2	void	if		bool
2	void	if		bool	unknown
2	void	if		bool	void
2	void	if		bool	void	void
2	bool	if		bool
2	bool	if		bool	bool
2	bool	if		bool	bool	bool
2	real	if		bool	real	real
2	short	if		bool	short	short
4	void	set		bool	bool
4	void	set		real	real
4	void	set		short	real
4	void	set		short	short
4	void	set		int	int
4	void	set		script_vehicle	script_vehicle
4	void	set		script_object	script_object
4	void	set		script_unit	script_unit
4	bool	set		bool	bool
4	script_object	set		script_object	script_object
5	bool	and		bool	bool
5	bool	and		bool	bool	bool
5	bool	and		bool	bool	bool	bool
5	bool	and		bool	bool	bool	bool	bool
5	bool	and		bool	bool	bool	bool	bool	bool
5	bool	and		bool	bool	bool	bool	bool	bool	bool
6	bool	or		bool	bool
6	bool	or		bool	bool	bool
6	bool	or		bool	bool	bool	bool
6	bool	or		bool	bool	bool	bool	bool
6	bool	or		bool	bool	bool	bool	bool	bool
6	bool	or		bool	bool	bool	bool	bool	bool	bool	bool	bool
6	bool	or		bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool
6	bool	or		bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool
6	bool	or		bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool
7	real	+		real	real
7	real	+		short	real
7	real	+		real	real	real
7	real	+		real	real	real	real
7	short	+		real	real
7	short	+		short	short
7	short	+		real	real	real	real
7	int	+		real	real
8	real	-		real	real
8	short	-		real	real
8	short	-		real	short
9	real	*		real	real
9	short	*		real	real
9	short	*		real	real	real
9	int	*		real	real
9	int	*		real	real	real
10	real	/		real	real
10	short	/		real	real
10	int	/		real	real
11	short	min		real	real
12	short	max		real	real
13	bool	=		bool	bool
13	bool	=		bool	real
13	bool	=		real	real
13	bool	=		short	short
13	bool	=		difficulty	difficulty
15	bool	>		real
15	bool	>		real	real
15	bool	>		short	short
16	bool	<		real	real
16	bool	<		real	short
16	bool	<		short	short
17	bool	>=		real	real
17	bool	>=		real	short
17	bool	>=		short	short
18	bool	<=		real	real
18	bool	<=		short	short
19	void	sleep		short
19	void	sleep		short	void
20	void	sleep_forever	
20	void	sleep_forever		script
21	void	sleep_until		bool
21	void	sleep_until		bool	short
21	void	sleep_until		bool	short	short
21	void	sleep_until		bool	short	int
22	void	wake		script
24	script_object	unit		script_object
24	object_list	unit		script_object
24	script_unit	unit		script_object
24	script_unit	unit		object_list
25	bool	not		bool
26	short	pin		real	real	real
27	void	print		string
27	void	print		string	void
28	object_list	players	
29	void	kill_volume_enable		trigger_volume
30	void	kill_volume_disable		trigger_volume
31	void	volume_teleport_players_not_inside		trigger_volume	cutscene_flag
32	bool	volume_test_object		trigger_volume	object_list
32	bool	volume_test_object		trigger_volume	script_vehicle
32	bool	volume_test_object		trigger_volume	script_object
33	bool	volume_test_objects		trigger_volume	object_list
34	bool	volume_test_objects_all		trigger_volume	object_list
35	object_list	volume_return_objects		trigger_volume
36	object_list	volume_return_objects_by_type		trigger_volume	int
37	script_object	list_get		object_list	short
38	short	list_count		object_list
39	short	list_count_not_dead		object_list
40	void	effect_new		effe	cutscene_flag
41	void	effect_new_on_object_marker		effe	script_object	stringid
42	void	damage_new		jpt!	cutscene_flag
43	void	damage_object		jpt!	script_object
45	void	damage_players		jpt!
