<plugin class="scnr" author="Iron_Forge" version="0.8" headersize="992">
  <revision author="DiscoBob" version="0.85">Added TheTyckoMan's AI Findings...</revision>
  <revision author="DiscoBob" version="0.82">Named the Script Objects Reflexive...</revision>
  <revision author="TunesRus90" version="0.8">A couple of Placement reflexives updated...</revision>
  <revision author="Shade45" version="0.77">Added Script and Globals info...</revision>
  <revision author="TheTyckoMan" version="0.75">Some AI and Script reflexives updated..</revision>
  <revision author="Soldier of Light" version="0.7">Death Zones and a few more knowns added...</revision>
  <revision author="Soldier of Light" version="0.65">Lots of spawn locations found (player, objective)...</revision>
  <revision author="Soldier of Light" version="0.6">Netgame and Starting equipment values found...</revision>
  <revision author="Toabn" version="0.55">Combined Cavemaneca and my additions...</revision>
  <revision author="Cavemaneca" version="0.5">Added some guessed values...</revision>
  <revision author="Iron_Forge" version="0.3">Added some known values...</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <tag name="Unused" offset="0" visible="False" />
  <id name="Unused" offset="4" visible="False" />
  <struct name="Skies" offset="8" visible="true" size="8" label="">
    <tag name="Sky" offset="0" visible="True" />
    <id name="Sky" offset="4" visible="True" />
  </struct>
  <enum16 name="Map Type" offset="16" visible="True">
    <option name="Single Player" value="0" />
    <option name="Multiplayer" value="1" />
    <option name="Main Menu" value="2" />
    <option name="Shared" value="3" />
    <option name="Single Player Shared" value="4" />
  </enum16>

  <enum16 name="Local North" offset="18" visible="True">
    <option name="Y axis (negative)" value="0" />
    <option name="Unknown" value="1" />
    <option name="Unknown" value="2" />
    <option name="Unknown" value="3" />
    <option name="Unknown" value="4" />
    <option name="Unknown" value="5" />
    <option name="Unknown" value="6" />
    <option name="Unknown" value="7" />
    <option name="Unknown" value="8" />
    <option name="Unknown" value="9" />
  </enum16>

  <float name="Unknown20" offset="20" visible="True" />
  <float name="Unknown24" offset="24" visible="True" />
  <float name="Unknown28" offset="28" visible="True" />

  <struct name="Predicted Resources" offset="32" visible="true" size="8" label="">
    <int name="Bitmap Index" offset="0" visible="True" />
    <id name="Bitmap" offset="4" visible="True" />
  </struct>
  <unused offset="40" size="32" />
  <struct name="Script Objects" offset="72" visible="true" size="36" label="Object Name">
    <string32 name="Object Name" offset="0" visible="True" />
    <enum16 name="Type" offset="32" visible="True">
      <option name="Biped" value="0" />
      <option name="Vehicle" value="1" />
      <option name="Weapon" value="2" />
      <option name="Scenery" value="6" />
      <option name="Machine" value="7" />
      <option name="Control" value="8" />
      <option name="Sound Scenery" value="10" />
      <option name="Obstacle" value="11" />
    </enum16>
    <short name="Placement  Index" offset="34" visible="True" />
  </struct>
  <struct name="Scenery Placement" offset="80" visible="false" size="92" label="Scenery Chunk #">
    <short name="Scenery Chunk #" offset="0" reflexiveoffset="88" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Script Object Chunk #" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask8 name="Script object spawn setting" offset="4" visible="True">
      <option name="Does not Initially Spawn" value="0" />
      <option name="-1-" value="1" />
      <option name="-2-" value="2" />
      <option name="-3-" value="3" />
      <option name="-4-" value="4" />
      <option name="-5-" value="5" />
      <option name="-6-" value="6" />
      <option name="-7-" value="7" />
    </bitmask8>
    <bitmask8 name="005" offset="5" visible="True">
      <option name="-?-" value="0" />
      <option name="-?- Something used...." value="1" />
      <option name="-2-" value="2" />
      <option name="-3-" value="3" />
      <option name="-4-" value="4" />
      <option name="-5-" value="5" />
      <option name="-6-" value="6" />
      <option name="-7-" value="7" />
    </bitmask8>
    <enum8 name="006" offset="6" visible="True">
      <option name="-?-" value="0" />
    </enum8>
    <enum8 name="007" offset="7" visible="True">
      <option name="-?-" value="0" />
    </enum8>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Yaw" offset="20" visible="True" />
    <float name="Pitch" offset="24" visible="True" />
    <float name="Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <enum32 name="Manual BSP Flags" offset="36" visible="True">
      <option name="-0-" value="0" />
      <option name="-1-" value="1" />
      <option name="-2-" value="2" />
      <option name="-3-" value="3" />
      <option name="-4-" value="4" />
      <option name="-5-" value="5" />
      <option name="-6-" value="6" />
      <option name="-7-" value="7" />
      <option name="-8-" value="8" />
      <option name="-9-" value="9" />
      <option name="-10-" value="10" />
      <option name="-11-" value="11" />
      <option name="-12-" value="12" />
      <option name="-13-" value="13" />
      <option name="-14-" value="14" />
