Modeling and Rendering Thread
- DoorM4n
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Re: Official Halo 2 Modeling and Rendering Thread
Hey Ogrish, are you using Onyx for collision for those massive boulders? How are you managing that?
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Official Halo 2 Modeling and Rendering Thread
That map was more art and eye candy, i make alot of maps like this, it helps when im stressed and need to invest in some unreality
Now that i stopped drinking i cant use that to null my sences, so i rip stuff from maps, add some models and place it under a tasty sky.
I always take pics, so i can see the map from different points of view, sometimes i share those pics, sometimes i give everything collision, and run around the map just to find i hate how it plays, and i would have to move many collision boxs and edit models and blah blah blah oooops delete!
Sorry about the short story long.
Those boulders started out with 1-2 boxs of collision, then i had like 4-6 each, but it was sloppy and sniping wasnt fun at all.
So i knew i would have to start over, and be more precise and i knew then it wasnt going to happen.
![Cool 8-)](./images/smilies/icon_cool.gif)
Now that i stopped drinking i cant use that to null my sences, so i rip stuff from maps, add some models and place it under a tasty sky.
I always take pics, so i can see the map from different points of view, sometimes i share those pics, sometimes i give everything collision, and run around the map just to find i hate how it plays, and i would have to move many collision boxs and edit models and blah blah blah oooops delete!
Sorry about the short story long.
Those boulders started out with 1-2 boxs of collision, then i had like 4-6 each, but it was sloppy and sniping wasnt fun at all.
So i knew i would have to start over, and be more precise and i knew then it wasnt going to happen.
- DoorM4n
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- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
Looks nice man!
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Looking great Doorman, gotta pmi that ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
- DoorM4n
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Re: Official Halo 2 Modeling and Rendering Thread
Both models look awesome. Keep em coming.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- DoorM4n
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- DoorM4n
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Re: Official Halo 2 Modeling and Rendering Thread
Meh, just more junk I'm going to put together
![Image](http://img98.imageshack.us/img98/5091/prespikeball.jpg)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Image](http://img98.imageshack.us/img98/5091/prespikeball.jpg)
- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
I'm lost on that one.
- fuzzman
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Re: Official Halo 2 Modeling and Rendering Thread
Pretty sure it's a mace. Cool models by the way
- DoorM4n
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Re: Official Halo 2 Modeling and Rendering Thread
It may be a sea mine, haha
-
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Re: Official Halo 2 Modeling and Rendering Thread
![Image](http://img52.imageshack.us/img52/5981/conceptz.png)
First try at some concept art.
- neodos
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- NotZachary82
- Posts: 1846
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Re: Official Halo 2 Modeling and Rendering Thread
That first one is the most original. The second one looks too close to the Commando helmet, and the last one looks like a mix between the default Mark V helmet and Kat's helmet. Awesome job nonetheless. I may give this a shot as well.
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Thanks for the input! yeah they were too similar, I tried many designs and chose this one I am finishing:
![Image](http://img705.imageshack.us/img705/7639/wipii.jpg)
![Image](http://img705.imageshack.us/img705/7639/wipii.jpg)
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
Looks awesome. Definitely could be a pilot's helmet of sorts. It'd be cool if you made the page on this week's update.
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Thanks =) yeah perhaps a little like the pilot, wasn't my intention though.
Here's the final result
http://img51.imageshack.us/img51/3097/wip2gb.jpg
Here's the final result
http://img51.imageshack.us/img51/3097/wip2gb.jpg
- XZodia
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Re: Official Halo 2 Modeling and Rendering Thread
Realtime Reflections ![:laff: =D](./images/smilies/IndiffLaff.gif)
![Image](http://www.remnantmods.com/files/xzodia/realtimeReflections.PNG)
Edit: Finalised Water![:laff: =D](./images/smilies/IndiffLaff.gif)
![Image](http://www.remnantmods.com/files/xzodia/finalWater.PNG)
![:laff: =D](./images/smilies/IndiffLaff.gif)
Edit: Finalised Water
![:laff: =D](./images/smilies/IndiffLaff.gif)
- JacksonCougar
- Huurcat
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- DoorM4n
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Re: Official Halo 2 Modeling and Rendering Thread
XZodia, can you explain what I'm looking at?> is that Halo or a render on a modeling program
- XZodia
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Re: Official Halo 2 Modeling and Rendering Thread
That is a program written in C++ with OpenGL by me.
- DoorM4n
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Re: Official Halo 2 Modeling and Rendering Thread
AWESOME!XZodia wrote:That is a program written in C++ with OpenGL by me.
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
Kudos to Neodos for making the b.net update. Definitely some creative submissions this week.
- kronosslayer
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Re: Official Halo 2 Modeling and Rendering Thread
Nice work Neodos, I saw the bad-ass helmet on Bnet!!!
![Image](http://i899.photobucket.com/albums/ac198/kronosslayer/MODFinalcopy.png)