<plugin class="scnr" author="XZodia" version="0.95" headersize="992">
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                  <option name="Initially Off" value="1" />
                  <option name="Can Change Only Once" value="2" />
                  <option name="Position Reversed" value="3" />
                  <option name="Not Usable From Any Side" value="4" />
            </bitmask32>
            <bitmask16 name="Flags" offset="62" visible="True">
                  <option name="Does Not Operate Automatically" value="0" />
                  <option name="One-Sided" value="1" />
                  <option name="Never Appears Locked" value="2" />
                  <option name="Opened By Melee Attack" value="3" />
                  <option name="One-Sided For Player" value="4" />
                  <option name="Does Not Close Automatically" value="5" />
            </bitmask16>
            <struct name="Pathfinding References" offset="64" visible="True" size="4" label="">
                  <short name="BSP Index" offset="0" />
                  <short name="Pathfinding Object Index" offset="2" />
            </struct>
      </struct>
      <struct name="Machine Palette" offset="176" visible="True" size="40" label="Machine">
            <tag name="Machine" offset="0" visible="True" />
            <id name="Machine" offset="4" visible="True" />
            <unused offset="8" size="32" />
      </struct>
      <struct name="Control Placement" offset="184" visible="True" size="68" label="Type">
            <short name="Type" offset="0" reflexiveoffset="192" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
            <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
            <bitmask32 name="Placement Flags" offset="4" visible="True">
                  <option name="Not Automatically" value="0" />
                  <option name="Not On Easy" value="1" />
                  <option name="Not On Normal" value="2" />
                  <option name="Not On Hard" value="3" />
                  <option name="Lock Type To Env Object" value="4" />
                  <option name="Lock Transform To Env Object" value="5" />
                  <option name="Never Placed" value="6" />
                  <option name="Lock Name to Env Object" value="7" />
                  <option name="Create At Rest" value="8" />
            </bitmask32>
            <float name="Position X" offset="8" visible="True" />
            <float name="Position Y" offset="12" visible="True" />
            <float name="Position Z" offset="16" visible="True" />
            <float name="Rotation Yaw" offset="20" visible="True" />
            <float name="Rotation Pitch" offset="24" visible="True" />
            <float name="Rotation Roll" offset="28" visible="True" />
            <float name="Scale" offset="32" visible="True" />
            <unused size="2" offset="36" />
            <short name="Manual BSP Flags" offset="38" visible="True" />
            <int name="Unique ID" offset="40" visible="True" />
            <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
            <enum16 name="Type" offset="46" visible="True">
            </enum16>
            <enum16 name="Source" offset="48" visible="True">
            </enum16>
            <enum16 name="BSP Policy" offset="50" visible="True">
                  <option name="Default" value="0" />
                  <option name="Always Places" value="1" />
                  <option name="Manual BSP Placement" value="2" />
            </enum16>
            <short name="Editor Folder" offset="52" visible="True" />
            <short name="Power Group Chunk #" offset="54" reflexiveoffset="160" reflexivesize="40" itemoffset="0" itemtype="string32" layer="root" visible="True" />
            <short name="Position Group Chunk #" offset="56" visible="True" />
            <bitmask32 name="Flags" offset="58" visible="True">
                  <option name="Initially Open" value="0" />
                  <option name="Initially Off" value="1" />
                  <option name="Can Change Only Once" value="2" />
                  <option name="Position Reversed" value="3" />
                  <option name="Not Usable From Any Side" value="4" />
            </bitmask32>
            <bitmask32 name="Flags" offset="62" visible="True">
                  <option name="Usable From Both Sides" value="0" />
            </bitmask32>
            <unused size="2" offset="66" />
      </struct>
      <struct name="Control Palette" offset="192" visible="True" size="40" label="Control">
            <tag name="Control" offset="0" visible="True" />
            <id name="Control" offset="4" visible="True" />
            <unused offset="8" size="32" />
      </struct>
      <struct name="Light Fixtures Placement" offset="200" visible="True" size="80" label="Type">
            <short name="Type" offset="0" reflexiveoffset="208" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
            <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
            <bitmask32 name="Placement Flags" offset="4" visible="True">
                  <option name="Not Automatically" value="0" />
                  <option name="Not On Easy" value="1" />
                  <option name="Not On Normal" value="2" />
                  <option name="Not On Hard" value="3" />
                  <option name="Lock Type To Env Object" value="4" />
                  <option name="Lock Transform To Env Object" value="5" />
