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Re: Modeling and Rendering Thread

PostPosted: Sat May 31, 2014 6:51 pm
by NotZachary82
I didn't think Entity injected anything over 10k

Also I wouldn't put it in Halo 2, it has another use 8-)

Re: Modeling and Rendering Thread

PostPosted: Mon Jun 02, 2014 7:09 pm
by xxpenguinxx
Maybe the whole model was over 30K and was split into multiple parts. Either way it was a ridiculous amount of polygons and I don't remember it causing any slowdowns.

Re: Modeling and Rendering Thread

PostPosted: Fri Aug 01, 2014 10:33 pm
by Click16
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Re: Modeling and Rendering Thread

PostPosted: Fri Aug 01, 2014 11:03 pm
by XZodia
Nice skin, looks a lot better now lol, I like the touch of scenery too =)

Re: Modeling and Rendering Thread

PostPosted: Sat Aug 02, 2014 2:44 am
by CaptainPoopface
Yeah, looks like it could use some torches on the walls. And some dripping water or puddles like Warlock.

Re: Modeling and Rendering Thread

PostPosted: Wed May 06, 2015 12:16 am
by XZodia
New game idea I'm working on...

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Re: Modeling and Rendering Thread

PostPosted: Sun May 10, 2015 4:32 pm
by JacksonCougar
tell us moar

Re: Modeling and Rendering Thread

PostPosted: Sun May 10, 2015 4:53 pm
by XZodia
The plan is an infinite (procedurally generated) Railway, as the Minecart runs along it, you have to throw Dynamite at the Crystals to blow them up and collect the pieces. There will be obstacles on the track to blow up and more explosives on the ground.
You will also be able to choose your own path along the railway by tilting the Minecart at junctions.

Re: Modeling and Rendering Thread

PostPosted: Sun May 10, 2015 7:14 pm
by JacksonCougar
like an on rails shooter?

Re: Modeling and Rendering Thread

PostPosted: Mon May 11, 2015 1:39 am
by XZodia
Yep

Re: Modeling and Rendering Thread

PostPosted: Tue May 12, 2015 5:19 pm
by Click16
Platform(s)? I'm assuming you're making this with Unity, so there are quite a few options as far as platforms are concerned.

Re: Modeling and Rendering Thread

PostPosted: Tue May 12, 2015 5:29 pm
by XZodia
iOS and Android first then might take it to Windows Phone and PC.
And if it goes really well, maybe Kinect? lol

Re: Modeling and Rendering Thread

PostPosted: Mon Mar 20, 2017 4:01 pm
by xxpenguinxx
Not sure if this should go under photography or modeling. I exported a vehicle from APB Reloaded and did my best to remake it in Halo 2 with similar handling. Suspension animations and shaders need work, but it drives. I'd like do it properly but currently it's using attachments. I can't get PMI to work on the warthog model and chunk cloning just isn't working.

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