      <option name="-15-" value="15" />
      <option name="-16-" value="16" />
      <option name="-17-" value="17" />
      <option name="-18-" value="18" />
      <option name="-19-" value="19" />
      <option name="-20-" value="20" />
      <option name="-21-" value="21" />
      <option name="-22-" value="22" />
      <option name="-23-" value="23" />
      <option name="-24-" value="24" />
      <option name="-25-" value="25" />
      <option name="-26-" value="26" />
      <option name="-27-" value="27" />
      <option name="-28-" value="28" />
      <option name="-29-" value="29" />
      <option name="-30-" value="30" />
      <option name="-31-" value="31" />
    </enum32>
    <byte name="Unique ID" offset="40" visible="True" />
    <byte name="Unique ID" offset="41" visible="True" />
    <byte name="Unique ID" offset="42" visible="True" />
    <byte name="Unique ID" offset="43" visible="True" />
    <short name="Origin BSP (always 0 for MP maps)" offset="44" visible="True" />
    <enum8 name="Type" offset="46" visible="True">
      <option name="Biped" value="0" />
      <option name="Vehicle" value="1" />
      <option name="Weapon" value="2" />
      <option name="Scenery" value="6" />
      <option name="Machine" value="7" />
      <option name="Control" value="8" />
      <option name="Sound Scenery" value="10" />
      <option name="Obstacle" value="11" />
    </enum8>
    <enum8 name="Source" offset="47" visible="True">
      <option name="IDFK" value="0" />
      <option name="Editor" value="1" />
    </enum8>
    <enum16 name="BSP Policy" offset="48" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <enum16 name="Editor Folder (likely not used)" offset="50" visible="True" />
    <stringid name="Variation" offset="52" visible="True" />
    <unused offset="56" size="4" />
    <undefined name="Unknown" offset="60" visible="False" />
    <undefined name="Unknown" offset="64" visible="False" />
    <undefined name="Unknown" offset="68" visible="False" />
    <undefined name="Unknown" offset="72" visible="False" />
    <undefined name="Unknown" offset="76" visible="False" />
    <undefined name="Unknown" offset="80" visible="False" />
    <undefined name="Unknown" offset="84" visible="False" />
    <short name="Unknown" offset="88" visible="False" />
    <bitmask16 name="Spawns in (none means all)" offset="90" visible="True">
      <option name="CTF" value="0" />
      <option name="Slayer" value="1" />
      <option name="Oddball" value="2" />
      <option name="KOTH" value="3" />
      <option name="Juggernaut" value="4" />
      <option name="Territories" value="5" />
      <option name="Assault" value="6" />
    </bitmask16>
  </struct>
  <struct name="Scenery Palette" offset="88" visible="true" size="40" label="">
    <tag name="Scenery" offset="0" visible="True" />
    <id name="Scenery" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Biped Placement" offset="96" visible="false" size="84" label="Biped Chunk #">
    <short name="Biped Chunk #" offset="0" reflexiveoffset="104" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Script Object Chunk #" offset="2" visible="True" />
    <enum8 name="Script object spawn setting" offset="4" visible="True">
      <option name="Does Initially Spawn" value="0" />
      <option name="Does not Initially Spawn" value="1" />
    </enum8>
    <enum8 name="005" offset="5" visible="True">
      <option name="-?-" value="0" />
      <option name="-?- Something used...." value="1" />
    </enum8>
    <enum8 name="006" offset="6" visible="True">
      <option name="-?-" value="0" />
    </enum8>
    <enum8 name="007" offset="7" visible="True">
      <option name="-?-" value="0" />
    </enum8>
    <float name="X" offset="8" visible="True" />
    <float name="Y" offset="12" visible="True" />
    <float name="Z" offset="16" visible="True" />
    <float name="Facing Direction" offset="20" visible="True" />
    <undefined name="Unknown" offset="24" visible="False" />
    <undefined name="Unknown" offset="28" visible="False" />
    <float name="Unknown" offset="32" visible="False" />
    <unused offset="36" size="4" />
    <undefined name="Unknown" offset="40" visible="False" />
    <short name="# BSP Loading" offset="44" visible="True" />
    <short name="unknown" offset="46" visible="False" />
    <float name="Unknown" offset="48" visible="False" />
    <stringid name="Unknown" offset="52" visible="False" />
    <undefined name="Unknown" offset="56" visible="False" />
    <undefined name="Unknown" offset="60" visible="False" />
    <undefined name="Unknown" offset="64" visible="False" />
    <undefined name="Unknown" offset="68" visible="False" />
    <undefined name="Unknown" offset="72" visible="False" />
    <unused offset="76" size="4" />
    <undefined name="Unknown" offset="80" visible="False" />
  </struct>
  <struct name="Biped Palette" offset="104" visible="false" size="40" label="">
    <tag name="Biped" offset="0" visible="True" />
    <id name="Biped" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Vehicle Placement" offset="112" visible="false" size="84" label="">
    <short name="Vehicle Chunk #" offset="0" reflexiveoffset="120" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Script Object Chunk #" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <enum8 name="Script object spawn setting" offset="4" visible="True">
