Modeling and Rendering Thread

Re: Official Halo 2 Modeling and Rendering Thread

Postby DoorM4n » Sat Apr 09, 2011 6:18 am

Hey Ogrish, are you using Onyx for collision for those massive boulders? How are you managing that?
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Re: Official Halo 2 Modeling and Rendering Thread

Postby Ogrish » Sat Apr 09, 2011 2:41 pm

That map was more art and eye candy, i make alot of maps like this, it helps when im stressed and need to invest in some unreality 8-)
Now that i stopped drinking i cant use that to null my sences, so i rip stuff from maps, add some models and place it under a tasty sky.
I always take pics, so i can see the map from different points of view, sometimes i share those pics, sometimes i give everything collision, and run around the map just to find i hate how it plays, and i would have to move many collision boxs and edit models and blah blah blah oooops delete!

Sorry about the short story long.

Those boulders started out with 1-2 boxs of collision, then i had like 4-6 each, but it was sloppy and sniping wasnt fun at all.
So i knew i would have to start over, and be more precise and i knew then it wasnt going to happen.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby DoorM4n » Sat Apr 16, 2011 7:33 am

Upcoming Mod

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Re: Official Halo 2 Modeling and Rendering Thread

Postby Gary » Sat Apr 16, 2011 8:57 am

Looks nice man!
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Re: Official Halo 2 Modeling and Rendering Thread

Postby neodos » Sat Apr 16, 2011 12:35 pm

Looking great Doorman, gotta pmi that ;)
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Re: Official Halo 2 Modeling and Rendering Thread

Postby DoorM4n » Sat Apr 16, 2011 7:22 pm

The Bow!
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Re: Official Halo 2 Modeling and Rendering Thread

Postby xxpenguinxx » Sat Apr 16, 2011 8:00 pm

Both models look awesome. Keep em coming.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby DoorM4n » Sun Apr 17, 2011 12:38 pm

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Re: Official Halo 2 Modeling and Rendering Thread

Postby DoorM4n » Mon Apr 18, 2011 10:00 pm

Meh, just more junk I'm going to put together :D

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Re: Official Halo 2 Modeling and Rendering Thread

Postby Gary » Mon Apr 18, 2011 11:19 pm

I'm lost on that one.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby fuzzman » Mon Apr 18, 2011 11:26 pm

Pretty sure it's a mace. Cool models by the way
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Re: Official Halo 2 Modeling and Rendering Thread

Postby DoorM4n » Tue Apr 19, 2011 12:42 am

It may be a sea mine, haha
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Re: Official Halo 2 Modeling and Rendering Thread

Postby DarkShallFall » Wed Apr 20, 2011 4:13 am

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First try at some concept art.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby neodos » Tue Apr 26, 2011 12:50 pm

Some designs for the Bungie All Stars week 16 (Design/craft a spartan helmet)

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Re: Official Halo 2 Modeling and Rendering Thread

Postby NotZachary82 » Tue Apr 26, 2011 10:27 pm

That first one is the most original. The second one looks too close to the Commando helmet, and the last one looks like a mix between the default Mark V[B] helmet and Kat's helmet. Awesome job nonetheless. I may give this a shot as well.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby neodos » Wed Apr 27, 2011 4:26 pm

Thanks for the input! yeah they were too similar, I tried many designs and chose this one I am finishing:

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Re: Official Halo 2 Modeling and Rendering Thread

Postby NotZachary82 » Wed Apr 27, 2011 9:33 pm

Looks awesome. Definitely could be a pilot's helmet of sorts. It'd be cool if you made the page on this week's update.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby neodos » Wed Apr 27, 2011 10:33 pm

Thanks =) yeah perhaps a little like the pilot, wasn't my intention though.

Here's the final result

http://img51.imageshack.us/img51/3097/wip2gb.jpg
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Re: Official Halo 2 Modeling and Rendering Thread

Postby XZodia » Thu Apr 28, 2011 2:25 pm

Realtime Reflections =D

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Edit: Finalised Water =D

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Re: Official Halo 2 Modeling and Rendering Thread

Postby JacksonCougar » Thu Apr 28, 2011 5:12 pm

Looking good :]
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Re: Official Halo 2 Modeling and Rendering Thread

Postby DoorM4n » Thu Apr 28, 2011 7:34 pm

XZodia, can you explain what I'm looking at?> is that Halo or a render on a modeling program
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Re: Official Halo 2 Modeling and Rendering Thread

Postby XZodia » Thu Apr 28, 2011 8:09 pm

That is a program written in C++ with OpenGL by me.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby DoorM4n » Thu Apr 28, 2011 11:50 pm

XZodia wrote:That is a program written in C++ with OpenGL by me.


AWESOME!
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Re: Official Halo 2 Modeling and Rendering Thread

Postby NotZachary82 » Sat Apr 30, 2011 4:53 am

Kudos to Neodos for making the b.net update. Definitely some creative submissions this week.
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Re: Official Halo 2 Modeling and Rendering Thread

Postby kronosslayer » Sat Apr 30, 2011 5:01 am

Nice work Neodos, I saw the bad-ass helmet on Bnet!!!
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