<plugin class="scnr" author="XZodia" version="0.95" headersize="992">
<revision author="Neodos" version="1.1">Fixed Deathzones Placement/extense,added enum options</revision>
  <tag name="Unused" offset="0" visible="True" />
  <id name="Unused" offset="4" visible="True" />
  <struct name="Sky Palette" offset="8" visible="True" size="8" label="">
    <tag name="Sky" offset="0" visible="True" />
    <id name="Sky" offset="4" visible="True" />
  </struct>
  <enum16 name="Map Type" offset="16" visible="True">
    <option name="Single Player" value="0" />
    <option name="Multiplayer" value="1" />
    <option name="Main Menu" value="2" />
    <option name="Shared" value="3" />
    <option name="Single Player Shared" value="4" />
  </enum16>
  <short name="Local North" offset="18" visible="True" />
  <unused offset="20" size="12" />
  <struct name="Predicted Resources" offset="32" visible="True" size="8" label="">
    <int name="Bitmap Index" offset="0" visible="True" />
    <id name="Bitmap" offset="4" visible="True" />
  </struct>
  <unused offset="40" size="32" />
  <struct name="Script Objects" offset="72" visible="True" size="36" label="Name">
    <string32 name="Name" offset="0" visible="True" />
    <enum16 name="Type" offset="32" visible="True">
      <option name="Biped" value="0" />
      <option name="Vehicle" value="1" />
      <option name="Weapon" value="2" />
      <option name="Scenery" value="6" />
      <option name="Machine" value="7" />
      <option name="Control" value="8" />
      <option name="Sound Scenery" value="10" />
      <option name="Obstacle" value="11" />
    </enum16>
    <short name="Placement Index" offset="34" visible="True" />
  </struct>
  <struct name="Scenery" offset="80" visible="True" size="92" label="Type">
    <short name="Type" offset="0" reflexiveoffset="88" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <unused size="4" offset="54" />
    <stringid name="Variant Name" offset="58" visible="True" />
    <bitmask32 name="Active Change Colors" offset="62" visible="True">
      <option name="Primary" value="0" />
      <option name="Secondary" value="1" />
      <option name="Tertiary" value="2" />
      <option name="Quaternary" value="3" />
    </bitmask32>
    <byte name="Primary Color R" offset="66" visible="True" />
    <byte name="Primary Color G" offset="67" visible="True" />
    <byte name="Primary Color B" offset="68" visible="True" />
    <byte name="Secondary Color R" offset="69" visible="True" />
    <byte name="Secondary Color G" offset="70" visible="True" />
    <byte name="Secondary Color B" offset="71" visible="True" />
    <byte name="Tertiary Color R" offset="72" visible="True" />
    <byte name="Tertiary Color G" offset="73" visible="True" />
    <byte name="Tertiary Color B" offset="74" visible="True" />
    <byte name="Quaternary Color R" offset="75" visible="True" />
    <byte name="Quaternary Color G" offset="76" visible="True" />
    <byte name="Quaternary Color B" offset="77" visible="True" />
    <enum16 name="Pathfinding Policy" offset="78" visible="True">
      <option name="Tag Default" value="0" />
      <option name="Dynamic" value="1" />
      <option name="Cut Out" value="2" />
      <option name="Static" value="3" />
      <option name="None" value="4" />
    </enum16>
    <enum16 name="Lightmapping Policy" offset="80" visible="True">
      <option name="Tag Default" value="0" />
      <option name="Dynamic" value="1" />
      <option name="Per Vertex" value="2" />
    </enum16>
    <struct name="Pathfinding References" offset="82" visible="True" size="4" label="">
      <short name="BSP Index" offset="0" />
      <short name="Pathfinding Object Index" offset="2" />
    </struct>
    <bitmask16 name="Valid Multiplayer Games" offset="90" visible="True">
      <option name="CTF" value="0" />
      <option name="Slayer" value="1" />
      <option name="Oddball" value="2" />
      <option name="KOTH" value="3" />
      <option name="Juggernaut" value="4" />
      <option name="Territories" value="5" />
      <option name="Assault" value="6" />
    </bitmask16>
  </struct>
  <struct name="Scenery Palette" offset="88" visible="True" size="40" label="">
    <tag name="Scenery" offset="0" visible="True" />
    <id name="Scenery" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Bipeds" offset="96" visible="True" size="84" label="Type">
    <short name="Type" offset="0" reflexiveoffset="104" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <unused size="4" offset="54" />
    <stringid name="Variant Name" offset="58" visible="True" />
    <bitmask32 name="Active Change Colors" offset="62" visible="True">
      <option name="Primary" value="0" />
      <option name="Secondary" value="1" />
      <option name="Tertiary" value="2" />
      <option name="Quaternary" value="3" />
    </bitmask32>
    <byte name="Primary Color R" offset="66" visible="True" />
    <byte name="Primary Color G" offset="67" visible="True" />
    <byte name="Primary Color B" offset="68" visible="True" />
    <byte name="Secondary Color R" offset="69" visible="True" />
    <byte name="Secondary Color G" offset="70" visible="True" />
    <byte name="Secondary Color B" offset="71" visible="True" />
    <byte name="Tertiary Color R" offset="72" visible="True" />
    <byte name="Tertiary Color G" offset="73" visible="True" />
    <byte name="Tertiary Color B" offset="74" visible="True" />
    <byte name="Quaternary Color R" offset="75" visible="True" />
    <byte name="Quaternary Color G" offset="76" visible="True" />
    <byte name="Quaternary Color B" offset="77" visible="True" />
    <enum16 name="Pathfinding Policy" offset="78" visible="True">
      <option name="Tag Default" value="0" />
      <option name="Dynamic" value="1" />
      <option name="Cut Out" value="2" />
      <option name="Static" value="3" />
      <option name="None" value="4" />
    </enum16>
    <enum16 name="Lightmapping Policy" offset="80" visible="True">
      <option name="Tag Default" value="0" />
