Halo 2 Photography
- DoorM4n
- Posts: 2154
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Re: Halo 2 Photography
The scarab was doing some funny movements last night--the scripts definitely aren't SLC
CLICK, dammit, you BETTER release this. You owe it to us for blue balling us. Also, I lolled at your MC reference in game.
You know fellas, I was playing blockfort today, and damn it was such a fantastic map. It is so simple, nostalgic, and well made that I can't believe it hasnt gotten more attention in the community as one of the first great custom maps. That's just my opinion, but I gotta hand it to Halo0001 for that map.
CLICK, dammit, you BETTER release this. You owe it to us for blue balling us. Also, I lolled at your MC reference in game.
You know fellas, I was playing blockfort today, and damn it was such a fantastic map. It is so simple, nostalgic, and well made that I can't believe it hasnt gotten more attention in the community as one of the first great custom maps. That's just my opinion, but I gotta hand it to Halo0001 for that map.
- XZodia
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Re: Halo 2 Photography
Due to popular demand....
My current WIP...
My current WIP...
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- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Halo 2 Photography
Oh yeah! You are my hero! I spy an oddball too. I was just hoping for the prophet and elite swordsmen, but jackals and regular elites are gravy too. Would it be possible for multiple human players to play against each other, while the AI tries to kill them all?
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Halo 2 Photography
Still have some work to do, the scenery objects aren't showing in-game, but these are the results so far:
Alright, I know its pretty freakin' dark, It didn't seem this bad in 3ds Max, but don't worry, I'll lighten up the textures.
EDIT: Lightened up a bit...
Alright, I know its pretty freakin' dark, It didn't seem this bad in 3ds Max, but don't worry, I'll lighten up the textures.
EDIT: Lightened up a bit...
- XZodia
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Re: Halo 2 Photography
Yes.CaptainPoopface wrote:Would it be possible for multiple human players to play against each other, while the AI tries to kill them all?
Unfortunately, you cant currently pickup the objectives, I am looking into it.
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Halo 2 Photography
I wish we could have played last night on Clicks map, but it wasnt SLC unfortunately. He said the app he created corrupted the map. I hope he can fix it. The map looks awesome! Now he is gone for 10 days. NOOOO CLICK! Come back!
- Zaid
- Posts: 250
- Joined: Sun Jan 09, 2011 2:07 am
Re: Halo 2 Photography
He's gonne?? Where did he go?
- DoorM4n
- Posts: 2154
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- Location: Houston
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Halo 2 Photography
I still have internet access And yeah, I'm at Nebraska. My app (afaik) didn't break the map, I f*cked up the HLMT for the map's scenery object, and I believe that is what messed up the map.
- troymac1ure
- Keeper of Entity
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Re: Halo 2 Photography
Both of the above look great. XZodia's map looks like alot of fun to be had and Click's map reminds me of N64 goldeneye days with that texture.
- XZodia
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Re: Halo 2 Photography
Its nearly ready...
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- DoorM4n
- Posts: 2154
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- Location: Houston
Re: Halo 2 Photography
Badass Xzodia! Can't wait.
New project. Trying to make a horse without floating legs
New project. Trying to make a horse without floating legs
- XZodia
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Re: Halo 2 Photography
That looks difficult....
Your gonna need 6 wheels...
Your gonna need 6 wheels...
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Halo 2 Photography
Chariots, spears, crossbows, swords...its on!!
Damn amorphous remedy keeps fucking up!! GRRRRR
I guess it's good enough. I think I wont be using the Onyx map anymore. Too many frustrations. I think it will work better if I import collision boxes into other maps.
Damn amorphous remedy keeps fucking up!! GRRRRR
I guess it's good enough. I think I wont be using the Onyx map anymore. Too many frustrations. I think it will work better if I import collision boxes into other maps.
- DoorM4n
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- XZodia
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- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Halo 2 Photography
Don't worry DoorM4n, your prayers will be answered soon.DoorM4n wrote:Damn amorphous remedy keeps fucking up!! GRRRRR
I guess it's good enough. I think I wont be using the Onyx map anymore. Too many frustrations. I think it will work better if I import collision boxes into other maps.
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Halo 2 Photography
Yo click, the chat isnt working? Can you do anything from where you are? Looks like the server is offline.
nvm, fixed.
nvm, fixed.
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Halo 2 Photography
Damn wheels arent spinning. Xzodia, im gonna need your help man. Im pretty sure I have everything linked up 80% of the way.
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Halo 2 Photography
Doorm4n always goes all out on his mods! This is looking good. I thought the chariot driver rode in the chariot though, whipping the horse with one hand and slaying infidels with the other. I would love to ride around in this thing and laser whip people! Could also put a projectile with acceleration effect in the weapon so the chariot actually goes faster when you whip the horse.
The downfall of the chariot was the humble caltrop, so maybe you need neodos's landmine or the containment cores. The tdtl looks a lot like a whip when you put some squiggles in it, but you would want the one from the cinematic where the arbiter gets tortured, because it is short and doesn't travel a long distance like the sentinel beam tdtl. Unless someone has figured out the terminating distance in the plugin.
This would rock in some SP maps, like the grass courtyard in new Mombasa with the giant stone wheel, or that big snow map with flood marines.
The downfall of the chariot was the humble caltrop, so maybe you need neodos's landmine or the containment cores. The tdtl looks a lot like a whip when you put some squiggles in it, but you would want the one from the cinematic where the arbiter gets tortured, because it is short and doesn't travel a long distance like the sentinel beam tdtl. Unless someone has figured out the terminating distance in the plugin.
This would rock in some SP maps, like the grass courtyard in new Mombasa with the giant stone wheel, or that big snow map with flood marines.
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Halo 2 Photography
haha, those are all awesome ideas! Thanks for them! I might use the caltrop one. I would definitely love to use this thing on campaign, haha. So my idea is to make the horse the passenger seat and the chariot the driver seat. But the driver can also use guns. Th tdtl is such a good idea. Ive never messed with it. Maybe I can make that work. Im hoping to not have to experiment too much so that I can pump this out. There is nothing worse for me than getting caught up in minute details.
- DoorM4n
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- XZodia
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Re: Halo 2 Photography
Thats not a screenshot from halo...=P
- Click16
- Posts: 1941
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Re: Halo 2 Photography
Yeah modeling and rendering thread bro
- DoorM4n
- Posts: 2154
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- Location: Houston
Re: Halo 2 Photography
LOL, it looked so Halo-like to me that I couldn't tell the difference.
Also, I don't consider myself good enough in 3ds max to have the privilege to post in the modeling thread.
Also, I don't consider myself good enough in 3ds max to have the privilege to post in the modeling thread.