Adding a boost jump or two

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Ogrish
Posts: 1512
Joined: Wed Dec 12, 2007 2:56 am

Adding a boost jump or two

Post by Ogrish »

So i was working on this project and wanted to add two short boost to the jump. (Like Blackops III).
I was thinking a work around where i can add the boost to all weapons...
Maybe an edited banshee boost attachment, or steam lift, but steam lifts like to stay :x

What do you guys think would be the best way to achieve this goal?
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Click16
Posts: 1941
Joined: Mon Dec 31, 2007 4:36 am
Location: United States

Re: Adding a boost jump or two

Post by Click16 »

viewtopic.php?f=12&t=871

It seems that the images are no longer visible, but if you need more help getting this to work, I understand what needs to be done.
Image
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Ogrish
Posts: 1512
Joined: Wed Dec 12, 2007 2:56 am

Re: Adding a boost jump or two

Post by Ogrish »

I guess i would have to add another barrel to each gun with another trigger, marker pointing behind me with imediate detonation no damage just force in the jpt.
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CaptainPoopface
Posts: 714
Joined: Sat Feb 16, 2008 5:47 am

Re: Adding a boost jump or two

Post by CaptainPoopface »

You can do it by attaching the effect to a jmad, by shooting yourself with a projectile whose detonation effe thrusts you forward, by using the jpt like you suggest (crude and not SLC, also one of my first mods), or attaching a turret to the biped (such as the scorpion cannon). Shooting yourself will yield best accuracy because of how the markers do not line up with the FP view. See my power ups mod for an example.
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