Tag - Biped (bipd)
Use - Character Properties
Tag Layout
Code: Select all
<bitmask32 name="Flags" offset="0" >
<option name="Does Not Cast Shadow" value="0" />
<option name="Search Cardinal Direction Lightmaps" value="1" />
<option name="unused" value="2" />
<option name="Not A Pathfinding Obstacle" value="3" />
<option name="Extension Of Parent" value="4" />
<option name="Does Not Cause Collision Damage" value="5" />
<option name="Early Mover" value="6" />
<option name="Early Mover Localized Physics" value="7" />
<option name="Use Static Massive Lightmap Sample" value="8" />
<option name="Object Scales Attachments" value="9" />
<option name="Inherits Player's Appearance" value="10" />
<option name="Dead Bipeds Can't Localize" value="11" />
<option name="Attach To Clusters By Dynamic Sphere" value="12" />
<option name="Effects Created By This Object Do Not" value="13" />
</bitmask32>
<float name="Bounding Radius" offset="4" />
<float name="Bounding Offset X" offset="8" />
<float name="Bounding Offset Y" offset="12" />
<float name="Bounding Offset Z" offset="16" />
<float name="Acceleration Scale" offset="20" />
<enum32 name="Lightmap Shadow Mode" offset="24" >
<option name="Default" value="0" />
<option name="Never" value="1" />
<option name="Always" value="2" />
</enum32>
<enum32 name="Sweetener chunksize" offset="28" >
<option name="Small" value="0" />
<option name="Medium" value="1" />
<option name="Large" value="2" />
</enum32>
<float name="Dynamic Light Sphere Radius" offset="32" />
<float name="Dynamic Light Sphere Offset X" offset="36" />
<float name="Dynamic Light Sphere Offset Y" offset="40" />
<float name="Dynamic Light Sphere Offset Z" offset="44" />
<stringid name="Default Model Variant" offset="48" />
<ident name="Model" offset="52" />
<ident name="Crate Object" offset="60" />
<ident name="Modifier Shader" offset="68" />
<ident name="Creation Effect" offset="76" />
<ident name="Material Effects" offset="84" />
<reflexive name="Ai Properties" offset="92" chunksize="16" >
<bitmask32 name="Flags" offset="0" >
<option name="Destroyable Cover" value="0" />
<option name="Pathfinding Ignore When Dead" value="1" />
<option name="Dynamic Cover" value="2" />
</bitmask32>
<stringid name="Type Name" offset="4" />
<enum32 name="chunksize" offset="8" >
<option name="Default" value="0" />
<option name="Tiny" value="1" />
<option name="Small" value="2" />
<option name="Medium" value="3" />
<option name="Large" value="4" />
<option name="Huge" value="5" />
<option name="Immobile" value="6" />
</enum32>
<enum32 name="Leap Jump Speed" offset="12" >
<option name="None" value="0" />
<option name="Down" value="1" />
<option name="Step" value="2" />
<option name="Crouch" value="3" />
<option name="Stand" value="4" />
<option name="Storey" value="5" />
<option name="Tower" value="6" />
<option name="Infinite" value="7" />
</enum32>
</reflexive>
<reflexive name="Functions" offset="100" chunksize="32" >
<bitmask32 name="Flags" offset="0" >
<option name="Invert" value="0" />
<option name="Mapping Does Not Controls Active" value="1" />
<option name="Always Active" value="2" />
<option name="Random Time Offset" value="3" />
</bitmask32>
<stringid name="Import Name" offset="4" />
<stringid name="Export Name" offset="8" />
<stringid name="Turn Off With" offset="12" />
<float name="Min Value" offset="16" />
<reflexive name="Function Type (Graph)" offset="20" chunksize="1" >
<byte name="Data" offset="0" />
</reflexive>
<stringid name="Scale By" offset="28" />
</reflexive>
<float name="Apply Collision Damage Scale" offset="108" />
<float name="Min Game Acc (Default)" offset="112" />
<float name="Max Game Acc (Default)" offset="116" />
<float name="Min Gam Scale (Default)" offset="120" />
<float name="Max Gam Scale (Default)" offset="124" />
<float name="Min abs Acc (Default)" offset="128" />
<float name="Max abs Acc (Default)" offset="132" />
<float name="Min abs Scale (Default)" offset="136" />
<float name="Max abs Scale (Default)" offset="140" />
<short name="Hud Text Message Index" offset="144" />
<unused chunksize="2" offset="146" />
<reflexive name="Attachments" offset="148" chunksize="24" >
<ident name="Type" offset="0" />
<stringid name="Marker" offset="8" />
<stringid name="Change Color" offset="12" />
