it looked better in my head... sadly I can't model that well, so I'm very limited...
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Re: Official Halo 2 Modeling and Rendering Thread

Postby DarkShallFall » Sat Nov 08, 2008 7:44 am

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Image
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Re: Official Halo 2 Modeling and Rendering Thread

Postby JacksonCougar » Sat Nov 08, 2008 7:50 am

Image
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Re: Official Halo 2 Modeling and Rendering Thread

Postby NotZachary82 » Sat Nov 08, 2008 5:03 pm

Dark, care to explain what that is? If it's what I think it is, then I hate you. ;/
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Re: Official Halo 2 Modeling and Rendering Thread

Postby DarkShallFall » Sat Nov 08, 2008 6:25 pm

I hate you too.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Gary » Sat Nov 08, 2008 6:33 pm

Yes, Yes, everyone hates each other, now back on topic.
I'm working on a new model for my robot, but this one is about the size of a brute.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby NotZachary82 » Sat Nov 08, 2008 7:02 pm

I was being sarcastic. :|
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Gary » Tue Nov 11, 2008 6:50 pm

Gauss Rifle, needs work, don't know why I'm even making animations for it, we can't even inject them... still, I like making them :D

Image

Reloading
Image

Firing
Image

I'm going to make to so when you reload, the chamber spins, ejecting all the empty shells then you got to load them in one by one.

This will help balancing, its powerful but takes a long ass time to reload.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Gary » Thu Nov 13, 2008 4:10 pm

Now the ODST can use the knife, that's a simple animation, needs work, but I just started so no rush.
Image

Also, sorry for the last render the reason its black and all is because I needed to add it to a group, for some reason...
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Dragonfire » Thu Nov 13, 2008 4:41 pm

Very nice :)
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Gary » Thu Nov 13, 2008 4:53 pm

Thanks, still needs work, its just a test, I don't think that would work it only has 18 bones...
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Re: Official Halo 2 Modeling and Rendering Thread

Postby NotZachary82 » Thu Nov 13, 2008 9:40 pm

The left arm suddenly bulges out once it starts to move.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Gary » Thu Nov 13, 2008 10:08 pm

I know, I noticed that, its not easy rigging and animating 3D biped models...
The rigging it the hardest part, if you get one wrong vert, it all looks like crap.

Again, first animation, and first biped bone structure.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Zieon Eslador » Thu Nov 13, 2008 10:10 pm

Image

Very much in alpha stage. I'll probably make it thinner and just ignore those colors that I threw in to make it easier to see... 285 faces. Do I win for the lowest poly model in the thread?

Scratch that, I am definitely going to make the hilt and blade thinner and fix up the handle.

This is a traditional katana, no double-edge. Sorry.
Image
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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Re: Official Halo 2 Modeling and Rendering Thread

Postby socrates » Fri Nov 14, 2008 12:11 am

Why is it taht everyone posting pics other than Dark and Jackson are using Misfit model? lol are you all lacking in the computer power like I am...bet you five bucks i have a crappier comp then what most of you are using...0.9Ghz..512 mb of RAM can't do much. but still ...i try..i have tried other programs..but misfit is the only thing i can run half efficiently.. it still goes like 1 frame per second when i try to rotate the warthog model..... when i was fitting my doors the the door frame i "hid" all of the hog except the door frame...
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Zieon Eslador » Fri Nov 14, 2008 12:46 am

socrates wrote:Why is it taht everyone posting pics other than Dark and Jackson are using Misfit model? lol are you all lacking in the computer power like I am...bet you five bucks i have a crappier comp then what most of you are using...0.9Ghz..512 mb of RAM can't do much. but still ...i try..i have tried other programs..but misfit is the only thing i can run half efficiently.. it still goes like 1 frame per second when i try to rotate the warthog model..... when i was fitting my doors the the door frame i "hid" all of the hog except the door frame...

I use misfit just because it was the first program I used and milkshape didn't make enough sense. I'm guess I'm just used to the controls for misfit.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Gary » Fri Nov 14, 2008 1:23 am

Same here, and its easy to use.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Dragonfire » Fri Nov 14, 2008 5:58 am

Maybe i should post some animated GIF images of MY animations are done ;)
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Re: Official Halo 2 Modeling and Rendering Thread

Postby DarkShallFall » Sat Nov 15, 2008 4:59 am

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Re: Official Halo 2 Modeling and Rendering Thread

Postby Remnant Samurai » Sat Nov 15, 2008 5:14 am

That look's EPIC!!
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Re: Official Halo 2 Modeling and Rendering Thread

Postby NotZachary82 » Sat Nov 15, 2008 5:02 pm

That's a nice shotgun. :)
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Dragonfire » Mon Nov 17, 2008 7:48 am

It isnt rendered yet, but i at least got misfit to group and weld the verts on this monster...

Image

Now for some rendering :D
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