<plugin class="skin" author="Iron_Forge" version="0.12" headersize="60">
  <revision author="neodos" version="0.3">Found arrow bitmaps coords, buttons effects, transition values, font types, placement coords, bitmaps settings,buttons settings...</revision>
  <revision author="Turk645" version="0.2">named a few unknowns</revision>
  <revision author="shade45" version="0.12">named a few unknowns</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>

  <bitmask32 name="Flags" offset="0" visible="False">
  </bitmask32>
  <tag name="Arrows Bitmap" offset="4" visible="True" />
  <id name="Arrows Bitmap" offset="8" visible="True" />
  <short name="Up Arrows Offset X" offset="12" visible="True" />
  <short name="Up Arrows Offset Y" offset="14" visible="True" />
  <short name="Down Arrows Offset X" offset="16" visible="True" />
  <short name="Down Arrows Offset Y" offset="18" visible="True" />

  <struct name="Item Animations" offset="20" visible="True" size="16" label="">
    <bitmask32 name="Flags" offset="0" visible="False">
    </bitmask32>
    <int name="Animation Period" offset="4" visible="True" />
    <struct name="Keyframes" offset="8" visible="True" size="20" label="">
      <unused size="4" offset="0" />
      <float name="Alpha" offset="4" visible="True" />
      <float name="Position X" offset="8" visible="True" />
      <float name="Position Y" offset="12" visible="True" />
      <float name="Position Z" offset="16" visible="True" />
    </struct>

  </struct>

  <struct name="Text Blocks" offset="28" visible="true" size="44" label="">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="1" value="0" />
      <option name="Space Between Buttons?" value="1" />
      <option name="Pulsing" value="2" />
      <option name="Really tiny text" value="3" />
      <option name="5" value="4" />
    </bitmask32>
    <short name="Animation Index" offset="4" visible="True" />
    <short name="Intro Animation Delay (milliseconds)" offset="6" visible="False" />
    <unused size="2" offset="8" />
    <enum16 name="Custom Font" offset="10" visible="True">
    </enum16>
    <float name="Text Color Alpha" offset="12" visible="True" />
    <float name="Text Color Red" offset="16" visible="True" />
    <float name="Text Color Green" offset="20" visible="True" />
    <float name="Text Color Blue" offset="24" visible="True" />
    <short name="Text Bounds Top" offset="28" visible="True" />
    <short name="Text Bounds Left" offset="30" visible="True" />
    <short name="Text Bounds Bottom" offset="32" visible="Fasle" />
    <short name="Text Bounds Right" offset="34" visible="Fasle" />
    <stringid name="String name" offset="36" visible="True" />
    <short name="Render Depth Bias" offset="40" visible="True" />
    <unused size="2" offset="42" />
  </struct>

  <struct name="Bitmap Blocks" offset="36" visible="true" size="56" label="">
    <bitmask32 name="Flags" offset="0" visible="True">
      <option name="" value="0" />
      <option name="Space Between Buttons?" value="1" />
      <option name="Pulsing" value="2" />
      <option name="Really tiny text" value="3" />
      <option name="" value="4" />
    </bitmask32>
    <short name="Animation Index" offset="4" visible="True" />
    <short name="Intro Animation Delay (milliseconds)" offset="6" visible="False" />
    <enum16 name="Bitmap Blend Method" offset="8" visible="True">
      <option name="Normal" value="0" />
      <option name="Inverted" value="1" />
    </enum16>
    <short name="Inital Sprite Frame" offset="10" visible="True" />
    <short name="Top Left Position X" offset="12" visible="True" />
    <short name="Top Left Position Y" offset="14" visible="True" />
    <float name="Horizontal Texture Wraps per Sec" offset="16" visible="True" />
    <float name="Vertical Texture Wraps per Sec" offset="20" visible="False" />
    <tag name="Bitmap" offset="24" visible="True" />
    <id name="Bitmap" offset="28" visible="True" />
    <short name="Render Depth Bias" offset="32" visible="True" />
    <unused size="2" offset="34" visible="False" />
    <float name="Sprite Animation Speed FpS" offset="36" visible="False" />
    <short name="Progress Bottom Left X" offset="40" visible="False" />
    <short name="Progress Bottom Left Y" offset="42" visible="False" />
    <stringid name="Bitmap color variation fuction" offset="44" visible="True" />
    <float name="Progress Scale X" offset="48" visible="False" />
    <float name="Progress Scale Y" offset="52" visible="False" />
  </struct>

  <struct name="HUD Blocks" offset="44" visible="True" size="36" label="">
    <bitmask32 name="Flags" offset="0" visible="True">
    <option name="1" value="0" />
    <option name="Space Between Buttons?" value="1" />
    <option name="Pulsing" value="2" />
    <option name="Really tiny text" value="3" />
    <option name="5" value="4" />
    </bitmask32>
    <short name="Animation Index" offset="4" visible="True" />
    <short name="Intro Animation Delay (milliseconds)" offset="6" visible="False" />
    <short name="Render Depth Bias" offset="8" visible="True" />
    <short name="Starting Bitmap Sequence Index" offset="10" visible="False" />
    <tag name="Bitmap" offset="12" visible="True" />
    <id name="Bitmap" offset="16" visible="True" />
    <tag name="Shader" offset="20" visible="True" />
    <id name="Shader" offset="24" visible="True" />
    <short name="Bounds Top" offset="28" visible="True" />
    <short name="Bounds Left" offset="30" visible="True" />
    <short name="Bounds Bottom" offset="32" visible="Fasle" />
    <short name="Bounds Right" offset="34" visible="Fasle" />
</struct>

  <struct name="Player Blocks" offset="68" visible="True" size="24" label="">
    <unused size="4" offset="0" visible="False" />
    <tag name="Skin" offset="4" visible="True" />
    <id name="Skin" offset="8" visible="True" />
    <short name="Bottom Left X" offset="12" visible="True" />
    <short name="Bottom Left Y" offset="14" visible="True" />
    <enum8 name="Table Order" offset="16" visible="True">
    </enum8>
    <byte name="Max Player Count" offset="17" visible="True" />
    <byte name="Row Count" offset="18" visible="True" />
    <byte name="Column Count" offset="19" visible="True" />
    <short name="Row Height" offset="20" visible="True" />
    <short name="Column Width" offset="22" visible="True" />
  </struct>

</plugin>