Making a New Rotating Custom Warthog Tire
Posted: Mon Aug 04, 2014 7:54 am
I know how to attach items to things. There is a reflexive in the warthog hlmt that attaches the turrets to the warthog. By cloning those turret chunks you can add things to a vehicle. In fact, you can create an entire vehicle by adding those chunks and placing models.
Here is what I don't understand. The havok mongoose has this, and Ive been reverse engineering that thing for an hour. The mongoose has rotating, custom tire models. How can I do this? Typically when you use this chunk cloning technique, one does not get any motion out of the object. In addition, I attached a string id of lf_tire, rf_tire, etc to each thing I added, and nothing came from the results. Any ideas?
I could continue to reverse engineer the mongoose, but that would be an inefficient use of time if someone here has the answer. Anyhow, thank you, and I can't wait to make my custom vehicles for my latest map!
Here is what I don't understand. The havok mongoose has this, and Ive been reverse engineering that thing for an hour. The mongoose has rotating, custom tire models. How can I do this? Typically when you use this chunk cloning technique, one does not get any motion out of the object. In addition, I attached a string id of lf_tire, rf_tire, etc to each thing I added, and nothing came from the results. Any ideas?
I could continue to reverse engineer the mongoose, but that would be an inefficient use of time if someone here has the answer. Anyhow, thank you, and I can't wait to make my custom vehicles for my latest map!