                  <option name="Never Placed" value="6" />
                  <option name="Lock Name to Env Object" value="7" />
                  <option name="Create At Rest" value="8" />
            </bitmask32>
            <float name="Position X" offset="8" visible="True" />
            <float name="Position Y" offset="12" visible="True" />
            <float name="Position Z" offset="16" visible="True" />
            <float name="Rotation Yaw" offset="20" visible="True" />
            <float name="Rotation Pitch" offset="24" visible="True" />
            <float name="Rotation Roll" offset="28" visible="True" />
            <float name="Scale" offset="32" visible="True" />
            <unused size="2" offset="36" />
            <short name="Manual BSP Flags" offset="38" visible="True" />
            <int name="Unique ID" offset="40" visible="True" />
            <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
            <enum16 name="Type" offset="46" visible="True">
            </enum16>
            <enum16 name="Source" offset="48" visible="True">
            </enum16>
            <enum16 name="BSP Policy" offset="50" visible="True">
                  <option name="Default" value="0" />
                  <option name="Always Places" value="1" />
                  <option name="Manual BSP Placement" value="2" />
            </enum16>
            <short name="Editor Folder" offset="52" visible="True" />
            <short name="Power Group Chunk #" offset="54" reflexiveoffset="160" reflexivesize="40" itemoffset="0" itemtype="string32" layer="root" visible="True" />
            <short name="Position Group Chunk #" offset="56" visible="True" />
            <bitmask32 name="Flags" offset="58" visible="True">
                  <option name="Initially Open" value="0" />
                  <option name="Initially Off" value="1" />
                  <option name="Can Change Only Once" value="2" />
                  <option name="Position Reversed" value="3" />
                  <option name="Not Usable From Any Side" value="4" />
            </bitmask32>
            <short name="Color R" offset="62" visible="True" />
            <short name="Color G" offset="64" visible="True" />
            <short name="Color B" offset="66" visible="True" />
            <float name="Intensity" offset="68" visible="True" />
            <float name="Falloff Angle (Degrees)" offset="72" visible="True" />
            <float name="Cutoff Angle (Degrees)" offset="76" visible="True" />
      </struct>
      <struct name="Light Fixtures Palette" offset="208" visible="True" size="40" label="Light Fixture">
            <tag name="Light Fixture" offset="0" visible="True" />
            <id name="Light Fixture" offset="4" visible="True" />
            <unused offset="8" size="32" />
      </struct>
      <struct name="Sound Scenery Placement" offset="216" visible="True" size="80" label="Type">
            <short name="Type" offset="0" reflexiveoffset="224" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
            <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
            <bitmask32 name="Placement Flags" offset="4" visible="True">
                  <option name="Not Automatically" value="0" />
                  <option name="Not On Easy" value="1" />
                  <option name="Not On Normal" value="2" />
                  <option name="Not On Hard" value="3" />
                  <option name="Lock Type To Env Object" value="4" />
                  <option name="Lock Transform To Env Object" value="5" />
                  <option name="Never Placed" value="6" />
                  <option name="Lock Name to Env Object" value="7" />
                  <option name="Create At Rest" value="8" />
            </bitmask32>
            <float name="Position X" offset="8" visible="True" />
            <float name="Position Y" offset="12" visible="True" />
            <float name="Position Z" offset="16" visible="True" />
            <float name="Rotation Yaw" offset="20" visible="True" />
            <float name="Rotation Pitch" offset="24" visible="True" />
            <float name="Rotation Roll" offset="28" visible="True" />
            <float name="Scale" offset="32" visible="True" />
            <unused size="2" offset="36" />
            <short name="Manual BSP Flags" offset="38" visible="True" />
            <int name="Unique ID" offset="40" visible="True" />
            <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
            <enum16 name="Type" offset="46" visible="True">
            </enum16>
            <enum16 name="Source" offset="48" visible="True">
            </enum16>
            <enum16 name="BSP Policy" offset="50" visible="True">
                  <option name="Default" value="0" />
                  <option name="Always Places" value="1" />
                  <option name="Manual BSP Placement" value="2" />
            </enum16>
            <short name="Editor Folder" offset="52" visible="True" />
            <enum16 name="Volume Type" offset="54" visible="True">
                  <option name="Sphere" value="0" />
                  <option name="Vertical Cylinder" value="1" />
            </enum16>
            <float name="Height" offset="56" visible="True" />
            <float name="Override Distance Bounds Lower" offset="60" visible="True" />
            <float name="Override Distance Bounds Upper" offset="64" visible="True" />
            <float name="Override Cone Angle Bounds Lower" offset="68" visible="True" />