      <option name="Does Initially Spawn" value="0" />
      <option name="Does not Initially Spawn" value="1" />
    </enum8>
    <enum8 name="005" offset="5" visible="True">
      <option name="-?-" value="0" />
      <option name="-?- Something used...." value="1" />
    </enum8>
    <enum8 name="006" offset="6" visible="True">
      <option name="-?-" value="0" />
    </enum8>
    <enum8 name="007" offset="7" visible="True">
      <option name="-?-" value="0" />
    </enum8>
    <float name="X" offset="8" visible="True" />
    <float name="Y" offset="12" visible="True" />
    <float name="Z" offset="16" visible="True" />
    <float name="Facing Direction" offset="20" visible="True" />
    <undefined name="Unknown" offset="24" visible="True" />
    <undefined name="Unknown" offset="28" visible="True" />
    <float name="Unknown" offset="32" visible="True" />
    <unused offset="36" size="4" />
    <undefined name="Unknown" offset="40" visible="False" />
    <short name="# BSP Loading" offset="44" visible="True" />
    <short name="unknown" offset="46" visible="False" />
    <float name="Unknown" offset="48" visible="False" />
    <stringid name="Vehicle Variation" offset="52" visible="True" />
    <undefined name="Unknown" offset="56" visible="False" />
    <undefined name="Unknown" offset="60" visible="False" />
    <undefined name="Unknown" offset="64" visible="False" />
    <undefined name="Unknown" offset="68" visible="False" />
    <undefined name="Unknown" offset="72" visible="False" />
    <unused offset="76" size="4" />
    <undefined name="Unknown" offset="80" visible="False" />
  </struct>
  <struct name="Vehicle Palette" offset="120" visible="false" size="40" label="">
    <tag name="Vehicle" offset="0" visible="True" />
    <id name="Vehicle" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Equipment Placement" offset="128" visible="false" size="56" label="">
    <short name="Equipment Chunk #" offset="0" visible="True" />
    <unused offset="2" size="2" />
    <undefined name="Unknown" offset="4" visible="False" />
    <float name="X" offset="8" visible="True" />
    <float name="Y" offset="12" visible="True" />
    <float name="Z" offset="16" visible="True" />
    <float name="Yaw" offset="20" visible="True" />
    <float name="Pitch" offset="24" visible="True" />
    <float name="Roll" offset="28" visible="True" />
    <unused offset="32" size="8" />
    <undefined name="Unknown" offset="40" visible="False" />
    <short name="# BSP Loading" offset="44" visible="True" />
    <short name="unknown" offset="46" visible="False" />
    <float name="Unknown" offset="48" visible="False" />
    <undefined name="Unknown" offset="52" visible="False" />
  </struct>
  <struct name="Equipment Palette" offset="136" visible="false" size="40" label="">
    <tag name="Equipment" offset="0" visible="True" />
    <id name="Equipment" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Weapon Placement" offset="144" visible="false" size="84" label="">
    <short name="Palette Chunk #" offset="0" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Script Object Chunk #" offset="2" visible="True" />
    <enum8 name="Script object spawn setting" offset="4" visible="True">
      <option name="Does Initially Spawn" value="0" />
      <option name="Does not Initially Spawn" value="1" />
    </enum8>
    <enum8 name="005" offset="5" visible="True">
      <option name="-?-" value="0" />
      <option name="-?- Something used...." value="1" />
    </enum8>
    <enum8 name="006" offset="6" visible="True">
      <option name="-?-" value="0" />
    </enum8>
    <enum8 name="007" offset="7" visible="True">
      <option name="-?-" value="0" />
    </enum8>
    <float name="X" offset="8" visible="True" />
    <float name="Y" offset="12" visible="True" />
    <float name="Z" offset="16" visible="True" />
    <float name="Yaw" offset="20" visible="True" />
    <float name="Pitch" offset="24" visible="True" />
    <float name="Roll" offset="28" visible="True" />
    <float name="Unknown" offset="32" visible="False" />
    <unused offset="36" size="4" />
    <undefined name="Unknown" offset="40" visible="False" />
    <short name="# BSP Loading" offset="44" visible="True" />
    <short name="unknown" offset="46" visible="False" />
    <float name="Unknown" offset="48" visible="False" />
    <unused offset="52" size="24" />
    <undefined name="Unknown" offset="76" visible="False" />
    <undefined name="Unknown" offset="80" visible="False" />
  </struct>
  <struct name="Weapon Palette" offset="152" visible="false" size="40" label="">
    <tag name="Weapon" offset="0" visible="True" />
    <id name="Weapon" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Device Groups" offset="160" visible="true" size="40" label="">
    <string32 name="Device" offset="0" visible="True" />
    <float name="Initial Power Possition" offset="32" visible="True" />
    <enum32 name="Only Use Once" offset="36" visible="True">
      <option name="False" value="0" />
      <option name="True" value="1" />
    </enum32>
  </struct>
  <struct name="Machine Placement" offset="168" visible="true" size="72" label="Palette Chunk #">
    <short name="Palette Chunk #" offset="0" reflexiveoffset="176" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Script Object Chunk #" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask8 name="Script object spawn setting" offset="4" visible="True">