<stringid name="Primary Scale" offset="16" />
<stringid name="Secondary Scale" offset="20" />
</reflexive>
<reflexive name="Widgets" offset="156" chunksize="8" >
<ident name="Type" offset="0" />
</reflexive>
<reflexive name="Old Functions" offset="164" chunksize="8" >
</reflexive>
<reflexive name="Change Colors" offset="172" chunksize="16" >
<reflexive name="Initial Permutations" offset="0" chunksize="32" >
<float name="Weight" offset="0" />
<float name="Color Lower Bound R" offset="4" />
<float name="Color Lower Bound G" offset="8" />
<float name="Color Lower Bound B" offset="12" />
<float name="Color Upper Bound R" offset="16" />
<float name="Color Upper Bound G" offset="20" />
<float name="Color Upper Bound B" offset="24" />
<stringid name="Variant Name" offset="28" />
</reflexive>
<reflexive name="Functions" offset="8" chunksize="32" >
<bitmask32 name="Scale Flags" offset="0" >
<option name="Blend In HSV" value="0" />
<option name="...More Colors" value="1" />
</bitmask32>
<float name="Color Lower Bound R" offset="4" />
<float name="Color Lower Bound G" offset="8" />
<float name="Color Lower Bound B" offset="12" />
<float name="Color Upper Bound R" offset="16" />
<float name="Color Upper Bound G" offset="20" />
<float name="Color Upper Bound B" offset="24" />
<stringid name="Darken By" offset="28" />
<stringid name="Scale By" offset="32" />
</reflexive>
</reflexive>
<reflexive name="Predicted Resource" offset="180" chunksize="8" >
<short name="Type" offset="0" />
<short name="Resource Index" offset="2" />
</reflexive>
<bitmask32 name="Flags" offset="188" >
<option name="Circular Aiming" value="0" />
<option name="Destroyed After Dying" value="1" />
<option name="Half-speed Interpolation" value="2" />
<option name="Fires From Camera" value="3" />
<option name="Entrance Inside Bounding sphere " value="4" />
<option name="Doesn't Show Readied Weapon" value="5" />
<option name="Couses Passenger Dialogue" value="6" />
<option name="Resists Pings" value="7" />
<option name="Melee Attack Is Fatal" value="8" />
<option name="Don't Reface During Pings" value="9" />
<option name="Has No Aiming" value="10" />
<option name="Simple Creature" value="11" />
<option name="Impact Melle Attaches To Unit" value="12" />
<option name="Impact Melee Dies On Shield" value="13" />
<option name="Cannot Open Doors Automatically" value="14" />
<option name="Melee Attackers Cannot Attach" value="15" />
<option name="Not Instantly Killed By Melee" value="16" />
<option name="Shield Sapping" value="17" />
<option name="Runs Around Flaming" value="18" />
<option name="Inconsequential" value="19" />
<option name="Special Cinematic Unit" value="20" />
<option name="Ignored By AutoAiming" value="21" />
<option name="Shields Fry Infection Forms" value="22" />
<option name="unused" value="23" />
<option name="unused" value="24" />
<option name="Acts As Gunner For Parent" value="25" />
<option name="Controlled By Parent Gunner" value="26" />
<option name="Parent's Primary Weapon" value="27" />
<option name="Unit Has Boost" value="28" />
</bitmask32>
<enum16 name="Default Team" offset="192" >
<option name="Deafult" value="0" />
<option name="Player" value="1" />
<option name="Human" value="2" />
<option name="Covenant" value="3" />
<option name="Flood" value="4" />
<option name="Sentinel" value="5" />
<option name="Heretic" value="6" />
<option name="Prophet" value="7" />
</enum16>
<enum16 name="Constant Sound Volume" offset="194" >
<option name="Silent" value="0" />
<option name="Medium" value="1" />
<option name="Loud" value="2" />
<option name="Shout" value="3" />
<option name="Quiet" value="4" />
</enum16>
<ident name="Integrated Light Toggle" offset="196" />
<float name="Camera Field of View" offset="204" />
<float name="Camera Stiffness" offset="208" />
<stringid name="Camera Marker Name" offset="212" />
<stringid name="Camera Submerged Marker Name" offset="216" />
<float name="Pitch Auto-Level" offset="220" />
<float name="Pitch Range" offset="224" />
<float name="...To" offset="228" />
<reflexive name="Camera Tracks" offset="232" chunksize="8" >
<ident name="Track" offset="0" />
</reflexive>
<float name="Acceleration Scale i" offset="240" />
<float name="Acceleration Scale j" offset="244" />
