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Anniversary clips instead of pre-rendered cutscenes

PostPosted: Thu Nov 23, 2017 10:20 am
by Skrillaka
As per title,

I want to force the game to either ignore or just plain block the pre-rendered cutscenes all together and literally launch encoded versions of the Anniversary edition cutscenes. I guess a downscaled .bik video would be the go-to but naturally this will require some major hacky stuff.

I have all the video files and I have the ability to encode to my hearts content but what I really want to know is,
has anyone here got any idea on how I could achieve this?
Is it a pipe dream?

To stop pre-rendered cutscenes or to null them... I can imagine it MAY cause some mayhem, let alone be possible.

Discuss :twisted:

Re: Anniversary clips instead of pre-rendered cutscenes

PostPosted: Thu Nov 23, 2017 2:22 pm
by XZodia
AFAIK there is no way to launch a .bik from a map file, so short of some xbe related hackery, I don't think this is possible.

Re: Anniversary clips instead of pre-rendered cutscenes

PostPosted: Fri Nov 24, 2017 12:08 am
by Skrillaka
AFAIK there is no way to launch a .bik from a map file, so short of some xbe related hackery, I don't think this is possible.


Elaborate more on the XBE hackery. I'm willing to try it all

Re: Anniversary clips instead of pre-rendered cutscenes

PostPosted: Fri Nov 24, 2017 1:42 pm
by XZodia
Its beyond my abilities, you'd need to reverse engineer the xbe to find a method to launch the bik file, then find a way to link that method to beginning of a cutscene.