      <option name="Does not Initially Spawn" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
    </bitmask8>
    <bitmask8 name="005" offset="5" visible="True">
      <option name="Create At Rest" value="0" />
      <option name="-?- Something used...." value="1" />
    </bitmask8>
    <enum8 name="006" offset="6" visible="True">
      <option name="-?-" value="0" />
    </enum8>
    <enum8 name="007" offset="7" visible="True">
      <option name="-?-" value="0" />
    </enum8>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Yaw" offset="20" visible="True" />
    <float name="Pitch" offset="24" visible="True" />
    <float name="Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <enum32 name="Manual BSP Flags" offset="36" visible="True">
      <option name="-0-" value="0" />
      <option name="-1-" value="1" />
      <option name="-2-" value="2" />
      <option name="-3-" value="3" />
      <option name="-4-" value="4" />
      <option name="-5-" value="5" />
      <option name="-6-" value="6" />
      <option name="-7-" value="7" />
      <option name="-8-" value="8" />
      <option name="-9-" value="9" />
      <option name="-10-" value="10" />
      <option name="-11-" value="11" />
      <option name="-12-" value="12" />
      <option name="-13-" value="13" />
      <option name="-14-" value="14" />
      <option name="-15-" value="15" />
      <option name="-16-" value="16" />
      <option name="-17-" value="17" />
      <option name="-18-" value="18" />
      <option name="-19-" value="19" />
      <option name="-20-" value="20" />
      <option name="-21-" value="21" />
      <option name="-22-" value="22" />
      <option name="-23-" value="23" />
      <option name="-24-" value="24" />
      <option name="-25-" value="25" />
      <option name="-26-" value="26" />
      <option name="-27-" value="27" />
      <option name="-28-" value="28" />
      <option name="-29-" value="29" />
      <option name="-30-" value="30" />
      <option name="-31-" value="31" />
    </enum32>
    <byte name="Unique ID" offset="40" visible="True" />
    <byte name="Unique ID" offset="41" visible="True" />
    <byte name="Unique ID" offset="42" visible="True" />
    <byte name="Unique ID" offset="43" visible="True" />
    <short name="Origin BSP (always 0 for MP maps)" offset="44" visible="True" />
    <enum8 name="Type" offset="46" visible="True">
      <option name="Biped" value="0" />
      <option name="Vehicle" value="1" />
      <option name="Weapon" value="2" />
      <option name="Scenery" value="6" />
      <option name="Machine" value="7" />
      <option name="Control" value="8" />
      <option name="Sound Scenery" value="10" />
      <option name="Obstacle" value="11" />
    </enum8>
    <enum8 name="Source" offset="47" visible="True">
      <option name="IDFK" value="0" />
      <option name="Editor" value="1" />
    </enum8>
    <enum16 name="BSP Policy" offset="48" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <enum16 name="Editor Folder (likely not used)" offset="50" visible="True" />
    <enum16 name="Machine Can Animate?" offset="52" visible="True">
      <option name="Can Animated" value="0" />
      <option name="Cannot Animated(locked)" value="-1" />
    </enum16>
    <short name="Power (Device) Group Chunk #" offset="54" visible="True" />
    <short name="Position Group Chunk #" offset="56" visible="True" />
    <bitmask16 name="Flags" offset="58" visible="True">
      <option name="Initially Open" value="0" />
      <option name="Initially Off" value="1" />
      <option name="Can Change Only Once" value="2" />
      <option name="Position Reversed" value="3" />
      <option name="Not Usable From Any Side" value="4" />
    </bitmask16>
    <bitmask32 name="Flags" offset="60" visible="True">
      <option name="Does Not Operate Automatically" value="0" />
      <option name="One-Sided" value="1" />
      <option name="Never Appears Locked" value="2" />
      <option name="Opened By Melee Attack" value="3" />
      <option name="One-Sided For Player" value="4" />
      <option name="Does Not Close Automatically" value="5" />
    </bitmask32>
    <struct name="Pathfinding References" offset="64" visible="true" size="4" label="">
      <short name="BSP Index" offset="0" visible="True" />
      <short name="Pathfinding Object Index" offset="2" visible="True" />
    </struct>
  </struct>
  <struct name="Machine Palette" offset="176" visible="true" size="40" label="">
    <tag name="Machine" offset="0" visible="True" />
    <id name="Machine" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Control Placement" offset="184" visible="true" size="68" label="Palette Chunk #">
    <short name="Palette Chunk #" offset="0" reflexiveoffset="192" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Unused" value="1" />
      <option name="Unused" value="2" />
      <option name="Unused" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Yaw" offset="20" visible="True" />
    <float name="Pitch" offset="24" visible="True" />
    <float name="Roll" offset="28" visible="True" />
    <unused offset="32" size="4" />
    <undefined name="Unknown" offset="36" visible="False" />
    <undefined name="Unknown" offset="40" visible="False" />
    <short name="# BSP Loading" offset="44" visible="True" />
    <short name="unknown" offset="46" visible="False" />