46	void	object_create		script_object_instance
47	void	object_create_clone		script_object_instance
48	void	object_create_anew		script_object_instance
48	void	object_create_anew		script_object_instance	void
49	void	object_create_containing		string
51	void	object_create_anew_containing		string
52	void	object_destroy		script_object
52	void	object_destroy		script_object	void
53	void	object_destroy_containing		string
55	void	object_destroy_type_mask		int
57	void	object_hide		script_object
57	void	object_hide		script_object	bool
60	void	object_set_function_variable		script_object	stringid	real	real
61	void	object_clear_function_variable		script_object	stringid
62	void	object_clear_all_function_variables		script_object
63	void	object_dynamic_simulation_disable		script_object	bool
64	void	object_set_phantom_power		script_object	bool
69	real	object_get_health		object_list
69	real	object_get_health		script_vehicle
69	real	object_get_health		script_object
70	real	object_get_shield		script_object
73	script_object	object_get_parent		script_object
74	void	objects_attach		script_object	stringid	script_object
74	void	objects_attach		script_object	stringid	script_object	stringid
75	script_object	object_at_marker		script_object	stringid
76	void	objects_detach		script_object	script_object
77	void	object_set_scale		script_object	real
77	void	object_set_scale		script_object	real	short
78	void	object_set_velocity		script_object	real
78	void	object_set_velocity		script_object	real	real	real
79	void	object_set_velocity		script_object	real	real	real
80	void	object_set_deleted_when_deactivated		script_object
83	short	object_model_targets_destroyed		script_object	stringid
84	void	object_damage_damage_section		script_object	stringid	real
85	void	object_cannot_die		script_object	bool
87	void	garbage_collect_now	
88	void	garbage_collect_unsafe	
90	void	object_cannot_take_damage		object_list
91	void	object_can_take_damage		object_list
92	void	object_cinematic_lod		script_object	bool
94	void	object_cinematic_visibility		script_object	bool
95	void	object_uses_cinematic_lighting	
95	void	object_uses_cinematic_lighting		bool
95	void	object_uses_cinematic_lighting		script_object	bool
95	void	object_uses_cinematic_lighting		bool	void	script_object
95	void	object_uses_cinematic_lighting		script_object	bool	void
95	void	object_uses_cinematic_lighting		bool	void	bool	void	real	void	real
96	void	cinematic_lighting_set_primary_light	
96	void	cinematic_lighting_set_primary_light		real	real
96	void	cinematic_lighting_set_primary_light		real	real	real	real	real
97	void	cinematic_lighting_set_secondary_light	
97	void	cinematic_lighting_set_secondary_light		real	real
97	void	cinematic_lighting_set_secondary_light		real	real	real	real	real
98	void	cinematic_lighting_set_ambient_light	
98	void	cinematic_lighting_set_ambient_light		real
98	void	cinematic_lighting_set_ambient_light		real	real	real
99	void	objects_predict		object_list
100	void	objects_predict_high		object_list
102	void	object_type_predict_high		ident
104	void	object_type_predict		ident
105	void	object_teleport		script_object
105	void	object_teleport		script_object	cutscene_flag
107	void	object_set_shield		script_object
107	void	object_set_shield		script_object	real
109	void	object_set_shield_stun_infinite		script_object
110	void	object_set_permutation		script_object	stringid	stringid
111	void	object_set_region_state		script_object	stringid	unknown
112	bool	objects_can_see_object		object_list	script_object
112	bool	objects_can_see_object		object_list	script_object	real
113	bool	objects_can_see_flag		object_list	cutscene_flag	real
114	real	objects_distance_to_object		object_list	script_object
