Modeling and Rendering Thread

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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

DemonicSandwich wrote: Confused yet?
Already was.
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Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

Im not sure how many poly that is, but its completedly round :|

o, btw, it might look big, the turret is like 3-4' long ;)
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

WIP medkit.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

Stop making me want to turn shardu into a killing machine.

Click, remember... I used to be able to stand on it without it breaking and it would destroy everything you made to defeat it.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by JacksonCougar »

Looks like it has high definition.
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XZodia
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

This was ment to be a before and after thing but I changed some of the pieces after I started...Unfortunately, I didn't get my rod lengths quite right as can be seen from the red rod's on the top

R for Remnant!
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JacksonCougar wrote:I find you usually have great ideas.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

Im likin' the progress on this one :D
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XZodia
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

Good News! I've now got a perfectly scaled set of standard K'nex :D

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JacksonCougar wrote:I find you usually have great ideas.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Grimdoomer »

Instead of Lego Star Wars, Xzodia will make K'nex Halo :smile2:
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Eaton »

Ah, I remember Knex! :) My fingers used to hurt after my family and I assembled a huge monstrosity lol. But looking good, xzodia. :wink:
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

@ Dark, that health kit looks higher poly then needed... can't you add a little bits with bump maps?
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DemonicSandwich »

Ah, I have some Knex at some point but mainly had legos.

Reason being that when it came time to..eh hem.."dismantle" your creation, you have to carefully disasemble the Knex to make sure you don't break any but with legos you just shove it over and watch it explode into hundreds of non-broken pieces.

I think legos were so successful because they tended to both the creative and destructive side of a child. :lol:
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Ogrish »

i had legos too, they where easier to steal :oops:
I can never see xzodias pics :(
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

If you can't see my pics go to my gallery cause I always upload them there
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JacksonCougar wrote:I find you usually have great ideas.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

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OwnZ joO
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Re: Official Halo 2 Modeling and Rendering Thread

Post by OwnZ joO »

Looks pretty bad ass.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

I think it looks more like a bomb then a medic kit.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DoorM4n »

I'm not going to lie, that looks incredible.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

xxpenguinxx wrote:I think it looks more like a bomb then a medic kit.
Not a bomb, but maybe something like a gun case. :?

Dark, y not try and make your OWN model instead of dupping something else, maybe like a white box for med, bc that box there looks like something that would hld guns or detonation devices :?
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Re: Official Halo 2 Modeling and Rendering Thread

Post by JacksonCougar »

If the model is supposed to represent a warfare med kit, which I assume it does, then it is perfect. You do not want bright colors on your med kits because the bad guys will see it and fucking kill you. I wtf?! You think a med kit needs to have some sort of special case like Halo does?! Well lets see: in halo they are white because they are on a fucking spaceship, where the people need to be able to fucking see them. They are meant to be used by the people on the ship, not by fucking marines bunkered down on Terra-Firma trying to hide or keep from being seen.

Out of curiosity Xzodia, what is the triangle count on those Knex pieces? Can we get a wire frame render up in here?
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Re: Official Halo 2 Modeling and Rendering Thread

Post by JacksonCougar »

Updated Shit. View Original Post.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

JacksonCougar wrote:Out of curiosity Xzodia, what is the triangle count on those Knex pieces? Can we get a wire frame render up in here?
It won't be very high...I'll get a render in up in a bit.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

All the models together come to a total of 11,641 Triangles

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JacksonCougar wrote:I find you usually have great ideas.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by JacksonCougar »

NURBS?
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