<float name="Acceleration Scale k" offset="248" />
<float name="Acceleration Action Scale" offset="252" />
<float name="Acceleration Attach Scale" offset="248" />
<float name="Soft Ping Threshold" offset="260" />
<float name="Soft Ping Interrupt Time" offset="264" />
<float name="Hard Ping Threshold" offset="268" />
<float name="Hard Ping Interrupt Time" offset="272" />
<float name="Hard Ping Death Threshold" offset="276" />
<float name="Feign Death Threshold" offset="280" />
<float name="Feign Death Time" offset="284" />
<float name="Dist Of Evade Anim" offset="288" />
<float name="Dist of Dive Anim" offset="292" />
<float name="Stunned Movement Threshold" offset="296" />
<float name="Feign Death Chance" offset="300" />
<float name="Feign Repeat Chance" offset="304" />
<ident name="Spawned Turret Actor" offset="308" />
<short name="Spawned Actor Count" offset="316" />
<short name="...To" offset="318" />
<float name="Spawned Velocity" offset="320" />
<float name="Aiming Velocity Max" offset="324" />
<float name="Aiming Accel Max" offset="328" />
<float name="Casual Aiming Modifier" offset="332" />
<float name="Looking Velocity Max" offset="336" />
<float name="Looking Accel Max" offset="340" />
<stringid name="Right Hand Node" offset="344" />
<stringid name="Left Hand Node" offset="348" />
<stringid name="Preferred Gun Node" offset="352" />
<ident name="Melee Damage" offset="356" />
<ident name="Boarding Melee Damage" offset="364" />
<ident name="Boarding Melee Response" offset="372" />
<ident name="Landing Melee Damage" offset="380" />
<ident name="Flurry Melee Damage" offset="388" />
<ident name="Obstacle Smash Damage" offset="396" />
<enum32 name="Motion Sensor Blip chunksize" offset="404" >
<option name="Medium" value="0" />
<option name="Small" value="1" />
<option name="Large" value="2" />
</enum32>
<reflexive name="Postures" offset="408" chunksize="16" >
<stringid name="Name" offset="0" />
<float name="Pill Offset i" offset="4" />
<float name="Pill Offset j" offset="8" />
<float name="Pill Offset k" offset="12" />
</reflexive>
<reflexive name="New Hud Interfaces" offset="416" chunksize="8" >
<ident name="New Unit Hud Interface" offset="0" />
</reflexive>
<reflexive name="Dialogue Variants" offset="424" chunksize="24" >
<short name="Variant Number" offset="0" />
<unused offset="2" chunksize="10" />
<ident name="Dialogue" offset="12" />
<unused offset="20" chunksize="4" />
</reflexive>
<float name="Grenade Velocity" offset="432" />
<enum16 name="Grenade Type" offset="436" >
<option name="Human Fragmentation" value="0" />
<option name="Covenant Plasma" value="1" />
</enum16>
<ushort name="Grenade Count" offset="438" />
<reflexive name="Powered Seats" offset="440" chunksize="8" >
<float name="Driver Powerup Time" offset="0" />
<float name="Driver Powerdown Time" offset="4" />
</reflexive>
<reflexive name="Weapon" offset="448" chunksize="8" >
<ident name="Weapon" offset="0" />
</reflexive>
<reflexive name="Seats" offset="456" chunksize="176" >
<bitmask32 name="Flags" offset="0" >
<option name="Invisible" value="0" />
<option name="Locked" value="1" />
<option name="Driver" value="2" />
<option name="Gunner" value="3" />
<option name="3rd Person Camera" value="4" />
<option name="Allows Weapons" value="5" />
<option name="3rd Person On Enter" value="6" />
<option name="1st Person Camera Slaved To Gun" value="7" />
<option name="Allow Vehicle Communication Animations" value="8" />
<option name="Not Valid Without Driver" value="9" />
<option name="Allow AI NonCombatants" value="10" />
<option name="Boarding Seat" value="11" />
<option name="AI Firing Disabled By Max Acceleration" value="12" />
<option name="Boarding Enters Seat" value="13" />
<option name="Boarding Need Any Passenger" value="14" />
<option name="Invaild For Player" value="15" />
<option name="Invaild For Non-Player" value="16" />
<option name="Gunner (Player Only)" value="17" />
<option name="Invisible Under Major Damage" value="18" />
</bitmask32>
<stringid name="Label" offset="4" />
<stringid name="Sitting Postion Marker" offset="8" />
<stringid name="Entry Marker(s) Name" offset="12" />
<stringid name="Boarding Grenade Marker" offset="16" />
<stringid name="Boarding Grenade String" offset="20" />
<stringid name="Boarding Melee String" offset="24" />