      <option name="Dynamic" value="1" />
      <option name="Per Vertex" value="2" />
    </enum16>
    <unused size="2" offset="82" visible="True" />
  </struct>
  <struct name="Biped Palette" offset="104" visible="True" size="40" label="">
    <tag name="Biped" offset="0" visible="True" />
    <id name="Biped" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Vehicles" offset="112" visible="True" size="86" label="Type">
    <short name="Type" offset="0" reflexiveoffset="120" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <unused size="4" offset="54" />
    <stringid name="Variant Name" offset="58" visible="True" />
    <bitmask32 name="Active Change Colors" offset="62" visible="True">
      <option name="Primary" value="0" />
      <option name="Secondary" value="1" />
      <option name="Tertiary" value="2" />
      <option name="Quaternary" value="3" />
    </bitmask32>
    <byte name="Primary Color R" offset="66" visible="True" />
    <byte name="Primary Color G" offset="67" visible="True" />
    <byte name="Primary Color B" offset="68" visible="True" />
    <byte name="Secondary Color R" offset="69" visible="True" />
    <byte name="Secondary Color G" offset="70" visible="True" />
    <byte name="Secondary Color B" offset="71" visible="True" />
    <byte name="Tertiary Color R" offset="72" visible="True" />
    <byte name="Tertiary Color G" offset="73" visible="True" />
    <byte name="Tertiary Color B" offset="74" visible="True" />
    <byte name="Quaternary Color R" offset="75" visible="True" />
    <byte name="Quaternary Color G" offset="76" visible="True" />
    <byte name="Quaternary Color B" offset="77" visible="True" />
    <enum16 name="Pathfinding Policy" offset="78" visible="True">
      <option name="Tag Default" value="0" />
      <option name="Dynamic" value="1" />
      <option name="Cut Out" value="2" />
      <option name="Static" value="3" />
      <option name="None" value="4" />
    </enum16>
    <enum16 name="Lightmapping Policy" offset="80" visible="True">
      <option name="Tag Default" value="0" />
      <option name="Dynamic" value="1" />
      <option name="Per Vertex" value="2" />
    </enum16>
    <unused size="2" offset="82" visible="True" />
  </struct>
  <struct name="Vehicle Palette" offset="120" visible="True" size="40" label="">
    <tag name="Vehicle" offset="0" visible="True" />
    <id name="Vehicle" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Equipment" offset="128" visible="True" size="56" label="Type">
    <short name="Type" offset="0" reflexiveoffset="136" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <unused size="2" offset="54" />
  </struct>
  <struct name="Equipment Palette" offset="136" visible="True" size="40" label="">
    <tag name="Equipment" offset="0" visible="True" />
    <id name="Equipment" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Weapons" offset="144" visible="True" size="84" label="Type">
    <short name="Type" offset="0" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <unused size="4" offset="54" />
    <stringid name="Variant Name" offset="58" visible="True" />
    <bitmask32 name="Active Change Colors" offset="62" visible="True">
      <option name="Primary" value="0" />
      <option name="Secondary" value="1" />
      <option name="Tertiary" value="2" />
      <option name="Quaternary" value="3" />
    </bitmask32>
    <byte name="Primary Color R" offset="66" visible="True" />
    <byte name="Primary Color G" offset="67" visible="True" />
    <byte name="Primary Color B" offset="68" visible="True" />
    <byte name="Secondary Color R" offset="69" visible="True" />
    <byte name="Secondary Color G" offset="70" visible="True" />
    <byte name="Secondary Color B" offset="71" visible="True" />
    <byte name="Tertiary Color R" offset="72" visible="True" />
    <byte name="Tertiary Color G" offset="73" visible="True" />
    <byte name="Tertiary Color B" offset="74" visible="True" />
    <byte name="Quaternary Color R" offset="75" visible="True" />
    <byte name="Quaternary Color G" offset="76" visible="True" />
    <byte name="Quaternary Color B" offset="77" visible="True" />
    <enum16 name="Pathfinding Policy" offset="78" visible="True">
      <option name="Tag Default" value="0" />
      <option name="Dynamic" value="1" />
      <option name="Cut Out" value="2" />
      <option name="Static" value="3" />
      <option name="None" value="4" />
    </enum16>
    <enum16 name="Lightmapping Policy" offset="80" visible="True">
      <option name="Tag Default" value="0" />
      <option name="Dynamic" value="1" />
      <option name="Per Vertex" value="2" />
    </enum16>
    <unused size="2" offset="82" visible="True" />
  </struct>
  <struct name="Weapon Palette" offset="152" visible="True" size="40" label="">
    <tag name="Weapon" offset="0" visible="True" />
    <id name="Weapon" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Power Groups" offset="160" visible="True" size="40" label="Device">
    <string32 name="Device" offset="0" visible="True" />
    <float name="Inital Value" offset="32" visible="True" />
    <bitmask32 name="Flags" offset="36" visible="True">
      <option name="Only Use Once" value="0" />
    </bitmask32>
  </struct>
  <struct name="Machines" offset="168" visible="True" size="72" label="Type">
    <short name="Type" offset="0" reflexiveoffset="176" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <short name="Power Group Chunk #" offset="54" reflexiveoffset="160" reflexivesize="40" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <short name="Position Group Chunk #" offset="56" visible="True" />
    <bitmask32 name="Flags" offset="58" visible="True">
      <option name="Initially Open" value="0" />
      <option name="Initially Off" value="1" />
      <option name="Can Change Only Once" value="2" />
      <option name="Position Reversed" value="3" />
      <option name="Not Usable From Any Side" value="4" />
    </bitmask32>
    <bitmask16 name="Flags" offset="62" visible="True">
