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Re: Official Halo 2 Modeling and Rendering Thread

Posted: Mon Nov 24, 2008 12:07 pm
by XZodia
No, polygons.

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Mon Nov 24, 2008 11:32 pm
by XZodia
Here's a little something I put together with my k'nex XD

http://www.remnantmods.com/files/xzodia ... 0Racer.WMV

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Tue Nov 25, 2008 12:26 am
by Dragonfire
Very nice, did u use 3ds max to animate that?

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Tue Nov 25, 2008 12:58 am
by XZodia
no, It's all done in maya

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Tue Nov 25, 2008 2:10 am
by Dragonfire
i havent taken the time to learn maya yet >.<

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Sat Nov 29, 2008 4:10 am
by DarkShallFall
Image

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Sat Nov 29, 2008 4:49 am
by NotZachary82
Sweet, what's the poly count on that thing?

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Sat Nov 29, 2008 4:53 am
by DarkShallFall
283

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Sat Nov 29, 2008 11:12 pm
by Gary
Good textures make a big difference.

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Sat Nov 29, 2008 11:24 pm
by JacksonCougar
Smoothing.

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Sat Nov 29, 2008 11:26 pm
by Dragonfire
Wwhenever i look at that, i get the eyebrow raise thing going on :?

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Mon Dec 01, 2008 1:17 am
by XZodia
A taste of things to come...

Image

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Mon Dec 01, 2008 1:27 am
by NotZachary82
Awesome, do they have working collision/phmo?

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Mon Dec 01, 2008 2:21 am
by XZodia
They will when I'm finished.

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Mon Dec 01, 2008 2:56 am
by DoorM4n
hahah they look great :D

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Mon Dec 01, 2008 3:45 am
by socrates
I am interested to see what you will do with this....

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Wed Dec 03, 2008 10:25 am
by DarkShallFall
Image

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Wed Dec 03, 2008 10:41 am
by Gary
Looks good. And do you make all your textures? Or do you get an image of the net and edit it to your liking?

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Wed Dec 03, 2008 10:56 am
by DarkShallFall
Gjsdeath wrote:Looks good. And do you make all your textures? Or do you get an image of the net and edit it to your liking?
Both, but I have a folder of about 2000 different types of textures that I use for stuff.

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Sat Dec 13, 2008 7:37 pm
by xxpenguinxx
socrates wrote:http://www.youtube.com/watch?v=lNDVxMG6D2k
would this not make things easier for a lot of people?
nom nom nom nom
Looks nice, but it would take me a while to get used to UV'ing like that. But it does look way more detailed then 3ds max.

BTW:
Image

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Sun Dec 14, 2008 9:54 pm
by DarkShallFall
Image

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Sun Dec 14, 2008 10:06 pm
by Aumaan Anubis
Darkshallfall wrote:

Code: Select all

[img]http://img168.imageshack.us/img168/8397/humanurbanwall18632236xp4.jpg[/img]
The Pit walls?
Because that's what they remind me of, at first glance.

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Tue Dec 16, 2008 2:01 pm
by Eaton
They look ripped. :P

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Tue Dec 16, 2008 3:58 pm
by DarkShallFall
Eaton wrote:They look ripped. :P
There not :p .

Re: Official Halo 2 Modeling and Rendering Thread

Posted: Thu Dec 18, 2008 9:19 am
by Remnant Samurai
socrates wrote:http://www.youtube.com/watch?v=lNDVxMG6D2k
would this not make things easier for a lot of people?
nom nom nom nom
Have tried it is pretty cool.