114	real	objects_distance_to_object		object_list	object_list
115	real	objects_distance_to_flag		object_list	cutscene_flag
124	bool	random_range		short	short
124	real	random_range		short	short
124	short	random_range		short	short
124	int	random_range		short	short
125	real	real_random_range		real	real
127	void	physics_set_gravity		real
128	void	physics_set_velocity_frame		real	real	real
129	void	physics_disable_character_ground_adhesion_forces		real
144	void	texture_camera_set_object_marker		script_object	stringid	real
145	void	texture_camera_off	
146	void	render_lights_enable_cinematic_shadow		bool	script_object	stringid	real
185	void	scenery_animation_start_loop		script_scenery	jmad	stringid
186	void	scenery_animation_start_relative		script_scenery	jmad	stringid	script_object
190	short	scenery_get_animation_time		script_scenery
193	void	unit_set_active_camo		script_unit	bool	real
196	void	unit_kill		script_unit
197	void	unit_kill_silent		script_unit
198	bool	unit_is_emitting		script_unit
199	short	unit_get_custom_animation_time		script_unit
200	void	unit_stop_custom_animation		script_unit
201	void	custom_animation		script_unit	jmad	stringid	bool
202	void	custom_animation_loop		script_unit	jmad	stringid	bool
202	void	custom_animation_loop		script_unit	jmad	stringid	bool	void
203	void	custom_animation_relative		script_unit	jmad	stringid	bool	script_object
204	void	custom_animation_relative_loop		script_unit	jmad	stringid	bool	script_object
213	void	unit_set_enterable_by_player		script_unit	bool
215	void	unit_only_takes_damage_from_players_team		script_unit	bool
220	void	unit_set_emotional_state		script_unit	stringid	real	short
222	bool	unit_in_vehicle		script_unit
223	bool	vehicle_test_seat_list		script_vehicle	stringid	object_list
224	bool	vehicle_test_seat		script_vehicle	stringid	script_unit
227	void	unit_exit_vehicle		script_unit	short
228	void	unit_set_maximum_vitality		script_unit	real
228	void	unit_set_maximum_vitality		script_unit	real	real
229	void	units_set_maximum_vitality		object_list	real	real
230	void	unit_set_current_vitality		script_unit	real
230	void	unit_set_current_vitality		script_unit	real	real
231	void	units_set_current_vitality		object_list	real	real
232	void	vehicle_load_magic		script_object	vehicle_seat	object_list
233	void	vehicle_unload		script_object	vehicle_seat
237	script_object	vehicle_driver		script_vehicle
237	script_object	vehicle_driver		script_unit
239	real	unit_get_health		script_unit
239	real	unit_get_health		script_vehicle
240	real	unit_get_shield		script_unit
240	real	unit_get_shield		object_list
242	bool	unit_has_weapon		script_unit	ident
247	void	unit_doesnt_drop_items		object_list
248	void	unit_impervious		object_list	bool
250	void	unit_add_equipment		script_unit	starting_profile	bool	bool
251	void	weapon_hold_trigger		script_weapon	int	bool
252	void	weapon_enable_warthog_chaingun_light		bool
253	void	device_set_never_appears_locked		script_device	bool
254	void	device_set_power		script_device	real
256	void	device_set_position		script_device	real
257	real	device_get_position		script_device
258	void	device_set_position_immediate		script_device	real
259	real	device_group_get		device_group
260	void	device_group_set		script_device	device_group	real
261	void	device_group_set_immediate		device_group	real
262	void	device_one_sided_set		script_device	bool
263	void	device_operates_automatically_set		script_device	bool
264	void	device_closes_automatically_set		script_device	bool
265	void	device_group_change_only_once_more_set		device_group	bool
266	void	device_set_position_track		script_device	stringid	real
267	void	device_set_overlay_track		script_device	stringid