            <float name="Override Cone Angle Bounds Upper" offset="72" visible="True" />
            <float name="Override Outer Cone Gain" offset="76" visible="True" />
      </struct>
      <struct name="Sound Scenery Palette" offset="224" visible="True" size="40" label="Sound Scenery">
            <tag name="Sound Scenery" offset="0" visible="True" />
            <id name="Sound Scenery" offset="4" visible="True" />
            <unused offset="8" size="32" />
      </struct>
      <struct name="Light Volumes Placement" offset="232" visible="True" size="108" label="Type">
            <short name="Type" offset="0" reflexiveoffset="240" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
            <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
            <bitmask32 name="Placement Flags" offset="4" visible="True">
                  <option name="Not Automatically" value="0" />
                  <option name="Not On Easy" value="1" />
                  <option name="Not On Normal" value="2" />
                  <option name="Not On Hard" value="3" />
                  <option name="Lock Type To Env Object" value="4" />
                  <option name="Lock Transform To Env Object" value="5" />
                  <option name="Never Placed" value="6" />
                  <option name="Lock Name to Env Object" value="7" />
                  <option name="Create At Rest" value="8" />
            </bitmask32>
            <float name="Position X" offset="8" visible="True" />
            <float name="Position Y" offset="12" visible="True" />
            <float name="Position Z" offset="16" visible="True" />
            <float name="Rotation Yaw" offset="20" visible="True" />
            <float name="Rotation Pitch" offset="24" visible="True" />
            <float name="Rotation Roll" offset="28" visible="True" />
            <float name="Scale" offset="32" visible="True" />
            <unused size="2" offset="36" />
            <short name="Manual BSP Flags" offset="38" visible="True" />
            <int name="Unique ID" offset="40" visible="True" />
            <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
            <enum16 name="Type" offset="46" visible="True">
            </enum16>
            <enum16 name="Source" offset="48" visible="True">
            </enum16>
            <enum16 name="BSP Policy" offset="50" visible="True">
                  <option name="Default" value="0" />
                  <option name="Always Places" value="1" />
                  <option name="Manual BSP Placement" value="2" />
            </enum16>
            <short name="Editor Folder" offset="52" visible="True" />
            <short name="Power Group Chunk #" offset="54" reflexiveoffset="160" reflexivesize="40" itemoffset="0" itemtype="string32" layer="root" visible="True" />
            <short name="Position Group Chunk #" offset="56" visible="True" />
            <bitmask32 name="Flags" offset="58" visible="True">
                  <option name="Initially Open" value="0" />
                  <option name="Initially Off" value="1" />
                  <option name="Can Change Only Once" value="2" />
                  <option name="Position Reversed" value="3" />
                  <option name="Not Usable From Any Side" value="4" />
            </bitmask32>
            <enum16 name="Type" offset="62" visible="True">
                  <option name="Sphere" value="0" />
                  <option name="Orthogonal" value="1" />
                  <option name="Projective" value="2" />
                  <option name="Pyramid" value="3" />
            </enum16>
            <bitmask8 name="Flags" offset="64" visible="True">
                  <option name="Custom Geometry" value="0" />
                  <option name="unused" value="0" />
                  <option name="Cinematic Only" value="0" />
            </bitmask8>
            <enum16 name="Lightmap Type" offset="65" visible="True">
                  <option name="Use Light Tag Setting" value="0" />
                  <option name="Dynamic Only" value="1" />
                  <option name="Dynamic Lightmaps" value="2" />
                  <option name="Lightmaps Only" value="3" />
            </enum16>
            <bitmask8 name="Lightmap Flags" offset="67" visible="True">
                  <option name="Unused" value="0" />
            </bitmask8>
            <float name="Lightmap Half Light Scale" offset="68" visible="True" />
            <float name="Lightmap Light Scale" offset="72" visible="True" />
            <float name="Target Point X" offset="76" visible="True" />
            <float name="Target Point Y" offset="80" visible="True" />
            <float name="Target Point Z" offset="84" visible="True" />
            <float name="Width" offset="88" visible="True" />
            <float name="Height Scale" offset="92" visible="True" />
            <float name="Field Of View" offset="96" visible="True" />
            <float name="Falloff Distance" offset="100" visible="True" />
            <float name="Cutoff Distance" offset="104" visible="True" />
      </struct>
      <struct name="Light Volumes Palette" offset="240" visible="True" size="40" label="Light Volume">
            <tag name="Light Volume" offset="0" visible="True" />
            <id name="Light Volume" offset="4" visible="True" />
            <unused offset="8" size="32" />
      </struct>
      <struct name="Player Starting Profile" offset="248" visible="True" size="68" label="Name">
            <string32 name="Name" offset="0" visible="True" />
