Map Size Limit
Posted: Mon Aug 11, 2014 6:26 pm
Y'all getting sick of my threads here yet? Yes? Great! Here's another!
Ive reached my multiplayer map size limit--which I think is around 85mbs. When I attempt to load, it says "Failed to Load map." There is a tool that changes the identity of your map from multiplayer to either singleplayer, shared, mainmenu, or single player shared. Ive used this tool and the only one that allows my map to load is when I select singleplayer. But there is a huge problem with me doing this. Almost all of my netgame equipment don't spawn (three of fifty do) and some weapon properties are strange when they do spawn.
Now, here is the weird part. When Fercho uses H2core, he has never had a mapsize limit issue like I have. He has made 120mb maps without the problems I have. But this is with H2core. I am not using H2core, and I think h2core may be allowing this increase.
Does anyone have any knowledge on either of these issues? I am looking to add custom sounds to my map, but the sound injection will be postponed indefinitely if I can't get it working. Thanks again for all the help y'all. Y'all are awesome.
Ive reached my multiplayer map size limit--which I think is around 85mbs. When I attempt to load, it says "Failed to Load map." There is a tool that changes the identity of your map from multiplayer to either singleplayer, shared, mainmenu, or single player shared. Ive used this tool and the only one that allows my map to load is when I select singleplayer. But there is a huge problem with me doing this. Almost all of my netgame equipment don't spawn (three of fifty do) and some weapon properties are strange when they do spawn.
Now, here is the weird part. When Fercho uses H2core, he has never had a mapsize limit issue like I have. He has made 120mb maps without the problems I have. But this is with H2core. I am not using H2core, and I think h2core may be allowing this increase.
Does anyone have any knowledge on either of these issues? I am looking to add custom sounds to my map, but the sound injection will be postponed indefinitely if I can't get it working. Thanks again for all the help y'all. Y'all are awesome.