268	void	device_animate_position		script_device	real	real	real	real	bool
269	void	device_animate_overlay		script_device	real	real	real	real
275	void	cheat_active_camouflage_by_player		short	bool
277	void	drop		string
281	void	ai_dialogue_enable		bool
284	script_object	ai_get_object		ai
284	object_list	ai_get_object		ai
285	script_unit	ai_get_unit		ai
285	object_list	ai_get_unit		ai
287	void	ai_attach_units		object_list	ai
290	void	ai_place		ai
290	void	ai_place		ai	short
291	void	ai_place		ai	short
292	void	ai_place_in_vehicle		ai	ai
293	void	ai_cannot_die		ai	bool
294	bool	ai_vitality_pinned		ai
295	void	ai_kill		ai
296	void	ai_kill_silent		ai
297	void	ai_erase		ai
298	void	ai_erase_all	
299	void	ai_disposable		ai	bool
302	void	ai_set_deaf		ai	bool
303	void	ai_set_blind		ai	bool
304	void	ai_magically_see		ai	ai
305	void	ai_magically_see_object		ai	script_object
305	void	ai_magically_see_object		ai	object_list
306	void	ai_set_active_camo		ai	bool
307	void	ai_suppress_combat		ai	bool
308	void	ai_migrate		ai	ai
309	void	ai_allegiance		ai_team	ai_team
311	void	ai_braindead		ai	bool
313	void	ai_disregard		object_list	bool
314	void	ai_prefer_target		object_list	bool
315	void	ai_teleport_to_starting_location_if_outside_bsp		ai
316	void	ai_renew		ai
321	void	ai_berserk		ai	bool
325	short	ai_fighting_count		ai
326	real	ai_living_count		ai
326	short	ai_living_count		ai
328	real	ai_strength		ai
329	short	ai_swarm_count		ai
330	real	ai_nonswarm_count		ai
330	short	ai_nonswarm_count		ai
331	object_list	ai_actors		ai
333	void	ai_set_orders		ai	ai_orders
334	real	ai_spawn_count		ai
334	short	ai_spawn_count		ai
335	ai	object_get_ai		script_object
336	bool	ai_trigger_test		string	ai
339	script_object	ai_vehicle_get		ai
339	script_unit	ai_vehicle_get		ai
339	script_vehicle	ai_vehicle_get		ai
339	object_list	ai_vehicle_get		ai
340	script_object	ai_vehicle_get_from_starting_location		ai
340	script_vehicle	ai_vehicle_get_from_starting_location		ai
340	object_list	ai_vehicle_get_from_starting_location		ai
340	script_unit	ai_vehicle_get_from_starting_location		ai
341	void	ai_vehicle_reserve_seat		script_vehicle	stringid	bool
342	void	ai_vehicle_reserve		script_vehicle	bool
343	void	ai_vehicle_enter		ai	script_unit
343	void	ai_vehicle_enter		ai	script_unit	vehicle_seat
343	void	ai_vehicle_enter		ai	script_vehicle	vehicle_seat
344	void	ai_vehicle_enter		ai	script_unit
345	void	ai_vehicle_enter_immediate		ai	script_unit	vehicle_seat
347	void	ai_enter_squad_vehicles		ai
349	void	ai_vehicle_exit		ai
352	short	ai_combat_status		ai
353	void	flock_start		stringid
354	void	flock_stop		stringid
359	void	ai_play_line		ai	stringid
359	real	ai_play_line		ai	stringid
359	short	ai_play_line		ai	stringid
360	void	ai_play_line_at_player		ai	stringid
360	real	ai_play_line_at_player		ai	stringid
360	short	ai_play_line_at_player		ai	stringid
361	void	ai_play_line_on_object		script_object	stringid
361	real	ai_play_line_on_object		script_object	stringid
361	short	ai_play_line_on_object		script_object	stringid
362	void	ai_scene		stringid	command_script	ai
362	bool	ai_scene		stringid	command_script	ai
363	bool	ai_scene		stringid	command_script	ai	ai
365	void	cs_run_command_script		ai	command_script
366	void	cs_queue_command_script		ai	command_script
367	void	cs_stack_command_script		ai	command_script
370	bool	cs_command_script_running		ai	command_script
371	bool	cs_command_script_queued		ai	command_script
373	void	cs_switch		stringid
378	void	cs_fly_to		location
378	void	cs_fly_to		location	real
379	void	cs_fly_to		location	real
380	void	cs_fly_to_and_face		location	location
380	void	cs_fly_to_and_face		location	location	real
381	void	cs_fly_to_and_face		location	location	real