<float name="Ping Scale" offset="28" />
<float name="Turnover Time (sec)" offset="32" />
<float name="Accel Range i" offset="36" />
<float name="Accel Range j" offset="40" />
<float name="Accel Range k" offset="44" />
<float name="Accel Action Scale" offset="48" />
<float name="Accel Attach Scale" offset="52" />
<float name="AI Scariness" offset="56" />
<enum16 name="AI Seat Type" offset="60" >
<option name="None" value="0" />
<option name="Passenger" value="1" />
<option name="Gunner" value="2" />
<option name="Small Cargo" value="3" />
<option name="Large Cargo" value="4" />
<option name="Driver" value="5" />
</enum16>
<short name="Boarding Seat #" offset="62" />
<float name="Listener Interpolation Factor" offset="64" />
<float name="Yaw Rate Bounds" offset="68" />
<float name="...To" offset="72" />
<float name="Pitch Rate Bounds" offset="76" />
<float name="...To" offset="80" />
<float name="Min Speed Ref" offset="84" />
<float name="Max Speed Ref" offset="88" />
<float name="Speed Exponent" offset="92" />
<stringid name="Camera Marker Name" offset="96" />
<stringid name="Camera Submerged Marker name" offset="100" />
<float name="Pitch Auto-level" offset="104" />
<float name="Pitch Range Lower" offset="108" />
<float name="Pitch Range Upper" offset="112" />
<reflexive name="Camera Tracks" offset="116" chunksize="8" >
<ident name="Track" offset="0" />
</reflexive>
<reflexive name="Unit Hud Interface" offset="124" chunksize="8" >
<ident name="New Unit Hud Interface" offset="0" />
</reflexive>
<stringid name="Enter Seat String" offset="132" />
<float name="Yaw Min" offset="136" />
<float name="Yaw Max" offset="140" />
<ident name="Built-in Gunner" offset="144" />
<float name="Entry Radius" offset="152" />
<float name="Entry Marker Cone Angle" offset="156" />
<float name="Entry Marker Facing Angle" offset="160" />
<float name="Maximum Relative Velocity" offset="164" />
<stringid name="Invisible Seat Region" offset="168" />
<float name="Runtime Invisible Seat Region Index" offset="172" />
</reflexive>
<float name="Boost Peak Power" offset="464" />
<float name="Boost Rise Power" offset="468" />
<float name="Boost Peak Time" offset="472" />
<float name="Boost Fall Power" offset="476" />
<float name="Dead Time" offset="480" />
<float name="Lip Sync Attack Weight" offset="484" />
<float name="Lip Sync decay Weight" offset="492" />
<float name="Moving Turning Speed (Degrees Per Second)" offset="492" />
<bitmask32 name="Flags" offset="496" >
<option name="Turns Without Animating" value="0" />
<option name="Passes Through Other Bipeds" value="1" />
<option name="Immune To Falling Damage" value="2" />
<option name="Rotate While Airborne" value="3" />
<option name="Use Limp Body Physics" value="4" />
<option name="unused" value="5" />
<option name="Random Speed Increase" value="6" />
<option name="unused" value="7" />
<option name="Spawn Death Children On Destroy" value="8" />
<option name="Stunned by emp damage(RD1)" value="9" />
<option name="Dead Physics When Stunned(RD2)" value="10" />
<option name="Always Ragdoll When Dead(RD3)" value="11" />
</bitmask32>
<float name="Stationary Turning Threshold" offset="500" />
<float name="Jump Velocity" offset="504" />
<float name="Max Soft Landing Time" offset="508" />
<float name="Max Hard Landing Time" offset="512" />
<float name="Min Soft Landing Velocity" offset="516" />
<float name="Min Hard Landing Velocity" offset="520" />
<float name="Max Hard Landing Velocity" offset="524" />
<float name="Death Hard Landing Velocity" offset="528" />
<float name="Stun Duration" offset="532" />
<float name="Standing Camera Height" offset="536" />
<float name="Crouching Camera Height" offset="540" />
<float name="Crouch Trasition Time" offset="544" />
<float name="Camera Interpolation Start" offset="548" />
<float name="Camera Interpolation End" offset="552" />
<float name="Camera Forward Movement Scale" offset="556" />
<float name="Camera Side Movement Scale" offset="560" />
<float name="Camera Vertical Movement Scale" offset="564" />
<float name="Camera Exclusion Distance" offset="568" />
<float name="Autoaim Width" offset="572" />
<bitmask32 name="Flags" offset="576" >
<option name="Locked By Human Targeting" value="0" />
<option name="Locked By Plasma Targeting" value="1" />