            <float name="Starting Health Damage" offset="32" visible="True" />
            <float name="Starting Shield Damage" offset="36" visible="True" />
            <tag name="Primary Weapon" offset="40" visible="True" />
            <id name="Primary Weapon" offset="44" visible="True" />
            <short name="Rounds loaded" offset="48" visible="True" />
            <short name="Rounds Total" offset="50" visible="True" />
            <tag name="Secondary Weapon" offset="52" visible="True" />
            <id name="Secondary Weapon" offset="56" visible="True" />
            <short name="Rounds loaded" offset="60" visible="True" />
            <short name="Rounds Total" offset="62" visible="True" />
            <byte name="Starting Fragmentation Grenade Count" offset="64" visible="True" />
            <byte name="Starting Plasma Grenade Count" offset="65" visible="True" />
            <byte name="Starting Type3 Grenade Count" offset="66" visible="True" />
            <byte name="Starting Type4 Grenade Count" offset="67" visible="True" />
      </struct>
      <struct name="Player Starting Locations" offset="256" visible="True" size="52" label="Campaign Player Type">
            <float name="Position X" offset="0" visible="True" />
            <float name="Position Y" offset="4" visible="True" />
            <float name="Position Z" offset="8" visible="True" />
            <float name="Facing Degrees" offset="12" visible="True" />
            <enum16 name="Team Designator" offset="16" visible="True">
                  <option name="Red" value="0" />
                  <option name="Blue" value="1" />
                  <option name="Yellow" value="2" />
                  <option name="Green" value="3" />
                  <option name="Purple" value="4" />
                  <option name="Orange" value="5" />
                  <option name="Brown" value="6" />
                  <option name="Pink" value="7" />
                  <option name="Neutral" value="8" />
            </enum16>
            <short name="BSP Index" offset="18" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
            <enum16 name="Game Type 1" offset="20" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
            <enum16 name="Game Type 2" offset="22" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
            <enum16 name="Game Type 3" offset="24" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
            <enum16 name="Game Type 4" offset="26" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
            <enum16 name="Spawn Type 1" offset="28" visible="True">
                  <option name="Both" value="0" />
                  <option name="Initial Only" value="1" />
                  <option name="Respawn Only" value="2" />
            </enum16>
            <enum16 name="Spawn Type 2" offset="30" visible="True">
                  <option name="Both" value="0" />
                  <option name="Initial Only" value="1" />
                  <option name="Respawn Only" value="2" />
            </enum16>
            <enum16 name="Spawn Type 3" offset="32" visible="True">
                  <option name="Both" value="0" />
                  <option name="Initial Only" value="1" />
                  <option name="Respawn Only" value="2" />
            </enum16>
            <enum16 name="Spawn Type 4" offset="34" visible="True">
                  <option name="Both" value="0" />
                  <option name="Initial Only" value="1" />
                  <option name="Respawn Only" value="2" />
            </enum16>
            <unused size="8" offset="36" />
            <enum16 name="Campaign Player Type" offset="44" visible="True">
                  <option name="Type0 Masterchief" value="0" />
                  <option name="Type1 Dervish" value="1" />
                  <option name="Type2 Chief Multiplayer" value="2" />
                  <option name="Type3 Elite Multiplayer" value="3" />
            </enum16>
            <unused size="6" offset="46" />
      </struct>
      <struct name="Trigger Volumes" offset="264" visible="True" size="68" label="Name">
            <stringid name="Name" offset="0" visible="True" />
            <short name="Object Name" offset="4" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
            <unused size="2" offset="6" />
            <stringid name="Node Name" offset="8" visible="True" />
            <unused size="28" offset="12" />
            <float name="Position X" offset="40" visible="True" />
            <float name="Position Y" offset="44" visible="True" />
            <float name="Position Z" offset="48" visible="True" />
            <float name="Extents X" offset="52" visible="True" />
            <float name="Extents Y" offset="56" visible="True" />
            <float name="Extents Z" offset="60" visible="True" />
            <unused size="4" offset="64" />
      </struct>
      <unused offset="272" size="8" />
      <struct name="Netgame Flags" offset="280" visible="True" size="32" label="Type">
            <float name="Position X" offset="0" visible="True" />
            <float name="Position Y" offset="4" visible="True" />
            <float name="Position Z" offset="8" visible="True" />
            <float name="Facing Degrees" offset="12" visible="True" />
            <enum16 name="Type" offset="16" visible="True">
                  <option name="CTF Flag Spawn" value="0" />
                  <option name="CTF Flag Return" value="1" />
