Modeling and Rendering Thread

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XZodia
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

No, polygons.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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XZodia
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

Here's a little something I put together with my k'nex XD

http://www.remnantmods.com/files/xzodia ... 0Racer.WMV
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

Very nice, did u use 3ds max to animate that?
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XZodia
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

no, It's all done in maya
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

i havent taken the time to learn maya yet >.<
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DarkShallFall
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

Image
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Sweet, what's the poly count on that thing?
DarkShallFall
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

283
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Good textures make a big difference.
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JacksonCougar
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Re: Official Halo 2 Modeling and Rendering Thread

Post by JacksonCougar »

Smoothing.
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Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

Wwhenever i look at that, i get the eyebrow raise thing going on :?
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XZodia
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

A taste of things to come...

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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Awesome, do they have working collision/phmo?
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XZodia
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

They will when I'm finished.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DoorM4n »

hahah they look great :D
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socrates
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Re: Official Halo 2 Modeling and Rendering Thread

Post by socrates »

I am interested to see what you will do with this....
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Looks good. And do you make all your textures? Or do you get an image of the net and edit it to your liking?
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

Gjsdeath wrote:Looks good. And do you make all your textures? Or do you get an image of the net and edit it to your liking?
Both, but I have a folder of about 2000 different types of textures that I use for stuff.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

socrates wrote:http://www.youtube.com/watch?v=lNDVxMG6D2k
would this not make things easier for a lot of people?
nom nom nom nom
Looks nice, but it would take me a while to get used to UV'ing like that. But it does look way more detailed then 3ds max.

BTW:
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

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Aumaan Anubis
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Aumaan Anubis »

Darkshallfall wrote:

Code: Select all

[img]http://img168.imageshack.us/img168/8397/humanurbanwall18632236xp4.jpg[/img]
The Pit walls?
Because that's what they remind me of, at first glance.
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Eaton
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Eaton »

They look ripped. :P
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

Eaton wrote:They look ripped. :P
There not :p .
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Remnant Samurai »

socrates wrote:http://www.youtube.com/watch?v=lNDVxMG6D2k
would this not make things easier for a lot of people?
nom nom nom nom
Have tried it is pretty cool.
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