Modeling and Rendering Thread

Re: Modeling and Rendering Thread

Postby NotZachary82 » Sat May 31, 2014 6:51 pm

I didn't think Entity injected anything over 10k

Also I wouldn't put it in Halo 2, it has another use 8-)
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Re: Modeling and Rendering Thread

Postby xxpenguinxx » Mon Jun 02, 2014 7:09 pm

Maybe the whole model was over 30K and was split into multiple parts. Either way it was a ridiculous amount of polygons and I don't remember it causing any slowdowns.
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Re: Modeling and Rendering Thread

Postby Click16 » Fri Aug 01, 2014 10:33 pm

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Re: Modeling and Rendering Thread

Postby XZodia » Fri Aug 01, 2014 11:03 pm

Nice skin, looks a lot better now lol, I like the touch of scenery too =)
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JacksonCougar wrote:I find you usually have great ideas.

JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Re: Modeling and Rendering Thread

Postby CaptainPoopface » Sat Aug 02, 2014 2:44 am

Yeah, looks like it could use some torches on the walls. And some dripping water or puddles like Warlock.
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Re: Modeling and Rendering Thread

Postby XZodia » Wed May 06, 2015 12:16 am

New game idea I'm working on...

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JacksonCougar wrote:I find you usually have great ideas.

JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Re: Modeling and Rendering Thread

Postby JacksonCougar » Sun May 10, 2015 4:32 pm

tell us moar
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Re: Modeling and Rendering Thread

Postby XZodia » Sun May 10, 2015 4:53 pm

The plan is an infinite (procedurally generated) Railway, as the Minecart runs along it, you have to throw Dynamite at the Crystals to blow them up and collect the pieces. There will be obstacles on the track to blow up and more explosives on the ground.
You will also be able to choose your own path along the railway by tilting the Minecart at junctions.
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JacksonCougar wrote:I find you usually have great ideas.

JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Re: Modeling and Rendering Thread

Postby JacksonCougar » Sun May 10, 2015 7:14 pm

like an on rails shooter?
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Re: Modeling and Rendering Thread

Postby XZodia » Mon May 11, 2015 1:39 am

Yep
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JacksonCougar wrote:I find you usually have great ideas.

JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Re: Modeling and Rendering Thread

Postby Click16 » Tue May 12, 2015 5:19 pm

Platform(s)? I'm assuming you're making this with Unity, so there are quite a few options as far as platforms are concerned.
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Re: Modeling and Rendering Thread

Postby XZodia » Tue May 12, 2015 5:29 pm

iOS and Android first then might take it to Windows Phone and PC.
And if it goes really well, maybe Kinect? lol
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JacksonCougar wrote:I find you usually have great ideas.

JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Re: Modeling and Rendering Thread

Postby xxpenguinxx » Mon Mar 20, 2017 4:01 pm

Not sure if this should go under photography or modeling. I exported a vehicle from APB Reloaded and did my best to remake it in Halo 2 with similar handling. Suspension animations and shaders need work, but it drives. I'd like do it properly but currently it's using attachments. I can't get PMI to work on the warthog model and chunk cloning just isn't working.

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DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.

In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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