                  <option name="Assault Bomb Spawn" value="2" />
                  <option name="Assault Bomb Return" value="3" />
                  <option name="Oddball Spawn" value="4" />
                  <option name="unused" value="5" />
                  <option name="Race Checkpoint" value="6" />
                  <option name="Teleporter Source" value="7" />
                  <option name="Teleporter Destination" value="8" />
                  <option name="Headhunter Bin" value="9" />
                  <option name="Territories Flag" value="10" />
                  <option name="King Hill 0" value="11" />
                  <option name="King Hill 1 vertex" value="12" />
                  <option name="King Hill 2 vertex" value="13" />
                  <option name="King Hill 3 vertex" value="14" />
                  <option name="King Hill 4 vertex" value="15" />
                  <option name="King Hill 5 vertex" value="16" />
                  <option name="King Hill 6 vertex" value="17" />
                  <option name="King Hill 7 vertex" value="18" />
            </enum16>
            <enum16 name="Team Designator" offset="18" visible="True">
                  <option name="Red" value="0" />
                  <option name="Blue" value="1" />
                  <option name="Yellow" value="2" />
                  <option name="Green" value="3" />
                  <option name="Purple" value="4" />
                  <option name="Orange" value="5" />
                  <option name="Brown" value="6" />
                  <option name="Pink" value="7" />
                  <option name="Neutral" value="8" />
            </enum16>
            <short name="Identifier" offset="20" visible="True" />
            <bitmask16 name="Flags" offset="22" visible="True">
                  <option name="Multiple Flag Bomb" value="0" />
                  <option name="Single Flag Bomb" value="1" />
                  <option name="Neutral Flag Bomb" value="2" />
            </bitmask16>
            <unused offset="24" size="8" />
      </struct>
      <struct name="Netgame Equipment" offset="288" visible="True" size="144" label="Collection">
            <bitmask32 name="Flags" offset="0" visible="True">
                  <option name="Levitate" value="0" />
                  <option name="Destroy Existing On New Spawn" value="1" />
            </bitmask32>
            <enum16 name="Game Type 1" offset="4" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
            <enum16 name="Game Type 2" offset="6" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
            <enum16 name="Game Type 3" offset="8" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
            <enum16 name="Game Type 4" offset="10" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
	    <unused offset="12" size="6" />
            <short name="Team Index" offset="18" visible="True" />
            <short name="Spawn Time Seconds" offset="20" visible="True" />
            <short name="Respawn on Empty Time" offset="22" visible="True" />
            <enum16 name="Respawn Timer Starts" offset="24" visible="True">
                  <option name="On Pick Up" value="0" />
                  <option name="On Body Depletion" value="1" />
            </enum16>
            <enum32 name="Classifier" offset="26" visible="True">
                  <option name="Weapon" value="0" />
                  <option name="Primary Light Land" value="1" />
                  <option name="Secondary Light Land" value="2" />
                  <option name="Primary Heavy Land" value="3" />
                  <option name="Primary Flying" value="4" />
                  <option name="Seconary Heavy Land" value="5" />
                  <option name="Primary Turret" value="6" />
                  <option name="Secondary Turret" value="7" />
                  <option name="Grenade" value="8" />
                  <option name="Powerup" value="9" />
            </enum32>
            <unused offset="30" size="34" />
            <float name="Position X" offset="64" visible="True" />
            <float name="Position Y" offset="68" visible="True" />
            <float name="Position Z" offset="72" visible="True" />
            <float name="Orientation Yaw" offset="76" visible="True" />
            <float name="Orientation Pitch" offset="80" visible="True" />
            <float name="Orientation Roll" offset="84" visible="True" />
            <tag name="Collection" offset="88" visible="True" />
            <id name="Collection" offset="92" visible="True" />
            <unused size="48" offset="96" />
      </struct>
      <struct name="Starting Equipment" offset="296" visible="True" size="156" label="Item Collection 1">
            <bitmask32 name="Starting Grenades" offset="0" visible="True">
                  <option name="No Grenades" value="0" />
                  <option name="Plasma Grenades" value="1" />
            </bitmask32>
            <enum16 name="Game Type 1" offset="4" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
            <enum16 name="Game Type 2" offset="6" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
            <enum16 name="Game Type 3" offset="8" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
            <enum16 name="Game Type 4" offset="10" visible="True">
                  <option name="None" value="0" />
                  <option name="Capture The Flag" value="1" />
                  <option name="Slayer" value="2" />
                  <option name="Oddball" value="3" />