      <option name="Does Not Operate Automatically" value="0" />
      <option name="One-Sided" value="1" />
      <option name="Never Appears Locked" value="2" />
      <option name="Opened By Melee Attack" value="3" />
      <option name="One-Sided For Player" value="4" />
      <option name="Does Not Close Automatically" value="5" />
    </bitmask16>
    <struct name="Pathfinding References" offset="64" visible="True" size="4" label="">
      <short name="BSP Index" offset="0" />
      <short name="Pathfinding Object Index" offset="2" />
    </struct>
  </struct>
  <struct name="Machine Palette" offset="176" visible="True" size="40" label="">
    <tag name="Machine" offset="0" visible="True" />
    <id name="Machine" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Controls" offset="184" visible="True" size="68" label="Type">
    <short name="Type" offset="0" reflexiveoffset="192" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <short name="Power Group Chunk #" offset="54" reflexiveoffset="160" reflexivesize="40" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <short name="Position Group Chunk #" offset="56" visible="True" />
    <bitmask32 name="Flags" offset="58" visible="True">
      <option name="Initially Open" value="0" />
      <option name="Initially Off" value="1" />
      <option name="Can Change Only Once" value="2" />
      <option name="Position Reversed" value="3" />
      <option name="Not Usable From Any Side" value="4" />
    </bitmask32>
    <bitmask32 name="Flags" offset="62" visible="True">
      <option name="Usable From Both Sides" value="0" />
    </bitmask32>
    <unused size="2" offset="66" />
  </struct>
  <struct name="Control Palette" offset="192" visible="True" size="40" label="">
    <tag name="Control" offset="0" visible="True" />
    <id name="Control" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Light Fixtures" offset="200" visible="True" size="80" label="Type">
    <short name="Type" offset="0" reflexiveoffset="208" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <short name="Power Group Chunk #" offset="54" reflexiveoffset="160" reflexivesize="40" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <short name="Position Group Chunk #" offset="56" visible="True" />
    <bitmask32 name="Flags" offset="58" visible="True">
      <option name="Initially Open" value="0" />
      <option name="Initially Off" value="1" />
      <option name="Can Change Only Once" value="2" />
      <option name="Position Reversed" value="3" />
      <option name="Not Usable From Any Side" value="4" />
    </bitmask32>
    <short name="Color R" offset="62" visible="True" />
    <short name="Color G" offset="64" visible="True" />
    <short name="Color B" offset="66" visible="True" />
    <float name="Intensity" offset="68" visible="True" />
    <float name="Falloff Angle (Degrees)" offset="72" visible="True" />
    <float name="Cutoff Angle (Degrees)" offset="76" visible="True" />
  </struct>
  <struct name="Light Fixtures Palette" offset="208" visible="True" size="40" label="">
    <tag name="Light Fixture" offset="0" visible="True" />
    <id name="Light Fixture" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Sound Scenery" offset="216" visible="True" size="80" label="Type">
    <short name="Type" offset="0" reflexiveoffset="224" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <enum16 name="Volume Type" offset="54" visible="True">
      <option name="Sphere" value="0" />
      <option name="Vertical Cylinder" value="1" />
    </enum16>
    <float name="Height" offset="56" visible="True" />
    <float name="Override Distance Bounds Lower" offset="60" visible="True" />
    <float name="Override Distance Bounds Upper" offset="64" visible="True" />
    <float name="Override Cone Angle Bounds Lower" offset="68" visible="True" />
    <float name="Override Cone Angle Bounds Upper" offset="72" visible="True" />
    <float name="Override Outer Cone Gain" offset="76" visible="True" />
  </struct>
  <struct name="Sound Scenery Palette" offset="224" visible="True" size="40" label="">
    <tag name="Sound Scenery" offset="0" visible="True" />
    <id name="Sound Scenery" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Light Volumes Placement" offset="232" visible="True" size="108" label="Type">
    <short name="Type" offset="0" reflexiveoffset="240" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Name" offset="2" reflexiveoffset="72" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <bitmask32 name="Placement Flags" offset="4" visible="True">
      <option name="Not Automatically" value="0" />
      <option name="Not On Easy" value="1" />
      <option name="Not On Normal" value="2" />
      <option name="Not On Hard" value="3" />
      <option name="Lock Type To Env Object" value="4" />
      <option name="Lock Transform To Env Object" value="5" />
      <option name="Never Placed" value="6" />
      <option name="Lock Name to Env Object" value="7" />
      <option name="Create At Rest" value="8" />
    </bitmask32>
    <float name="Position X" offset="8" visible="True" />
    <float name="Position Y" offset="12" visible="True" />
    <float name="Position Z" offset="16" visible="True" />
    <float name="Rotation Yaw" offset="20" visible="True" />
    <float name="Rotation Pitch" offset="24" visible="True" />
    <float name="Rotation Roll" offset="28" visible="True" />
    <float name="Scale" offset="32" visible="True" />
    <unused size="2" offset="36" />
    <short name="Manual BSP Flags" offset="38" visible="True" />
    <int name="Unique ID" offset="40" visible="True" />
    <short name="Origin BSP" offset="44" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Type" offset="46" visible="True">
    </enum16>
    <enum16 name="Source" offset="48" visible="True">
    </enum16>
    <enum16 name="BSP Policy" offset="50" visible="True">
      <option name="Default" value="0" />
      <option name="Always Places" value="1" />
      <option name="Manual BSP Placement" value="2" />