    <float name="Unknown" offset="48" visible="False" />
    <short name="Unknown" offset="52" visible="False" />
    <short name="Device Group Chunk #" offset="54" visible="True" />
    <undefined name="Unknown" offset="56" visible="False" />
    <undefined name="Unknown" offset="60" visible="False" />
    <undefined name="Unknown" offset="64" />
  </struct>
  <struct name="Control Palette" offset="192" visible="true" size="40" label="">
    <tag name="Control" offset="0" visible="True" />
    <id name="Control" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <unused offset="200" size="16" />
  <struct name="Sound Scenery Placement" offset="216" visible="false" size="80" label="">
    <short name="Chunk#" offset="0" visible="True" />
    <short name="Unknown" offset="2" visible="False" />
    <undefined name="Unknown" offset="4" visible="False" />
    <float name="X" offset="8" visible="True" />
    <float name="Y" offset="12" visible="True" />
    <float name="Z" offset="16" visible="True" />
    <undefined name="Unknown" offset="20" visible="False" />
    <undefined name="Unknown" offset="24" visible="False" />
    <undefined name="Unknown" offset="28" visible="False" />
    <unused offset="32" size="8" />
    <undefined name="Unknown" offset="40" visible="False" />
    <short name="# BSP Loading" offset="44" visible="True" />
    <short name="unknown" offset="46" visible="False" />
    <float name="Unknown" offset="48" visible="False" />
    <undefined name="Unknown" offset="52" visible="False" />
    <float name="Unknown" offset="56" visible="False" />
    <float name="Unknown" offset="60" visible="False" />
    <float name="Unknown" offset="64" visible="False" />
    <float name="Unknown" offset="68" visible="False" />
    <float name="Unknown" offset="72" visible="False" />
    <float name="Unknown" offset="76" visible="False" />
  </struct>
  <struct name="Sound Scenery Palette" offset="224" visible="false" size="40" label="">
    <tag name="Sound Scenery" offset="0" visible="True" />
    <id name="Sound Scenery" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Light Placement" offset="232" visible="false" size="108" label="">
    <short name="Light Chunk #" offset="0" visible="True" />
    <unused offset="2" size="6" />
    <float name="X" offset="8" visible="True" />
    <float name="Y" offset="12" visible="True" />
    <float name="Z" offset="16" visible="True" />
    <float name="Yaw" offset="20" visible="True" />
    <float name="Pitch" offset="24" visible="True" />
    <float name="Roll" offset="28" visible="True" />
    <unused offset="32" size="12" />
    <short name="# BSP Loading" offset="44" visible="True" />
    <short name="unknown" offset="46" visible="False" />
    <float name="Unknown" offset="48" visible="False" />
    <unused offset="52" size="4" />
    <unused offset="56" size="4" />
    <undefined name="Unknown" offset="60" visible="False" />
    <undefined name="Unknown" offset="64" visible="False" />
    <unused offset="68" size="4" />
    <float name="Unknown" offset="72" visible="False" />
    <undefined name="Unknown" offset="76" visible="False" />
    <undefined name="Unknown" offset="80" visible="False" />
    <undefined name="Unknown" offset="84" visible="False" />
    <float name="Unknown" offset="88" visible="False" />
    <float name="Unknown" offset="92" visible="False" />
    <undefined name="Unknown" offset="96" visible="False" />
    <float name="Unknown" offset="100" visible="False" />
    <float name="Unknown" offset="104" visible="False" />
  </struct>
  <struct name="Light Palette" offset="240" visible="false" size="40" label="">
    <tag name="Light" offset="0" visible="True" />
    <id name="Light" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Profiles" offset="248" visible="false" size="68" label="">
    <string32 name="Profile Name" offset="0" visible="True" />
    <float name="Health Modifier" offset="32" visible="True" />
    <float name="Shield Modifier" offset="36" visible="True" />
    <tag name="Primary Weapon" offset="40" visible="True" />
    <id name="Primary Weapon" offset="44" visible="True" />
    <unused offset="48" size="4" />
    <tag name="Secondary Weapon" offset="52" visible="True" />
    <id name="Secondary Weapon" offset="56" visible="True" />
    <unused offset="60" size="4" />
    <undefined name="Unknown" offset="64" visible="False" />
  </struct>
  <struct name="Player Starting Locations" offset="256" visible="True" size="52" label="Campaign Player Type">
    <float name="Position X" offset="0" visible="True" />
    <float name="Position Y" offset="4" visible="True" />
    <float name="Position Z" offset="8" visible="True" />
    <float name="Facing Degrees" offset="12" visible="True" />
    <enum16 name="Team Designator" offset="16" visible="True">
      <option name="Red" value="0" />
      <option name="Blue" value="1" />
      <option name="Yellow" value="2" />
      <option name="Green" value="3" />
      <option name="Purple" value="4" />
      <option name="Orange" value="5" />
      <option name="Brown" value="6" />
      <option name="Pink" value="7" />
      <option name="Neutral" value="8" />
    </enum16>
    <short name="BSP Index" offset="18" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Game Type 1" offset="20" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="" value="9" />