382	void	cs_fly_by		location
382	void	cs_fly_by		location	real
383	void	cs_fly_by		location	real
384	void	cs_go_to		location
384	void	cs_go_to		location	real
385	void	cs_go_to		location	real
386	void	cs_go_by		location	location
388	void	cs_go_to_and_face		location	location
389	void	cs_start_to		location
390	void	cs_go_to_nearest		location
391	bool	cs_moving	
392	void	cs_look		bool	location
393	void	cs_look_player		bool
394	void	cs_look_object		bool	script_object
395	void	cs_aim		bool	location
396	void	cs_aim_player		bool
397	void	cs_aim_object		bool	script_object
398	void	cs_face		bool	location
399	void	cs_face_player		bool
400	void	cs_face_object		bool	script_object
401	void	cs_move_in_direction		real	real	real
402	void	cs_pause		real
403	void	cs_shoot		bool
403	void	cs_shoot		bool	script_object
404	void	cs_shoot		bool	script_object
405	void	cs_shoot_point		bool	location
406	void	cs_vehicle_speed		real
407	void	cs_grenade		location	short
408	void	cs_jump		real	real
409	void	cs_jump_to_point		real	real
415	void	cs_custom_animation		jmad	stringid	real	bool
416	void	cs_stop_custom_animation	
417	void	cs_play_line		stringid
419	void	cs_teleport		location	location
421	void	cs_movement_mode		short
422	void	cs_crouch		bool
425	void	cs_go_to_vehicle		script_vehicle
426	void	cs_set_behavior		ai_behavior
428	void	cs_deploy_turret		location
429	void	cs_approach		script_object	real	real	real
430	void	cs_start_approach		script_object	real	real	real
431	void	cs_approach_player		real	real	real
432	void	cs_start_approach_player		real	real	real
433	void	cs_approach_stop	
434	void	cs_ignore_obstacles		bool
435	void	cs_turn_sharpness		bool	real
437	void	cs_vehicle_boost		bool
438	void	cs_abort_on_alert		bool
439	void	cs_abort_on_damage		bool
440	void	cs_abort_on_combat_status		short
441	void	cs_enable_targeting		bool
442	void	cs_enable_looking		bool
443	void	cs_enable_moving		bool
444	void	cs_enable_dialogue		bool
445	void	cs_suppress_dialogue_global		bool
447	void	cs_force_combat_status		short
448	void	cs_enable_pathfinding_failsafe		bool
449	void	camera_control		bool
450	void	camera_set		cutscene_camera	short
453	void	camera_set_animation_relative		jmad	stringid	script_unit	cutscene_flag
454	void	camera_predict_resources_at_frame		jmad	stringid	script_unit	cutscene_flag	int
455	void	camera_predict_resources_at_point		cutscene_camera
459	real	camera_time	
459	short	camera_time	
460	void	camera_set_field_of_view		real	short
468	difficulty	game_difficulty_get	
469	difficulty	game_difficulty_get_real	
470	void	pvs_set_object		script_object
472	void	pvs_clear	
474	void	player_enable_input		bool
475	void	player_disable_movement		bool
476	bool	player_flashlight_on	
478	void	player_camera_control		bool
479	unknown	player_action_test_reset	
479	void	player_action_test_reset	
481	bool	player_action_test_primary_trigger	
482	bool	player_action_test_grenade_trigger	
483	bool	player_action_test_vision_trigger	
487	bool	player_action_test_melee	
489	bool	player_action_test_accept	
490	bool	player_action_test_cancel	
499	bool	player0_looking_up	
500	bool	player0_looking_down	
501	void	player_action_test_look_up_begin	
502	void	player_action_test_look_down_begin	
503	void	player_action_test_look_pitch_end	
504	bool	player_action_test_lookstick_forward	
505	bool	player_action_test_lookstick_backward	
507	void	map_reset	
508	void	switch_bsp		short
509	void	switch_bsp_by_name		sbsp
510	short	structure_bsp_index	
531	void	texture_cache_flush	
532	void	geometry_cache_flush	
552	void	fade_in		real	real	real	short
553	void	fade_out		real	real	real	short
554	void	cinematic_start	
555	void	cinematic_stop	
556	void	cinematic_skip_start_internal	