    </enum16>
    <short name="Editor Folder" offset="52" visible="True" />
    <short name="Power Group Chunk #" offset="54" reflexiveoffset="160" reflexivesize="40" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <short name="Position Group Chunk #" offset="56" visible="True" />
    <bitmask32 name="Flags" offset="58" visible="True">
      <option name="Initially Open" value="0" />
      <option name="Initially Off" value="1" />
      <option name="Can Change Only Once" value="2" />
      <option name="Position Reversed" value="3" />
      <option name="Not Usable From Any Side" value="4" />
    </bitmask32>
    <enum16 name="Type" offset="62" visible="True">
      <option name="Sphere" value="0" />
      <option name="Orthogonal" value="1" />
      <option name="Projective" value="2" />
      <option name="Pyramid" value="3" />
    </enum16>
    <bitmask8 name="Flags" offset="64" visible="True">
      <option name="Custom Geometry" value="0" />
      <option name="unused" value="0" />
      <option name="Cinematic Only" value="0" />
    </bitmask8>
    <enum16 name="Lightmap Type" offset="65" visible="True">
      <option name="Use Light Tag Setting" value="0" />
      <option name="Dynamic Only" value="1" />
      <option name="Dynamic Lightmaps" value="2" />
      <option name="Lightmaps Only" value="3" />
    </enum16>
    <bitmask8 name="Lightmap Flags" offset="67" visible="True">
      <option name="Unused" value="0" />
    </bitmask8>
    <float name="Lightmap Half Light Scale" offset="68" visible="True" />
    <float name="Lightmap Light Scale" offset="72" visible="True" />
    <float name="Target Point X" offset="76" visible="True" />
    <float name="Target Point Y" offset="80" visible="True" />
    <float name="Target Point Z" offset="84" visible="True" />
    <float name="Width" offset="88" visible="True" />
    <float name="Height Scale" offset="92" visible="True" />
    <float name="Field Of View" offset="96" visible="True" />
    <float name="Falloff Distance" offset="100" visible="True" />
    <float name="Cutoff Distance" offset="104" visible="True" />
  </struct>
  <struct name="Light Volumes Palette" offset="240" visible="True" size="40" label="">
    <tag name="Light Volume" offset="0" visible="True" />
    <id name="Light Volume" offset="4" visible="True" />
    <unused offset="8" size="32" />
  </struct>
  <struct name="Player Starting Profile" offset="248" visible="True" size="68" label="Name">
    <string32 name="Name" offset="0" visible="True" />
    <float name="Starting Health Damage" offset="32" visible="True" />
    <float name="Starting Shield Damage" offset="36" visible="True" />
    <tag name="Primary Weapon" offset="40" visible="True" />
    <id name="Primary Weapon" offset="44" visible="True" />
    <short name="Rounds loaded"  offset="48" visible="True" />
    <short name="Rounds Total"  offset="50" visible="True" />
    <tag name="Secondary Weapon" offset="52" visible="True" />
    <id name="Secondary Weapon" offset="56" visible="True" />
    <short name="Rounds loaded"  offset="48" visible="True" />
    <short name="Rounds Total"  offset="50" visible="True" />
    <byte name="Starting Fragmentation Grenade Count" offset="64" visible="True" />
    <byte name="Starting Plasma Grenade Count" offset="65" visible="True" />
    <byte name="Starting Type3 Grenade Count" offset="66" visible="True" />
    <byte name="Starting Type4 Grenade Count" offset="67" visible="True" />
  </struct>
  <struct name="Player Starting Locations" offset="256" visible="True" size="52" label="Campaign Player Type">
    <float name="Position X" offset="0" visible="True" />
    <float name="Position Y" offset="4" visible="True" />
    <float name="Position Z" offset="8" visible="True" />
    <float name="Facing Degrees" offset="12" visible="True" />
    <enum16 name="Team Designator" offset="16" visible="True">
      <option name="Red" value="0" />
      <option name="Blue" value="1" />
      <option name="Yellow" value="2" />
      <option name="Green" value="3" />
      <option name="Purple" value="4" />
      <option name="Orange" value="5" />
      <option name="Brown" value="6" />
      <option name="Pink" value="7" />
      <option name="Neutral" value="8" />
    </enum16>
    <short name="BSP Index" offset="18" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Game Type 1" offset="20" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 2" offset="22" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 3" offset="24" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 4" offset="26" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <enum16 name="Spawn Type 1" offset="28" visible="True">
      <option name="Both" value="0" />
      <option name="Initial Only" value="1" />
      <option name="Respawn Only" value="2" />
    </enum16>
    <enum16 name="Spawn Type 2" offset="30" visible="True">
      <option name="Both" value="0" />
      <option name="Initial Only" value="1" />
      <option name="Respawn Only" value="2" />
    </enum16>
    <enum16 name="Spawn Type 3" offset="32" visible="True">
      <option name="Both" value="0" />
      <option name="Initial Only" value="1" />
      <option name="Respawn Only" value="2" />
    </enum16>
    <enum16 name="Spawn Type 4" offset="34" visible="True">
      <option name="Both" value="0" />
      <option name="Initial Only" value="1" />
      <option name="Respawn Only" value="2" />
    </enum16>
    <unused size="8" offset="36" />
    <enum16 name="Campaign Player Type" offset="44" visible="True">
      <option name="Type0 Masterchief" value="0" />
      <option name="Type1 Dervish" value="1" />
      <option name="Type2 Chief Multiplayer" value="2" />
      <option name="Type3 Elite Multiplayer" value="3" />
    </enum16>
    <unused size="6" offset="46" />
  </struct>

  <struct name="Trigger Volumes" offset="264" visible="True" size="66" label="">
    <stringid name="Name(as script object name)" offset="0" visible="True" />