      <option name="" value="10" />
      <option name="All Game Types" value="11" />
      <option name="All Except CTF" value="12" />
    </enum16>
    <enum16 name="Game Type 2" offset="22" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="" value="9" />
      <option name="" value="10" />
      <option name="All Game Types" value="11" />
      <option name="All Except CTF" value="12" />
    </enum16>
    <enum16 name="Game Type 3" offset="24" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="" value="9" />
      <option name="" value="10" />
      <option name="All Game Types" value="11" />
      <option name="All Except CTF" value="12" />
    </enum16>
    <enum16 name="Game Type 4" offset="26" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="" value="9" />
      <option name="" value="10" />
      <option name="All Game Types" value="11" />
      <option name="All Except CTF" value="12" />
    </enum16>
    <enum16 name="Spawn Type 1" offset="28" visible="True">
      <option name="Both" value="0" />
      <option name="Initial Only" value="1" />
      <option name="Respawn Only" value="2" />
    </enum16>
    <enum16 name="Spawn Type 2" offset="30" visible="True">
      <option name="Both" value="0" />
      <option name="Initial Only" value="1" />
      <option name="Respawn Only" value="2" />
    </enum16>
    <enum16 name="Spawn Type 3" offset="32" visible="True">
      <option name="Both" value="0" />
      <option name="Initial Only" value="1" />
      <option name="Respawn Only" value="2" />
    </enum16>
    <enum16 name="Spawn Type 4" offset="34" visible="True">
      <option name="Both" value="0" />
      <option name="Initial Only" value="1" />
      <option name="Respawn Only" value="2" />
    </enum16>
    <unused size="8" offset="36" />
    <enum16 name="Campaign Player Type" offset="44" visible="True">
      <option name="Type0 Masterchief" value="0" />
      <option name="Type1 Dervish" value="1" />
      <option name="Type2 Chief Multiplayer" value="2" />
      <option name="Type3 Elite Multiplayer" value="3" />
    </enum16>
    <unused size="6" offset="46" />
  </struct>
  <struct name="Trigger Volumes" offset="264" visible="true" size="68" label="Name">
    <stringid name="Name" offset="0" visible="True" />
    <short name="Object Name" offset="4" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <short name="006" offset="6" visible="True" />
    <float name="Node Name" offset="8" visible="True" />
    <float name="012" offset="12" visible="True" />
    <float name="016" offset="16" visible="True" />
    <float name="020" offset="20" visible="True" />
    <float name="024" offset="24" visible="True" />
    <float name="028" offset="28" visible="True" />
    <float name="032" offset="32" visible="True" />
    <float name="Position X" offset="36" visible="True" />
    <float name="Position Y" offset="40" visible="True" />
    <float name="Position Z" offset="44" visible="True" />
    <float name="Extents X" offset="48" visible="True" />
    <float name="Extents Y" offset="52" visible="True" />
    <float name="Extents Z" offset="56" visible="True" />
    <float name="Extents Z2 ?" offset="60" visible="True" />
    <short name="Can kill in which sbsp? (Null = doesn't kill)" offset="64" reflexiveoffset="528" reflexivesize="68" itemoffset="20" itemtype="ident" layer="root" visible="True" />
    <enum16 name="064" offset="66" visible="True" />
  </struct>
  <unused offset="272" size="8" />
  <struct name="Netgame Flags" offset="280" visible="True" size="32" label="Type">
    <float name="Position X" offset="0" visible="True" />
    <float name="Position Y" offset="4" visible="True" />
    <float name="Position Z" offset="8" visible="True" />
    <float name="Facing Degrees" offset="12" visible="True" />
    <enum16 name="Type" offset="16" visible="True">
      <option name="CTF Flag Spawn" value="0" />
      <option name="CTF Flag Score" value="1" />
      <option name="Assault Bomb Spawn" value="2" />
      <option name="Assault Bomb Score" value="3" />
      <option name="Oddball Spawn" value="4" />
      <option name="unused" value="5" />
      <option name="Race Checkpoint" value="6" />
      <option name="Teleporter Source" value="7" />
      <option name="Teleporter Destination" value="8" />
      <option name="Headhunter Bin" value="9" />
      <option name="Territories Flag" value="10" />
      <option name="King Hill 0" value="11" />
      <option name="King Hill 1 vertex" value="12" />
      <option name="King Hill 2 vertex" value="13" />
      <option name="King Hill 3 vertex" value="14" />
      <option name="King Hill 4 vertex" value="15" />
      <option name="King Hill 5 vertex" value="16" />
      <option name="King Hill 6 vertex" value="17" />
      <option name="King Hill 7 vertex" value="18" />
    </enum16>
    <enum16 name="Team Designator" offset="18" visible="True">
      <option name="Red" value="0" />
      <option name="Blue" value="1" />
      <option name="Yellow" value="2" />
      <option name="Green" value="3" />
      <option name="Purple" value="4" />
      <option name="Orange" value="5" />
      <option name="Brown" value="6" />
      <option name="Pink" value="7" />
      <option name="Neutral" value="8" />
    </enum16>
    <short name="Identifier" offset="20" visible="True" />
    <bitmask16 name="Flags" offset="22" visible="True">
