How to fix FP models?

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xXF3RcHoXx
Posts: 338
Joined: Sat Sep 06, 2008 2:36 am
Location: Mexico

How to fix FP models?

Post by xXF3RcHoXx »

Hello, yesterday I got a decent build of a BSP conversion I made, I converted the last BSP of the last level (you know, when you fight tartarus) using beavercreek as a base map. Everything works 'osom except only the First Person models of the Covenant weapons got... corrupted? They have muzzle flash, sounds and all but you can't see them. I don't know if I explained it well enough.

How can I fix them?

Edit: I also imported the gemini's death zone to my map, duplicated and resized it. If you want to take a look at the map and IDK check out if the death zones are working (haven't tested them, did that yesterday and went to bed right after), or check out the FP models of Covie weapons, download this patch:

Download me!
Apply to beavercreek.map
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Click16
Posts: 1941
Joined: Mon Dec 31, 2007 4:36 am
Location: United States

Re: How to fix FP models?

Post by Click16 »

I havn't yet tried this out, but it sounds like a marker problem. I'll apply this patch and take a look at it and see if it confirms my guess.
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DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: How to fix FP models?

Post by DoorM4n »

This is a sad byproduct of H2Core rebuilding. I had this same problem in Tortuga.
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Remnant! We were the last stand.
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DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: How to fix FP models?

Post by DoorM4n »

There actually is a ttutorial on how to fix FP models from H2core conversions. Ill look for it. If I cant find it, try checking the halo 2 archives of halomods in the tutorial section.

http://old.halomods.com/forums/viewtopi ... 88&t=69773

Found it! Dead images :cry:

This may also be helpful
http://old.halomods.com/forums/viewtopi ... 88&t=61840
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Remnant! We were the last stand.
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