                  <option name="King Of The Hill" value="4" />
                  <option name="Race" value="5" />
                  <option name="Juggernaught" value="6" />
                  <option name="Territories" value="7" />
                  <option name="Assault" value="8" />
                  <option name="All Team Game Types" value="9" />
                  <option name="" value="10" />
                  <option name="" value="11" />
                  <option name="All Game Types" value="12" />
                  <option name="All Except CTF" value="13" />
            </enum16>
            <unused offset="12" size="48" />
            <tag name="Item Collection 1" offset="60" visible="True" />
            <id name="Item Collection 1" offset="64" visible="True" />
            <tag name="Item Collection 2" offset="68" visible="True" />
            <id name="Item Collection 2" offset="72" visible="True" />
            <tag name="Item Collection 3" offset="76" visible="True" />
            <id name="Item Collection 3" offset="80" visible="True" />
            <tag name="Item Collection 4" offset="84" visible="True" />
            <id name="Item Collection 4" offset="88" visible="True" />
            <tag name="Item Collection 5" offset="92" visible="True" />
            <id name="Item Collection 5" offset="96" visible="True" />
            <tag name="Item Collection 6" offset="100" visible="True" />
            <id name="Item Collection 6" offset="104" visible="True" />
            <unused offset="108" size="48" />
      </struct>
      <struct name="BSP Switch Trigger Volumes" offset="304" visible="True" size="14" label="Trigger Volume">
            <short name="Trigger Volume" offset="0" reflexiveoffset="264" reflexivesize="68" itemoffset="0" itemtype="ident" layer="root" visible="True" />
            <short name="Source BSP" offset="2" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
            <short name="Destination BSP" offset="4" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
            <unused size="8" offset="6" visible="False" />
      </struct>
      <struct name="Decal Placement" offset="312" visible="true" size="16" label="Type">
            <short name="Type" offset="0" reflexiveoffset="320" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
            <byte name="Yaw" offset="2" visible="True" />
            <byte name="Pitch" offset="3" visible="True" />
            <float name="Position X" offset="4" visible="True" />
            <float name="Position Y" offset="8" visible="True" />
            <float name="Position Z" offset="12" visible="True" />
      </struct>
      <struct name="Decal Palette" offset="320" visible="true" size="8" label="Decal">
            <tag name="Decal" offset="0" visible="True" />
            <id name="Decal" offset="4" visible="True" />
      </struct>
      <struct name="Detail Object Collection Palette" offset="328" visible="true" size="8" label="Detail Object Collection">
            <tag name="Detail Object Collection" offset="0" visible="True" />
            <id name="Detail Object Collection" offset="4" visible="True" />
      </struct>
      <struct name="Actor Palette" offset="336" visible="true" size="8" label="Actor">
            <tag name="Actor" offset="0" visible="True" />
            <id name="Actor" offset="4" visible="True" />
      </struct>
      <struct name="AI Squad Types" offset="344" visible="True" size="36" label="Squad Type">
            <string32 name="Squad Type" offset="0" visible="True" />
            <float name="Unknown" offset="32" visible="True" />
      </struct>
      <struct name="AI Squads" offset="352" visible="True" size="116" label="Name">
            <string32 name="Name" offset="0" visible="True" />
            <bitmask32 name="Flags" offset="32" visible="True">
                  <option name="Not Initially Created" value="0" />
                  <option name="Respawn Enabled" value="1" />
                  <option name="Initially Blind" value="2" />
                  <option name="Initially Deaf" value="3" />
                  <option name="Initially Braindead" value="4" />
                  <option name="3D Firirng Positions" value="5" />
                  <option name="Manual BSP Index Specified" value="6" />
                  <option name="MP Respawn Enabled" value="12" />
            </bitmask32>
            <enum16 name="Team Designator" offset="36" visible="True">
                  <option name="Red" value="0" />
                  <option name="Blue" value="1" />
                  <option name="Yellow" value="2" />
                  <option name="Green" value="3" />
                  <option name="Purple" value="4" />
                  <option name="Orange" value="5" />
                  <option name="Brown" value="6" />
                  <option name="Pink" value="7" />
                  <option name="Neutral" value="8" />
            </enum16>
            <short name="Platoons" offset="38" reflexiveoffset="344" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
            <short name="Unknown" offset="40" visible="False" />
            <short name="Unknown" offset="42" visible="False" />
            <short name="# of AI that spawn on Easy" offset="44" visible="True" />
            <short name="# of AI that spawn on Legendary" offset="46" visible="True" />
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                  <option name="Spawn In Gunner" value="2" />
                  <option name="Spawn In Driver" value="3" />