      <option name="Multiple Flag Bomb" value="0" />
      <option name="Single Flag Bomb" value="1" />
      <option name="Neutral Flag Bomb" value="2" />
    </bitmask16>
    <float name="Offset 24" offset="24" visible="True" />
    <float name="Offset 28" offset="28" visible="True" />
  </struct>
  <struct name="Netgame Equipment" offset="288" visible="true" size="144" label="">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Levitate" value="0" />
      <option name="Destroy Existing On New Spawn" value="1" />
    </bitmask32>
    <enum32 name="Spawns in KOTH +" offset="4" visible="True">
      <option name="None" value="0" />
      <option name="CTF/Assault" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="Just KOTH" value="4" />
      <option name="Unknown (just KOTH)" value="5" />
      <option name="Unknown (just KOTH)" value="6" />
      <option name="Juggernaut" value="7" />
      <option name="Territories" value="8" />
      <option name="CTF/Assault (again)" value="9" />
      <option name="Unknown (just KOTH)" value="10" />
      <option name="Unknown (just KOTH)" value="11" />
      <option name="All" value="12" />
      <option name="All except CTF/Assault" value="13" />
      <option name="All except CTF/Assault" value="14" />
    </enum32>
    <unused offset="8" size="4" />
    <short name="Unused" offset="12" visible="False" />
    <short name="Respawn Time" offset="14" visible="True" />
    <short name="Respawn 2" offset="16" visible="True" />
    <short name="Max on Map" offset="18" visible="True" />
    <enum32 name="Classifier" offset="20" visible="True">
      <option name="Weapon" value="0" />
      <option name="Primary Light" value="1" />
      <option name="Secondary Light" value="2" />
      <option name="Primary Heavy" value="3" />
      <option name="Banshee" value="4" />
      <option name="Seconary Heavy" value="5" />
      <option name="Primary Turret" value="6" />
      <option name="Secondary Turret" value="7" />
      <option name="Grenade" value="8" />
      <option name="Powerup" value="9" />
    </enum32>
    <unused offset="24" size="40" />
    <float name="Position X" offset="64" visible="True" />
    <float name="Position Y" offset="68" visible="True" />
    <float name="Position Z" offset="72" visible="True" />
    <float name="Yaw" offset="76" visible="True" />
    <float name="Pitch" offset="80" visible="True" />
    <float name="Roll" offset="84" visible="True" />
    <tag name="Collection" offset="88" visible="True" />
    <id name="Collection" offset="92" visible="True" />
    <unused offset="96" size="48" />
  </struct>
  <struct name="Starting Equipment" offset="296" visible="false" size="156" label="">
    <enum32 name="Starting Grenades" offset="0" visible="True">
      <option name="Frags" value="0" />
      <option name="None" value="1" />
      <option name="Plasmas" value="2" />
    </enum32>
    <enum32 name="Spawns in KOTH +" offset="4" visible="True">
      <option name="None" value="0" />
      <option name="CTF/Assault" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="Just KOTH" value="4" />
      <option name="Unknown (just KOTH)" value="5" />
      <option name="Unknown (just KOTH)" value="6" />
      <option name="Juggernaut" value="7" />
      <option name="Territories" value="8" />
      <option name="CTF/Assault (again)" value="9" />
      <option name="Unknown (just KOTH)" value="10" />
      <option name="Unknown (just KOTH)" value="11" />
      <option name="All" value="12" />
      <option name="All except CTF/Assault" value="13" />
      <option name="All except CTF/Assault" value="14" />
    </enum32>
    <unused offset="8" size="52" />
    <tag name="Primary Weap" offset="60" visible="True" />
    <id name="Primary Weap" offset="64" visible="True" />
    <tag name="Secondary Weap" offset="68" visible="False" />
    <id name="Secondary Weap" offset="72" visible="False" />
    <tag name="Unused" offset="76" visible="False" />
    <id name="Unused" offset="80" visible="False" />
    <tag name="Unused" offset="84" visible="False" />
    <id name="Unused" offset="88" visible="False" />
    <tag name="Unused" offset="92" visible="False" />
    <id name="Unused" offset="96" visible="False" />
    <tag name="Unused" offset="100" visible="False" />
    <id name="Unused" offset="104" visible="False" />
    <unused offset="108" size="48" />
  </struct>
  <struct name="Unknown" offset="304" visible="false" size="14" label="">
    <byte name="Unknown" offset="0" visible="False" />
    <byte name="Unknown" offset="1" visible="False" />
    <byte name="Unknown" offset="2" visible="False" />
    <byte name="Unknown" offset="3" visible="False" />
    <byte name="Unknown" offset="4" visible="False" />
    <byte name="Unknown" offset="5" visible="False" />
    <byte name="Unknown" offset="6" visible="False" />
    <byte name="Unknown" offset="7" visible="False" />
    <byte name="Unknown" offset="8" visible="False" />
    <byte name="Unknown" offset="9" visible="False" />
    <byte name="Unknown" offset="10" visible="False" />
    <byte name="Unknown" offset="11" visible="False" />
    <byte name="Unknown" offset="12" visible="False" />
    <byte name="Unknown" offset="13" visible="False" />
  </struct>
  <struct name="Decal Placement" offset="312" visible="false" size="16" label="">
    <short name="Palette Chunk #" offset="0" visible="True" />