    <short name="Unknown" offset="4" visible="True" />
    <enum16 name="unknown" offset="6" visible="True">
      <option name="No" value="-1" />
      <option name="Yes" value="0" />
    </enum16>
    <stringid name="Node Name" offset="8" visible="True" />
    <float name="Unknown" offset="12" visible="True" />
    <float name="Unknown" offset="16" visible="True" />
    <float name="unused" offset="20" visible="False" />
    <float name="unused" offset="24" visible="False" />
    <float name="unused" offset="28" visible="False" />
    <float name="Unknown" offset="32" visible="True" />
    <float name="Position X" offset="36" visible="True" />
    <float name="Position Y" offset="40" visible="True" />
    <float name="Position Z" offset="44" visible="True" />
    <float name="Extents X" offset="48" visible="True" />
    <float name="Extents Y" offset="52" visible="True" />
    <float name="Extents Z" offset="56" visible="True" />
    <float name="Extents Unknown" offset="60" visible="True" />
    <enum16 name="Volume kills players" offset="62" visible="True">
      <option name="No" value="-1" />
      <option name="Yes" value="0" />
    </enum16>
    <short name="Unused" offset="64" visible="True" />
  </struct>

    <float name="unused" offset="272" visible="False" />
    <float name="unused" offset="272" visible="False" />

  <struct name="Netgame Flags" offset="280" visible="True" size="32" label="Type">
    <float name="Position X" offset="0" visible="True" />
    <float name="Position Y" offset="4" visible="True" />
    <float name="Position Z" offset="8" visible="True" />
    <float name="Facing Degrees" offset="12" visible="True" />
    <enum16 name="Type" offset="16" visible="True">
      <option name="CTF Flag Spawn" value="0" />
      <option name="CTF Flag Return" value="1" />
      <option name="Assault Bomb Spawn" value="2" />
      <option name="Assault Bomb Return" value="3" />
      <option name="Oddball Spawn" value="4" />
      <option name="unused" value="5" />
      <option name="Race Checkpoint" value="6" />
      <option name="Teleporter Source" value="7" />
      <option name="Teleporter Destination" value="8" />
      <option name="Headhunter Bin" value="9" />
      <option name="Territories Flag" value="10" />
      <option name="King Hill 0" value="11" />
      <option name="King Hill 1 vertex" value="12" />
      <option name="King Hill 2 vertex" value="13" />
      <option name="King Hill 3 vertex" value="14" />
      <option name="King Hill 4 vertex" value="15" />
      <option name="King Hill 5 vertex" value="16" />
      <option name="King Hill 6 vertex" value="17" />
      <option name="King Hill 7 vertex" value="18" />
    </enum16>
    <enum16 name="Team Designator" offset="18" visible="True">
      <option name="Red" value="0" />
      <option name="Blue" value="1" />
      <option name="Yellow" value="2" />
      <option name="Green" value="3" />
      <option name="Purple" value="4" />
      <option name="Orange" value="5" />
      <option name="Brown" value="6" />
      <option name="Pink" value="7" />
      <option name="Neutral" value="8" />
    </enum16>
    <short name="Identifier" offset="20" visible="True" />
    <bitmask16 name="Flags" offset="22" visible="True">
      <option name="Multiple Flag Bomb" value="0" />
      <option name="Single Flag Bomb" value="1" />
      <option name="Neutral Flag Bomb" value="2" />
    </bitmask16>
    <unused offset="24" size="8" />
  </struct>
  <struct name="Netgame Equipment" offset="288" visible="True" size="144" label="">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="Levitate" value="0" />
      <option name="Destroy Existing On New Spawn" value="1" />
    </bitmask32>
    <enum16 name="Game Type 1" offset="4" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 2" offset="8" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 3" offset="12" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 4" offset="16" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <short name="Team Index" offset="18" visible="True" />
    <short name="Spawn Time Seconds" offset="20" visible="True" />
    <short name="Respawn on Empty Time" offset="22" visible="True" />
    <enum16 name="Respawn Timer Starts" offset="24" visible="True">
      <option name="On Pick Up" value="0" />
      <option name="On Body Depletion" value="1" />
    </enum16>
    <enum32 name="Classifier" offset="26" visible="True">
      <option name="Weapon" value="0" />
      <option name="Primary Light Land" value="1" />
      <option name="Secondary Light Land" value="2" />
      <option name="Primary Heavy Land" value="3" />
      <option name="Primary Flying" value="4" />
      <option name="Seconary Heavy Land" value="5" />
      <option name="Primary Turret" value="6" />
      <option name="Secondary Turret" value="7" />
      <option name="Grenade" value="8" />
      <option name="Powerup" value="9" />
    </enum32>
    <unused offset="30" size="40" />
    <float name="Position X" offset="64" visible="True" />
    <float name="Position Y" offset="68" visible="True" />
    <float name="Position Z" offset="72" visible="True" />
    <float name="Orientation Yaw" offset="76" visible="True" />
    <float name="Orientation Pitch" offset="80" visible="True" />
    <float name="Orientation Roll" offset="84" visible="True" />
    <tag name="Collection" offset="88" visible="True" />
    <id name="Collection" offset="92" visible="True" />
    <unused size="48" offset="96" visible="True" />
  </struct>
  <struct name="Starting Equipment" offset="296" visible="True" size="156" label="">
    <bitmask32 name="Starting Grenades" offset="0" visible="True">
      <option name="No Grenades" value="0" />
      <option name="Plasma Grenades" value="1" />
    </bitmask32>
    <enum16 name="Game Type 1" offset="4" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 2" offset="8" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 3" offset="12" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <enum16 name="Game Type 4" offset="16" visible="True">