                  <option name="Spawn Out Of Vehicle" value="4" />
                  <option name="Spawn Vehicle Only" value="6" />
                  <option name="Spawn In Passenger" value="7" />
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            <short name="Unknown" offset="50" visible="True" />
            <short name="Vehicle" offset="52" reflexiveoffset="120" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
            <short name="Character" offset="54" reflexiveoffset="376" reflexivesize="8" itemoffset="4" itemtype="ident" layer="root" visible="True" />
            <enum16 name="Initial State" offset="56" visible="True">
                  <option name="None" value="0" />
                  <option name="Sleeping" value="1" />
                  <option name="Alert" value="2" />
                  <option name="Moving-Repeat Same Position" value="3" />
                  <option name="Moving-Loop" value="4" />
                  <option name="Moving-Loop Back And Forth" value="5" />
                  <option name="Moving-Loop Randomly" value="6" />
                  <option name="Moving-Randomly" value="7" />
                  <option name="Guarding" value="8" />
                  <option name="Guarding At Guard Position" value="9" />
                  <option name="Searching" value="10" />
                  <option name="Fleeing" value="11" />
            </enum16>
            <enum16 name="Return State" offset="58" visible="True">
                  <option name="None" value="0" />
                  <option name="Sleeping" value="1" />
                  <option name="Alert" value="2" />
                  <option name="Moving-Repeat Same Position" value="3" />
                  <option name="Moving-Loop" value="4" />
                  <option name="Moving-Loop Back And Forth" value="5" />
                  <option name="Moving-Loop Randomly" value="6" />
                  <option name="Moving-Randomly" value="7" />
                  <option name="Guarding" value="8" />
                  <option name="Guarding At Guard Position" value="9" />
                  <option name="Searching" value="10" />
                  <option name="Fleeing" value="11" />
            </enum16>
            <short name="Primary Weapon" offset="60" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
            <short name="Secondary Weapon" offset="62" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
            <enum16 name="Grenade Type" offset="64" visible="True">
                  <option name="None" value="0" />
                  <option name="Frag" value="1" />
                  <option name="Plasma" value="2" />
            </enum16>
            <short name="AI Orders Index" offset="66" reflexiveoffset="576" reflexivesize="124" itemoffset="0" itemtype="string32" layer="root" visible="True" />
            <stringid name="Vehicle Permutation" offset="68" visible="True" />
            <struct name="Starting Loctations" offset="72" visible="true" size="100" label="Name">
                  <stringid name="Name" offset="0" visible="True" />
                  <float name="X" offset="4" visible="True" />
                  <float name="Y" offset="8" visible="True" />
                  <float name="Z" offset="12" visible="True" />
                  <short name="Unknown" offset="16" visible="True" />
                  <short name="Unknown" offset="18" visible="True" />
                  <float name="Facing Direction" offset="20" visible="True" />
                  <short name="Unknown" offset="24" visible="True" />
                  <short name="Unknown" offset="26" visible="True" />
                  <short name="Unknown" offset="28" visible="True" />
                  <short name="Unknown" offset="30" visible="True" />
                  <short name="Character" offset="32" reflexiveoffset="376" reflexivesize="8" itemoffset="4" itemtype="ident" layer="root" visible="True" />
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                  <short name="Unknown" offset="38" visible="True" />
                  <short name="Vehicle" offset="40" reflexiveoffset="120" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
                  <enum16 name="Vehicle Spawn" offset="42" visible="True">
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                  </enum16>
                  <unused offset="44" size="4" />
                  <stringid name="Spawned Permutation" offset="48" visible="True" />
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                  <short name="Unknown" offset="62" visible="True" />
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            <string32 name="Unknown" offset="80" visible="True" />
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      <struct name="Command Lists" offset="360" visible="True" size="56" label="Name">
            <string32 name="Name" offset="0" visible="True" />
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                  <option name="Manual BSP Index" value="5" />
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            <short name="Manual BSP Index" offset="36" visible="True" />
            <unused offset="38" size="2" visible="True" />
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                  <short name="Atom Modifier" offset="4" visible="True" />
                  <unused size="2" offset="6" visible="True" />
                  <float name="Parameter1" offset="8" visible="True" />