    <short name="BSP Chunk #" offset="2" visible="True" />
    <float name="Position X" offset="4" visible="True" />
    <float name="Position Y" offset="8" visible="True" />
    <float name="Position Z" offset="12" visible="True" />
  </struct>
  <struct name="Decal Palette" offset="320" visible="false" size="8" label="">
    <tag name="Decal" offset="0" visible="True" />
    <id name="Decal" offset="4" visible="True" />
  </struct>
  <unused offset="328" size="8" />
  <struct name="Style Palette" offset="336" visible="false" size="8" label="">
    <tag name="Style" offset="0" visible="True" />
    <id name="Style" offset="4" visible="True" />
  </struct>
  <struct name="AI Squad Types" offset="344" visible="false" size="36" label="">
    <string32 name="Squad Type" offset="0" visible="True" />
    <undefined name="Unknown" offset="32" visible="False" />
  </struct>
  <struct name="AI Squads" offset="352" visible="false" size="116" label="Name">
    <string32 name="Name" offset="0" visible="True" />
    <bitmask32 name="Flags" offset="32" visible="True">
      <option name="not initially created" value="0" />
      <option name="respawn enabled" value="1" />
      <option name="initially blind" value="2" />
      <option name="initially deaf" value="3" />
      <option name="initially braindead" value="4" />
      <option name="3d firirng positions" value="5" />
      <option name="manual bsp index specified" value="6" />
      <option name="MP respawn enabled" value="12" />
    </bitmask32>
    <enum16 name="Team" offset="36" visible="True">
      <option name="Bipeds Team" value="0" />
      <option name="Player (MP team = Blue)" value="1" />
      <option name="Human (MP team = Yellow)" value="2" />
      <option name="Covenant (MP team = Green)" value="3" />
      <option name="Flood (MP team = Purple)" value="4" />
      <option name="Sentinel (MP team = Orange)" value="5" />
      <option name="Heretic (MP team = Brown)" value="6" />
      <option name="New Covenant (MP team = Pink)" value="7" />
    </enum16>
    <short name="Platoons" offset="38" reflexiveoffset="344" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <short name="Unknown" offset="40" visible="True" />
    <short name="Unknown" offset="42" visible="True" />
    <short name="# of AI that spawn on Easy" offset="44" visible="True" />
    <short name="# of AI that spawn on Legendary" offset="46" visible="True" />
    <enum16 name="Vehicle Spawn" offset="48" visible="True">
      <option name="Nulled" value="-1" />
      <option name="Spawn In Passenger" value="1" />
      <option name="Spawn In Gunner" value="2" />
      <option name="Spawn In Driver" value="3" />
      <option name="Spawn Out Of Vehicle" value="4" />
      <option name="Spawn Vehicle Only" value="6" />
      <option name="Spawn In Passenger" value="7" />
    </enum16>
    <short name="Unknown" offset="50" visible="True" />
    <short name="Vehicle" offset="52" reflexiveoffset="120" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Character" offset="54" reflexiveoffset="376" reflexivesize="8" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <enum16 name="initial state" offset="56" visible="True">
      <option name="None" value="0" />
      <option name="Sleeping" value="1" />
      <option name="Alert" value="2" />
      <option name="Moving-Repeat Same Position" value="3" />
      <option name="Moving-Loop" value="4" />
      <option name="Moving-Loop Back And Forth" value="5" />
      <option name="Moving-Loop Randomly" value="6" />
      <option name="Moving-Randomly" value="7" />
      <option name="Guarding" value="8" />
      <option name="Guarding At Guard Position" value="9" />
      <option name="Searching" value="10" />
      <option name="Fleeing" value="11" />
    </enum16>
    <enum16 name="return state" offset="58" visible="True">
      <option name="None" value="0" />
      <option name="Sleeping" value="1" />
      <option name="Alert" value="2" />
      <option name="Moving-Repeat Same Position" value="3" />
      <option name="Moving-Loop" value="4" />
      <option name="Moving-Loop Back And Forth" value="5" />
      <option name="Moving-Loop Randomly" value="6" />
      <option name="Moving-Randomly" value="7" />
      <option name="Guarding" value="8" />
      <option name="Guarding At Guard Position" value="9" />
      <option name="Searching" value="10" />
      <option name="Fleeing" value="11" />
    </enum16>
    <short name="Primary Weapon" offset="60" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Secondary Weapon" offset="62" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Grenade Type" offset="64" visible="True">
      <option name="None" value="0" />
      <option name="Frag" value="1" />
      <option name="Plasma" value="2" />
    </enum16>
    <short name="AI Orders Index" offset="66" reflexiveoffset="576" reflexivesize="124" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <stringid name="Vehicle Permutation" offset="68" visible="True" />
    <struct name="Starting Loctations" offset="72" visible="true" size="100" label="Name">
      <stringid name="Name" offset="0" visible="True" />
      <float name="X" offset="4" visible="True" />
      <float name="Y" offset="8" visible="True" />
      <float name="Z" offset="12" visible="True" />
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