      <option name="None" value="0" />
      <option name="Capture The Flag" value="1" />
      <option name="Slayer" value="2" />
      <option name="Oddball" value="3" />
      <option name="King Of The Hill" value="4" />
      <option name="Race" value="5" />
      <option name="Juggernaught" value="6" />
      <option name="Territories" value="7" />
      <option name="Assault" value="8" />
      <option name="All Team Game Types" value="9" />
      <option name="" value="10" />
      <option name="" value="11" />
      <option name="All Game Types" value="12" />
      <option name="All Except CTF" value="13" />
    </enum16>
    <unused offset="12" size="48" />
    <tag name="Item Collection 1" offset="60" visible="True" />
    <id name="Item Collection 1" offset="64" visible="True" />
    <tag name="Item Collection 2" offset="68" visible="True" />
    <id name="Item Collection 2" offset="72" visible="True" />
    <tag name="Item Collection 3" offset="76" visible="True" />
    <id name="Item Collection 3" offset="80" visible="True" />
    <tag name="Item Collection 4" offset="84" visible="True" />
    <id name="Item Collection 4" offset="88" visible="True" />
    <tag name="Item Collection 5" offset="92" visible="True" />
    <id name="Item Collection 5" offset="96" visible="True" />
    <tag name="Item Collection 6" offset="100" visible="True" />
    <id name="Item Collection 6" offset="104" visible="True" />
    <unused offset="108" size="48" />
  </struct>
  <struct name="BSP Switch Trigger Volumes" offset="304" visible="True" size="14" label="Trigger Volume">
    <short name="Trigger Volume" offset="0" reflexiveoffset="264" reflexivesize="68" itemoffset="0" itemtype="ident" layer="root" visible="True" />
    <short name="Source BSP" offset="2" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <short name="Destination BSP" offset="4" reflexiveoffset="528" reflexivesize="68" itemoffset="16" itemtype="ident" layer="root" visible="True" />
    <unused size="8" offset="6" visible="False" />
  </struct>
  <struct name="Decals" offset="312" visible="true" size="16" label="Type">
    <short name="Type" offset="0" reflexiveoffset="320" reflexivesize="8" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <byte name="Yaw" offset="2" visible="True" />
    <byte name="Pitch" offset="3" visible="True" />
    <float name="Position X" offset="4" visible="True" />
    <float name="Position Y" offset="8" visible="True" />
    <float name="Position Z" offset="12" visible="True" />
  </struct>
  <struct name="Decal Palette" offset="320" visible="true" size="8" label="">
    <tag name="Decal" offset="0" visible="True" />
    <id name="Decal" offset="4" visible="True" />
  </struct>
  <struct name="Detail Object Collection Palette" offset="328" visible="True" size="8" label="">
    <tag name="Detail Object Collection" offset="0" visible="True" />
    <id name="Detail Object Collection" offset="4" visible="True" />
  </struct>
  <struct name="Actor Palette" offset="336" visible="true" size="8" label="">
    <tag name="Actor" offset="0" visible="True" />
    <id name="Actor" offset="4" visible="True" />
  </struct>
  <struct name="AI Squad Types" offset="344" visible="True" size="36" label="Squad Type">
    <string32 name="Squad Type" offset="0" visible="True" />
    <undefined name="Unknown" offset="32" visible="True" />
  </struct>
  <struct name="AI Squads" offset="352" visible="True" size="116" label="Name">
    <string32 name="Name" offset="0" visible="True" />
    <bitmask32 name="Flags" offset="32" visible="True">
      <option name="Not Initially Created" value="0" />
      <option name="Respawn Enabled" value="1" />
      <option name="Initially Blind" value="2" />
      <option name="Initially Deaf" value="3" />
      <option name="Initially Braindead" value="4" />
      <option name="3D Firirng Positions" value="5" />
      <option name="Manual BSP Index Specified" value="6" />
      <option name="MP Respawn Enabled" value="12" />
    </bitmask32>
    <enum16 name="Team Designator" offset="36" visible="True">
      <option name="Red" value="0" />
      <option name="Blue" value="1" />
      <option name="Yellow" value="2" />
      <option name="Green" value="3" />
      <option name="Purple" value="4" />
      <option name="Orange" value="5" />
      <option name="Brown" value="6" />
      <option name="Pink" value="7" />
      <option name="Neutral" value="8" />
    </enum16>
    <short name="Platoons" offset="38" reflexiveoffset="344" reflexivesize="36" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <short name="Unknown" offset="40" visible="False" />
    <short name="Unknown" offset="42" visible="False" />
    <short name="# of AI that spawn on Easy" offset="44" visible="True" />
    <short name="# of AI that spawn on Legendary" offset="46" visible="True" />
    <enum16 name="Vehicle Spawn" offset="48" visible="True">
      <option name="Nulled" value="-1" />
      <option name="Spawn In Passenger" value="1" />
      <option name="Spawn In Gunner" value="2" />
      <option name="Spawn In Driver" value="3" />
      <option name="Spawn Out Of Vehicle" value="4" />
      <option name="Spawn Vehicle Only" value="6" />
      <option name="Spawn In Passenger" value="7" />
    </enum16>
    <short name="Unknown" offset="50" visible="True" />
    <short name="Vehicle" offset="52" reflexiveoffset="120" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Character" offset="54" reflexiveoffset="376" reflexivesize="8" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Initial State" offset="56" visible="True">
      <option name="None" value="0" />
      <option name="Sleeping" value="1" />
      <option name="Alert" value="2" />
      <option name="Moving-Repeat Same Position" value="3" />
      <option name="Moving-Loop" value="4" />
      <option name="Moving-Loop Back And Forth" value="5" />
      <option name="Moving-Loop Randomly" value="6" />
      <option name="Moving-Randomly" value="7" />
