Invasion
Description:
Deep within the Sierra Jungles there is a Human base. Find this base and conquer it for the covenant. Destroy all whom get in your way.
-Player is forced to play as arbiter
-Removed the cortana movie
-All ai have proper sounds/blood
AI:
Orig - Edited
Brute - Masterchief
Elite - Masterchief
Grunt - Female Marine
Jackal - Male Marine
Male Marine - Elite
Female Marine - Grunt
Pictures:
Video:
http://www.metacafe.com/watch/4785171/h ... _invasion/
http://www.youtube.com/watch?v=rfR3XosX5-Y
Download:(ppf)
http://www.mediafire.com/?mmontnrzyzi
WARNING: You must have a Dev or JTAG'ed console and Detox and Anthony's hacked halo 3 default.xex
Credit:
Dootuz - converting screens (since anthony's app wouldn't work for me)
[SP Mod] - Invasion
- Xerax
- Posts: 84
- Joined: Mon May 31, 2010 11:31 am
- Location: London, UK
Re: [SP Mod] - Invasion
oshit! its youuu.
Mod looks good , welcome to Halo 3.
Mod looks good , welcome to Halo 3.
MTW wrote:You're the leader of the Halo Kiddies.
MTW wrote:don't make me DDoS you.
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- Posts: 12
- Joined: Sun Jun 21, 2009 8:41 pm
Re: [SP Mod] - Invasion
Thanks xerax and to the admins/moderators I know this is a discussion thread but since there wasn't a downloads I just put it in here. If this is against the rules feel free to lock, delete, move, etc.
- Zieon Eslador
- Posts: 731
- Joined: Wed Apr 30, 2008 1:16 am
- Location: Virginia Awesome?: Yes
Re: [SP Mod] - Invasion
I laughed when the elite got thrown around by air. Still, this is an awesome mod. Wish I could play it.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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- Posts: 12
- Joined: Sun Jun 21, 2009 8:41 pm
Re: [SP Mod] - Invasion
Ya sadly I think the pelican/phantom are controlled by scripts which they're are no tools to modify. I tried swapping hlmt, meta swap, also I tried swapping in scnr but the map either froze or the vehicles were invisible which makes me think they're scripts. Thanks for the good replys though .
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
Re: [SP Mod] - Invasion
You can change the script objects in the scnr. Its one of the first reflexives.Halo0001 wrote:Ya sadly I think the pelican/phantom are controlled by scripts which they're are no tools to modify. I tried swapping hlmt, meta swap, also I tried swapping in scnr but the map either froze or the vehicles were invisible which makes me think they're scripts. Thanks for the good replys though .
- DemonicSandwich
- Trollwich
- Posts: 1620
- Joined: Sat Dec 08, 2007 9:47 pm
- Location: I...huh...I don't really know. x.x
Re: [SP Mod] - Invasion
Reminds me of Halo 2's first days. Small changes and what not.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- rentreg
- Posts: 327
- Joined: Sun Jul 26, 2009 3:11 am
Re: [SP Mod] - Invasion
he kept the theme going well throughout the level. thats what i liked the most.
Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
what happened on March 16th, 2012 at 7:02 am? 0_o
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- Posts: 12
- Joined: Sun Jun 21, 2009 8:41 pm
Re: [SP Mod] - Invasion
Never mind about the scripts, I think the pelican just isn't loaded at the beginning because it works fine with vehicles swapped if you go to the later checkpoints but if you start at the beginning it freezes. Now to figure how to make it load at the beginning of the level...
- Zieon Eslador
- Posts: 731
- Joined: Wed Apr 30, 2008 1:16 am
- Location: Virginia Awesome?: Yes
Re: [SP Mod] - Invasion
Dark once said something about this, if only I could remember what he said... Try asking him if you can find him.Halo0001 wrote:Never mind about the scripts, I think the pelican just isn't loaded at the beginning because it works fine with vehicles swapped if you go to the later checkpoints but if you start at the beginning it freezes. Now to figure how to make it load at the beginning of the level...
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2