Modeling and Rendering Thread

Re: Modeling and Rendering Thread

Postby DarkShallFall » Tue Jun 21, 2011 8:34 am

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Re: Modeling and Rendering Thread

Postby DarkShallFall » Thu Jun 23, 2011 9:14 am

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Re: Modeling and Rendering Thread

Postby troymac1ure » Thu Jun 23, 2011 5:44 pm

I like where your going with this. Looks sharp.
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Re: Modeling and Rendering Thread

Postby DarkShallFall » Thu Jan 19, 2012 3:28 am

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Re: Modeling and Rendering Thread

Postby NotZachary82 » Sun Feb 12, 2012 10:52 pm

Haven't worked with hi-poly stuff in a while.

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Definitely things to fix.
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Re: Modeling and Rendering Thread

Postby NotZachary82 » Sat Feb 18, 2012 6:56 am

More:
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Re: Modeling and Rendering Thread

Postby XZodia » Wed Mar 07, 2012 12:25 am

My First Volume Render:

Dimensions: 832 x 832 x 494
Uncompressed Data Size: 652MB
Compressed Data Size: 0.3MB
Fps: 60

http://volumetricworlds.blogspot.com/

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Re: Modeling and Rendering Thread

Postby kronosslayer » Fri May 18, 2012 2:10 am

It's a portal-ish cube.

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Re: Modeling and Rendering Thread

Postby troymac1ure » Fri May 18, 2012 5:38 pm

I like it. Looks good.
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Re: Modeling and Rendering Thread

Postby bumlove » Fri May 25, 2012 12:44 pm

"your companion cube should not talk to you, but if it does disregard what it says"
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Re: Modeling and Rendering Thread

Postby Dragonfire » Sat Jun 16, 2012 10:59 pm

God, I miss doing my CADD work, more less I miss making weapons, always loved that.
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Re: Modeling and Rendering Thread

Postby DarkShallFall » Mon Jun 18, 2012 11:16 am

Dragonfire wrote:God, I miss doing my CADD work, more less I miss making weapons, always loved that.

...
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Re: Modeling and Rendering Thread

Postby kronosslayer » Sun Jul 22, 2012 8:46 am

Here's a still image of some Motion Graphic work I've been doing.
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Re: Modeling and Rendering Thread

Postby troymac1ure » Tue Jul 24, 2012 12:26 am

kronosslayer wrote:Here's a still image of some Motion Graphic work I've been doing.
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Hate to be the bearer of bad news as it looks good, but your name is spelt with a "k", not a "ch" :oops:
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Re: Modeling and Rendering Thread

Postby kronosslayer » Wed Jul 25, 2012 6:46 am

Yeah it doesn't make much sense actually.

I started using "Chrono" instead of "Krono" because the logo I designed for "Chrono Designs" worked well with a "C" and "D".

Not "K" and "D" :p
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Re: Modeling and Rendering Thread

Postby Click16 » Sat Sep 29, 2012 10:47 pm

So I have been wanting to model a custom puzzle, so I made a 3x3x3 Core version of the existing Rubik's Tower.

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Re: Modeling and Rendering Thread

Postby NotZachary82 » Mon Mar 18, 2013 1:40 am

Getting back into modeling. Kind of a sloppy/boring model but I'm trying to avoid floaters and the results really are worth it.

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Anyone here go to art school that can critique it? Dark? Neodos?
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Re: Modeling and Rendering Thread

Postby DarkShallFall » Sun Mar 31, 2013 6:59 am

Lol art school? I dropped out of high school sophomore year! Seems kinda wide in some areas, other then that... It looks really great Zach.
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Re: Modeling and Rendering Thread

Postby NotZachary82 » Mon Apr 01, 2013 11:47 pm

Thanks man. Haha I wasn't looking for anyone who had a fancy degree, I meant anyone who had practiced with this stuff before. I know Neodos takes/took classes on this high-poly business.

I'm glad we both agree on the width, it did feel wide. The model's a bit different now (only slightly), and I doubt I'll touch it anymore. I've been meaning to get this into an engine (probably Custom Edition, thanks to the new rendering techniques available), but I've never been good at making low-poly-versions and baking. Just can't get the hang of it.
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Re: Modeling and Rendering Thread

Postby NotZachary82 » Thu Mar 13, 2014 6:31 am

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Been a while!
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Re: Modeling and Rendering Thread

Postby Click16 » Thu Mar 13, 2014 3:14 pm

nice. Put in halo 2 lol
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Re: Modeling and Rendering Thread

Postby troymac1ure » Wed Apr 02, 2014 7:09 am

Nice work Zach! I love playing with 3DSMax, but you've got quite a few legs up on me.
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Re: Modeling and Rendering Thread

Postby xXF3RcHoXx » Wed Apr 02, 2014 8:42 pm

That AR looks darn sexeh :D nice Zac
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Re: Modeling and Rendering Thread

Postby neodos » Tue May 27, 2014 9:12 pm

Those look pretty good!

You'd need to make a lowpoly and bake the maps to see how well it works for realtime though, I have no idea what the triangle budget is for models in Halo 2, probably pretty low to nowadays standards hehe.
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Re: Modeling and Rendering Thread

Postby xxpenguinxx » Fri May 30, 2014 3:27 pm

Idk, I remember working with click on a G36C rifle and it had like 30K polygons per piece and it worked just fine.
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