      <option name="Guarding" value="8" />
      <option name="Guarding At Guard Position" value="9" />
      <option name="Searching" value="10" />
      <option name="Fleeing" value="11" />
    </enum16>
    <enum16 name="Return State" offset="58" visible="True">
      <option name="None" value="0" />
      <option name="Sleeping" value="1" />
      <option name="Alert" value="2" />
      <option name="Moving-Repeat Same Position" value="3" />
      <option name="Moving-Loop" value="4" />
      <option name="Moving-Loop Back And Forth" value="5" />
      <option name="Moving-Loop Randomly" value="6" />
      <option name="Moving-Randomly" value="7" />
      <option name="Guarding" value="8" />
      <option name="Guarding At Guard Position" value="9" />
      <option name="Searching" value="10" />
      <option name="Fleeing" value="11" />
    </enum16>
    <short name="Primary Weapon" offset="60" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <short name="Secondary Weapon" offset="62" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
    <enum16 name="Grenade Type" offset="64" visible="True">
      <option name="None" value="0" />
      <option name="Frag" value="1" />
      <option name="Plasma" value="2" />
    </enum16>
    <short name="AI Orders Index" offset="66" reflexiveoffset="576" reflexivesize="124" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <stringid name="Vehicle Permutation" offset="68" visible="True" />
    <struct name="Starting Loctations" offset="72" visible="true" size="100" label="Name">
      <stringid name="Name" offset="0" visible="True" />
      <float name="X" offset="4" visible="True" />
      <float name="Y" offset="8" visible="True" />
      <float name="Z" offset="12" visible="True" />
      <short name="Unknown" offset="16" visible="True" />
      <short name="Unknown" offset="18" visible="True" />
      <float name="Facing Direction" offset="20" visible="True" />
      <short name="Unknown" offset="24" visible="True" />
      <short name="Unknown" offset="26" visible="True" />
      <short name="Unknown" offset="28" visible="True" />
      <short name="Unknown" offset="30" visible="True" />
      <short name="Character" offset="32" reflexiveoffset="376" reflexivesize="8" itemoffset="4" itemtype="ident" layer="root" visible="True" />
      <short name="Primary Weapon" offset="34" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
      <short name="Secondary Weapon" offset="36" reflexiveoffset="152" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
      <short name="Unknown" offset="38" visible="True" />
      <short name="Vehicle" offset="40" reflexiveoffset="120" reflexivesize="40" itemoffset="4" itemtype="ident" layer="root" visible="True" />
      <enum16 name="Vehicle Spawn" offset="42" visible="True">
        <option name="Back Gunner?" value="0" />
        <option name="Spawn In Passenger" value="1" />
        <option name="Spawn In Gunner" value="2" />
        <option name="Spawn In Driver" value="3" />
        <option name="Spawn Out Of Vehicle" value="4" />
        <option name="Spawn Vehicle Only" value="6" />
        <option name="Spawn In Passenger" value="7" />
      </enum16>
      <unused offset="44" size="4" />
      <stringid name="Spawned Permutation" offset="48" visible="True" />
      <stringid name="Spawned Properties" offset="52" visible="True" />
      <unused offset="56" size="4" />
      <short name="Unknown" offset="60" visible="True" />
      <short name="Unknown" offset="62" visible="True" />
      <string32 name="Unknown" offset="64" visible="True" />
      <short name="(440)index" offset="96" reflexiveoffset="440" reflexivesize="40" itemoffset="0" itemtype="string32" layer="root" visible="True" />
      <short name="unknown" offset="98" visible="False" />
    </struct>
    <string32 name="Unknown" offset="80" visible="True" />
    <short name="(440)index" offset="112" reflexiveoffset="440" reflexivesize="40" itemoffset="0" itemtype="string32" layer="root" visible="True" />
    <short name="Unknown" offset="114" visible="True" />
  </struct>
  <struct name="Command Lists" offset="360" visible="True" size="56" label="Name">
    <string32 name="Name" offset="0" visible="True" />
    <bitmask32 name="Flags" offset="32" visible="True">
      <option name="Allow Initiative" value="0" />
      <option name="Allow Targeting" value="1" />
      <option name="Disable Looking" value="2" />
      <option name="Disable Communication" value="3" />
      <option name="Disable Falling Damage" value="4" />
      <option name="Manual BSP Index" value="5" />
    </bitmask32>
    <short name="Manual BSP Index" offset="36" visible="True" />
    <unused size="2" offset="36" visible="True" />
    <struct name="Commands" offset="40" visible="True" size="32" label="">
      <enum32 name="Atom Type" offset="0" visible="True">

      </enum32>
      <short name="Atom Modifier" offset="4" visible="True" />
      <unused size="2" offset="6" visible="True" />
      <float name="Parameter1" offset="8" visible="True" />
      <float name="Parameter2" offset="12" visible="True" />
      <short name="Point 1" offset="16" visible="True" />
      <short name="Point 2" offset="18" visible="True" />
      <short name="Animation" offset="20" visible="True" />
      <short name="Script" offset="22" visible="True" />
      <short name="Recording" offset="24" visible="True" />
      <short name="Command" offset="26" visible="True" />
      <short name="Object Name" offset="28" visible="True" />
      <unused size="2" offset="28" visible="True" />
    </struct>
    <struct name="Points" offset="48" visible="True" size="136" label="">
      <string32 name="Name" offset="0" visible="True" />
      <float name="Position X" offset="32" visible="True" />
      <float name="Position Y" offset="36" visible="True" />
      <float name="Position Z" offset="40" visible="True" />
      <float name="Unknown" offset="44" visible="False" />
      <undefined name="Unknown" offset="48" visible="False" />