                  <float name="Parameter2" offset="12" visible="True" />
                  <short name="Point 1" offset="16" visible="True" />
                  <short name="Point 2" offset="18" visible="True" />
                  <short name="Animation" offset="20" visible="True" />
                  <short name="Script" offset="22" visible="True" />
                  <short name="Recording" offset="24" visible="True" />
                  <short name="Command" offset="26" visible="True" />
                  <short name="Object Name" offset="28" visible="True" />
                  <unused offset="30" size="2" visible="True" />
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            <struct name="Points" offset="48" visible="True" size="136" label="">
                  <string32 name="Name" offset="0" visible="True" />
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                  <float name="Position Y" offset="36" visible="True" />
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                  <float name="Unknown" offset="44" visible="False" />
                  <float name="Unknown" offset="48" visible="False" />
                  <float name="Unknown" offset="52" visible="False" />
                  <float name="Unknown" offset="56" visible="False" />
                  <float name="Unknown" offset="60" visible="False" />
                  <float name="Unknown" offset="64" visible="False" />
                  <float name="Unknown" offset="68" visible="False" />
                  <float name="Unknown" offset="72" visible="False" />
                  <float name="Unknown" offset="76" visible="False" />
                  <unused offset="80" size="48" />
                  <struct name="Unknown" offset="128" visible="false" size="4" label="">
                        <float name="Unknown" offset="0" visible="False" />
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            </struct>
      </struct>
      <struct name="Scene Triggers Maybe" offset="368" visible="true" size="24" label="Name">
            <stringid name="Name" offset="0" visible="True" />
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            <struct name="Unknown" offset="8" visible="false" size="12" label="">
                  <float name="Unknown" offset="0" visible="False" />
                  <struct name="Unknown" offset="4" visible="false" size="8" label="">
                        <float name="Unknown" offset="0" visible="False" />
                        <float name="Unknown" offset="4" visible="False" />
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            </struct>
            <struct name="Unknown" offset="16" visible="false" size="16" label="">
                  <stringid name="Unknown" offset="0" visible="False" />
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                  <struct name="Unknown" offset="8" visible="false" size="4" label="">
                        <stringid name="Base permutation" offset="0" visible="True" />
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      <struct name="Characters" offset="376" visible="True" size="8" label="Character">
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            <id name="Character" offset="4" visible="True" />
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      <struct name="Script Syntax Data" offset="424" visible="True" size="1" label="Data">
            <byte name="Data" offset="0" visible="True" />
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      <struct name="Script String Data" offset="432" visible="True" size="1" label="Character">
            <byte name="Character" offset="0" visible="True" />
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            <string32 name="Name" offset="0" visible="True" />
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                  <option name="Viod" value="4" />
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                  <option name="Cutscene Camera Point" value="13" />
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                  <option name="Device Group" value="16" />
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                  <option name="Looping Sound" value="27" />
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                  <option name="Actor Variant" value="29" />
                  <option name="Dammge Effect" value="30" />
                  <option name="Object Definition" value="31" />
                  <option name="Game Difficulty" value="32" />
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                  <option name="AI Default State" value="34" />
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                  <option name="Object" value="37" />
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                  <option name="Weapon" value="40" />
                  <option name="Device" value="41" />
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                  <option name="Object Name" value="43" />
                  <option name="Unit Name" value="44" />
                  <option name="Vehicle Name" value="45" />
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                  <option name="Device Name" value="47" />
                  <option name="Scenery Name" value="48" />
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      <struct name="Globals" offset="448" visible="True" size="40" label="Name">
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