557	void	cinematic_skip_stop_internal	
558	void	cinematic_show_letterbox		bool
559	void	cinematic_show_letterbox_immediate		bool
560	void	cinematic_set_title		cutscene_title
563	void	cinematic_subtitle		stringid	real
566	void	game_won	
568	void	game_revert	
569	bool	game_is_cooperative	
570	bool	game_is_playtest	
571	void	game_can_use_flashlights		bool
585	bool	game_safe_to_save	
588	void	game_save	
589	void	game_save_cancel	
590	void	game_save_no_timeout	
591	void	game_save_immediate	
592	bool	game_saving	
593	bool	game_reverted	
595	void	sound_impulse_predict		sound
596	void	sound_impulse_trigger		sound	script_object	real	int
597	void	sound_impulse_start		sound	script_object	real
599	void	sound_impulse_start_effect		sound	script_object	real	stringid
602	real	sound_impulse_language_time		sound
602	short	sound_impulse_language_time		sound
603	void	sound_impulse_stop		sound
606	void	sound_looping_start		lsnd	script_vehicle	real
606	void	sound_looping_start		lsnd	script_object	real
607	void	sound_looping_stop		lsnd
610	void	sound_looping_set_alternate		lsnd	bool
615	void	sound_class_set_gain		string	real	short
623	void	biped_ragdoll		script_unit
624	void	hud_cinematic_fade		real	real
630	void	hud_show_training_text		bool
631	void	hud_set_training_text		stringid
632	void	hud_enable_training		bool
633	void	player_training_activate_flashlight	
635	void	player_training_activate_stealth	
638	void	activate_team_nav_point_flag		navpoint	ai_team	cutscene_flag	real
639	void	activate_team_nav_point_object		navpoint	ai_team	script_vehicle	real
639	void	activate_team_nav_point_object		navpoint	ai_team	script_object	real
642	void	deactivate_team_nav_point_flag		ai_team	cutscene_flag
643	void	deactivate_team_nav_point_object		ai_team	script_vehicle
643	void	deactivate_team_nav_point_object		ai_team	script_object
652	void	player_effect_set_max_rotation		real	real	real
653	void	player_effect_set_max_rumble		real	real
654	void	player_effect_start		real	real
655	void	player_effect_stop		real
673	void	time_code_show		bool
674	void	time_code_start		bool
675	void	time_code_reset	
705	void	cinematic_screen_effect_start		bool
706	void	cinematic_screen_effect_set_depth_of_field		real	real	real	real	real	real	real
707	void	cinematic_screen_effect_set_crossfade		real
709	void	cinematic_screen_effect_stop	
711	void	cinematic_set_far_clip_distance		real
726	void	controller_set_look_invert		bool
727	bool	controller_get_look_invert	
750	void	objectives_clear	
751	void	objectives_show_up_to		int
752	void	objectives_finish_up_to		int
779	void	play_credits	
780	short	bink_time	
784	void	data_mine_set_mission_segment		string
847	void	interpolator_start		stringid	real	real
869	void	weather_start		real
870	void	weather_stop		real
871	void	weather_change_intensity		real	real
873	void	cinematic_clone_players_weapon		script_object	stringid	stringid
876	void	ice_cream_flavor_stock		int
877	bool	ice_cream_flavor_available		int
878	void	set_global_sound_environment		real	real	real	real	int	real
880	void	game_save_cinematic_skip	
881	void	cinematic_outro_start	
882	void	cinematic_enable_ambience_details		bool
884	void	predict_model_section		mode	int
885	void	predict_structure_section		sbsp	int	bool
889	void	rasterizer_bloom_override	
889	void	rasterizer_bloom_override		bool
892	void	rasterizer_bloom_override_threshold	
892	void	rasterizer_bloom_override_threshold		real
893	void	rasterizer_bloom_override_brightness	
893	void	rasterizer_bloom_override_brightness		real
901	void	cache_block_for_one_frame	
902	void	sound_suppress_ambience_update_on_revert	
906	void	cinematic_lightmap_shadow_disable	
907	void	cinematic_lightmap_shadow_enable	