      <float name="Unknown" offset="52" visible="False" />
      <undefined name="Unknown" offset="56" visible="False" />
      <undefined name="Unknown" offset="60" visible="False" />
      <undefined name="Unknown" offset="64" visible="False" />
      <undefined name="Unknown" offset="68" visible="False" />
      <undefined name="Unknown" offset="72" visible="False" />
      <undefined name="Unknown" offset="76" visible="False" />
      <unused offset="80" size="48" />
      <struct name="Unknown" offset="128" visible="false" size="4" label="">
        <undefined name="Unknown" offset="0" visible="False" />
      </struct>
    </struct>
  </struct>
  <struct name="Scene triggers?" offset="368" visible="true" size="24" label="Name">
    <stringid name="Name" offset="0" visible="True" />
    <unused offset="4" size="4" />
    <struct name="Unknown" offset="8" visible="false" size="12" label="">
      <undefined name="Unknown" offset="0" visible="False" />
      <struct name="Unknown" offset="4" visible="false" size="8" label="">
        <undefined name="Unknown" offset="0" visible="False" />
        <undefined name="Unknown" offset="4" visible="False" />
      </struct>
    </struct>
    <struct name="Unknown" offset="16" visible="false" size="16" label="">
      <stringid name="Unknown" offset="0" visible="False" />
      <unused offset="4" size="4" />
      <struct name="Unknown" offset="8" visible="false" size="4" label="">
        <stringid name="Base permutation" offset="0" visible="True" />
      </struct>
    </struct>
  </struct>
  <struct name="Characters" offset="376" visible="True" size="8" label="">
    <tag name="Character" offset="0" visible="True" />
    <id name="Character" offset="4" visible="True" />
  </struct>
  <unused offset="384" size="40" />
  <struct name="Script Syntax Data" offset="424" visible="True" size="1" label="Data">
    <byte name="Data" offset="0" visible="True" />
  </struct>
  <struct name="Script String Data" offset="432" visible="True" size="1" label="Character">
    <byte name="Character" offset="0" visible="True" />
  </struct>
  <struct name="Scripts" offset="440" visible="true" size="40" label="Name">
    <string32 name="Name" offset="0" visible="True" />
    <enum16 name="Script Type" offset="32" visible="True">
      <option name="Startup" value="0" />
      <option name="Dormant" value="1" />
      <option name="Continuous" value="2" />
      <option name="Static" value="3" />
      <option name="Stub" value="4" />
    </enum16>
    <enum16 name="Return Type" offset="34" visible="True">
      <option name="Unparsed" value="0" />
      <option name="Special Form" value="1" />
      <option name="Function Name" value="2" />
      <option name="Passthrough" value="3" />
      <option name="Viod" value="4" />
      <option name="Boolean" value="5" />
      <option name="Real" value="6" />
      <option name="Short" value="7" />
      <option name="Long" value="8" />
      <option name="String" value="9" />
      <option name="Script" value="10" />
      <option name="Trigger Volume" value="11" />
      <option name="Cutscene Flag" value="12" />
      <option name="Cutscene Camera Point" value="13" />
      <option name="Cutscene Title" value="14" />
      <option name="Cutscene Recording" value="15" />
      <option name="Device Group" value="16" />
      <option name="AI" value="17" />
      <option name="AI Command List" value="18" />
      <option name="Starting Profile" value="19" />
      <option name="Conversation" value="20" />
      <option name="Navpoint" value="21" />
      <option name="Hud Message" value="22" />
      <option name="Object List" value="23" />
      <option name="Sound" value="24" />
      <option name="Effect" value="25" />
      <option name="Damage" value="26" />
      <option name="Looping Sound" value="27" />
      <option name="Animation Graph" value="28" />
      <option name="Actor Variant" value="29" />
      <option name="Dammge Effect" value="30" />
      <option name="Object Definition" value="31" />
      <option name="Game Difficulty" value="32" />
      <option name="Team" value="33" />
      <option name="AI Default State" value="34" />
      <option name="Actor Type" value="35" />
      <option name="Hud Corner" value="36" />
      <option name="Object" value="37" />
      <option name="Unit" value="38" />
      <option name="Vehicle" value="39" />
      <option name="Weapon" value="40" />
      <option name="Device" value="41" />
      <option name="Scenery" value="42" />
      <option name="Object Name" value="43" />
      <option name="Unit Name" value="44" />
      <option name="Vehicle Name" value="45" />
      <option name="Weapon Name" value="46" />
      <option name="Device Name" value="47" />
      <option name="Scenery Name" value="48" />
    </enum16>
    <int name="Root Expression Index" offset="36" visible="True" />
  </struct>
  <struct name="Globals" offset="448" visible="True" size="40" label="Name">
    <string32 name="Name" offset="0" visible="True" />
    <enum16 name="Type" offset="32" visible="True">
      <option name="Startup" value="0" />
      <option name="Dormant" value="1" />
      <option name="Continuous" value="2" />
      <option name="Static" value="3" />
      <option name="Stub" value="4" />
    </enum16>
    <enum16 name="Return Type" offset="34" visible="True">
      <option name="Unparsed" value="0" />
      <option name="Special Form" value="1" />
      <option name="Function Name" value="2" />
      <option name="Passthrough" value="3" />
      <option name="Viod" value="4" />
      <option name="Boolean" value="5" />
      <option name="Real" value="6" />
      <option name="Short" value="7" />
      <option name="Long" value="8" />
      <option name="String" value="9" />
      <option name="Script" value="10" />
      <option name="Trigger Volume" value="11" />
      <option name="Cutscene Flag" value="12" />
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