<option name="Always Locked By Human Targeting" value="2" />
</bitmask32>
<float name="Lock On Distance" offset="580" />
<float name="Head Shot Acc Scale" offset="584" />
<ident name="Area Damage Effect" offset="588" />
<bitmask32 name="Flags" offset="596" >
<option name="Centered At Origin" value="0" />
<option name="Shape Sperical" value="1" />
<option name="Use Player Physics" value="2" />
<option name="Climb Any Surface" value="3" />
<option name="Flying" value="4" />
<option name="Not Physical" value="5" />
<option name="Dead Character Collision Group" value="6" />
</bitmask32>
<float name="Unknown" offset="600" visible="False" />
<ident name="Blood" offset="604" />
<bitmask32 name="Movement" offset="612" >
<option name="Turns Without Animating" value="0" />
<option name="Flying" value="1" />
<option name="Global Controled" value="4" />
<option name="Passes Through Other Bipeds" value="5" />
<option name="Can Climb Any Surface" value="8" />
</bitmask32>
<float name="Height Standing" offset="616" />
<float name="Height Crouching" offset="620" />
<float name="Radius" offset="624" />
<float name="Mass" offset="628" />
<stringid name="Living Material Name" offset="632" />
<stringid name="Dead Material Name" offset="636" />
<unused chunksize="4" offset="612" />
<reflexive name="Dead Sphere Shapes" offset="644" chunksize="128" >
<stringid name="Name" offset="0" />
<short name="Material #" offset="4" />
<enum16 name="Flags" offset="6" >
<option name="unused" value="0" />
</enum16>
<float name="Relative Mass Scale" offset="8" />
<float name="Friction" offset="12" />
<float name="Restitution" offset="16" />
<float name="Volume" offset="20" />
<float name="Mass" offset="24" />
<short name="Phantom" offset="28" />
<short name="chunksize" offset="30" />
<short name="Count" offset="32" />
<float name="Radius" offset="34" />
<short name="chunksize" offset="38" />
<short name="Count" offset="40" />
<float name="Rotation i i" offset="42" />
<float name="Rotation i j" offset="46" />
<float name="Rotation i k" offset="50" />
<float name="Rotation j i" offset="54" />
<float name="Rotation j j" offset="58" />
<float name="Rotation j k" offset="62" />
<float name="Rotation k i" offset="66" />
<float name="Rotation k j" offset="70" />
<float name="Rotation k k" offset="74" />
<float name="Translation i" offset="78" />
<float name="Translation j" offset="82" />
<float name="Translation k" offset="86" />
<unused offset="90" chunksize="42" />
</reflexive>
<reflexive name="Pill Shapes" offset="652" chunksize="80" >
<stringid name="Name" offset="0" />
<short name="Material #" offset="4" />
<enum16 name="Flags" offset="6" >
<option name="unused" value="0" />
</enum16>
<float name="Relative Mass Scale" offset="8" />
<float name="Friction" offset="12" />
<float name="Restitution" offset="16" />
<float name="Volume" offset="20" />
<float name="Mass" offset="24" />
<short name="Phantom" offset="28" />
<short name="chunksize" offset="30" />
<short name="Count" offset="32" />
<float name="Radius" offset="34" />
<short name="chunksize" offset="38" />
<short name="Count" offset="40" />
<float name="Bottom i" offset="42" />
<float name="Bottom j" offset="46" />
<float name="Bottom k" offset="50" />
<float name="Top i" offset="54" />
<float name="Top j" offset="58" />
<float name="Top k" offset="62" />
<unused offset="66" chunksize="14" />
</reflexive>
<reflexive name="Sphere Shapes" offset="660" chunksize="128" >
<stringid name="Name" offset="0" />
<short name="Material #" offset="4" />
<enum16 name="Flags" offset="6" >
<option name="unused" value="0" />
</enum16>
<float name="Relative Mass Scale" offset="8" />
<float name="Friction" offset="12" />
<float name="Restitution" offset="16" />
<float name="Volume" offset="20" />
<float name="Mass" offset="24" />
<short name="Phantom" offset="28" />
<short name="chunksize" offset="30" />
<short name="Count" offset="32" />
<float name="Radius" offset="34" />
<short name="chunksize" offset="38" />
<short name="Count" offset="40" />
<float name="Rotation i i" offset="42" />
<float name="Rotation i j" offset="46" />
<float name="Rotation i k" offset="50" />
<float name="Rotation j i" offset="54" />
<float name="Rotation j j" offset="58" />
</reflexive>