Moonfish Progress Reports

Discuss your Halo 2 mod project here.

Re: Moonfish Progress Reports

Postby JacksonCougar » Wed Mar 23, 2016 3:30 pm

Thanks guys! I am coming to realize that a tonne of the resources out there for opengl are pretty bad in a couple of ways: either they are way too low level and teach you bad practices, or they are too high level and hand-wavy about the things you need to actually do.

Anyways; as I learn new things I keep adding to moonfxsh as I can :]
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Re: Moonfish Progress Reports

Postby Click16 » Wed Mar 23, 2016 5:28 pm

JacksonCougar wrote:I am coming to realize that a tonne of the resources out there for opengl are pretty bad in a couple of ways: either they are way too low level and teach you bad practices, or they are too high level and hand-wavy about the things you need to actually do.


I wonder how it would compare trying to use DirectX
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Re: Moonfish Progress Reports

Postby DoorM4n » Sat Mar 26, 2016 4:43 pm

Good gawd, this looks awesome!!! I lawled at XZodias comment that you are signing the maps with Entity. :lol:
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Re: Moonfish Progress Reports

Postby JacksonCougar » Sat Mar 26, 2016 6:10 pm

I even have a resign function... I just am lazy.
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Re: Moonfish Progress Reports

Postby xXF3RcHoXx » Thu Feb 23, 2017 9:54 pm

I have dreams of this being completed :D
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