<plugin class="wgit" author="Iron_Forge" version="0.1" headersize="104">
  <revision author="XZodia" version="0.9">As complete as it will ever be.</revision>
  <revision author="neodos" version="0.3">Changed almost all layout(fixed chunk clonning) Found/Named values, placement coords, transitions bitmaps,variation values,font type,scen/models...</revision>
  <revision author="Turk645" version="0.26">Options Buttons value found</revision>
  <revision author="MT" version="0.25">Found some unknowns...</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>

  <bitmask32 name="Flags" offset="0" visible="True">
    <option name="Background Blur?" value="1" />
    <option name="Background Blur?" value="3" />
    <option name="Background Blur?" value="6" />
  </bitmask32>
  <enum16 name="Screen ID" offset="4" visible="False">
  </enum16>
  <enum16 name="Button Key Type" offset="6" visible="True">
    <option name="A Select B Cancel" value="0" />
    <option name="A Select B Cancel" value="1" />
    <option name="X Party Privacy A Select B Cancel" value="2" />
    <option name="X Options" value="3" />
    <option name="A Select B Back" value="4" />
  </enum16>
  <float name="Text Color Alpha" offset="8" visible="True" />
  <float name="Text Color Red" offset="12" visible="True" />
  <float name="Text Color Green" offset="16" visible="True" />
  <float name="Text Color Blue" offset="20" visible="True" />
  <tag name="String List" offset="24" visible="True" />
  <id name="String List" offset="28" visible="True" />

  <struct name="Panes" offset="32" visible="true" size="76" label="">
    <unused size="2" offset="0" visible="False" />
    <short name="Animation Index" offset="2" visible="True" />

    <struct name="Buttons" offset="4" visible="True" size="60" label="">
      <bitmask32 name="Flags" offset="0" visible="False">
      </bitmask32>
      <short name="Animation Index" offset="4" visible="True" />
      <short name="Intro Animation Delay (millisec)" offset="6" visible="False" />
      <unused size="2" offset="8" />
      <short name="Custom Font" offset="10" visible="True" />
      <float name="Text Color Alpha" offset="12" visible="False" />
      <float name="Text Color Red" offset="16" visible="True" />
      <float name="Text Color Green" offset="20" visible="True" />
      <float name="Text Color Blue" offset="24" visible="True" />
      <short name="Bounds Top" offset="28" visible="True" />
      <short name="Bounds Left" offset="30" visible="True" />
      <short name="Bounds Bottom" offset="32" visible="True" />
      <short name="Bounds Right" offset="34" visible="True" />
      <tag name="Bitmap" offset="36" visible="True" />
      <id name="Bitmap" offset="40" visible="True" />
      <short name="Bitmap Offset X" offset="44" visible="True" />
      <short name="Bitmap Offset Y" offset="46" visible="True" />
      <stringid name="String ID" offset="48" visible="True" />
      <short name="Render Depth Bias" offset="52" visible="True" />
      <short name="Mouse Region Top Offset" offset="54" visible="False" />
      <bitmask32 name="Button Flags" offset="56" visible="True">
      </bitmask32>
    </struct>


    <struct name="List Blocks" offset="12" visible="True" size="24" label="">
      <bitmask32 name="Flags" offset="8" visible="True">
        <option name="Buttons loop" value="1" />
      </bitmask32>
      <short name="Skin Index" offset="8" visible="True" />
      <short name="Number of Visible Items" offset="12" visible="True" />
      <short name="Bottom Left X" offset="16" visible="True" />
      <short name="Bottom Left Y" offset="18" visible="True" />
      <short name="Animation Index" offset="20" visible="False" />
      <short name="Intro Animation Delay (millisec)" offset="22" visible="False" />
    </struct>

    <float name="Unused" offset="20" visible="False" />
    <float name="Unused" offset="24" visible="False" />

    <struct name="Text Blocks" offset="28" visible="true" size="44" label="">
      <bitmask32 name="Text Flags" offset="0" visible="True">
        <option name="Pulsing" value="2" />
        <option name="Auto Typing text" value="3" />
      </bitmask32>
      <short name="Animation Index" offset="4" visible="True" />
      <short name="Intro Animation Delay (millisec)" offset="6" visible="True" />
      <unused size="2" offset="8" />
      <short name="Custom Font" offset="10" visible="False" />
      <float name="Text Color Alpha" offset="12" visible="True" />
      <float name="Text Color Red" offset="16" visible="True" />
      <float name="Text Color Green" offset="20" visible="True" />
      <float name="Text Color Blue" offset="24" visible="True" />
      <short name="Top" offset="28" visible="True" />
      <short name="Left" offset="30" visible="True" />
      <short name="Bottom" offset="32" visible="Fasle" />
      <short name="Right" offset="34" visible="Fasle" />
      <stringid name="String ID" offset="36" visible="True" />
      <short name="Render Depth Bias" offset="40" visible="True" />
      <unused size="2" offset="42" />
    </struct>

    <struct name="Bitmap Blocks" offset="36" visible="true" size="56" label="">
      <bitmask32 name="Flags" offset="0" visible="True">
        <option name="Pulsing" value="2" />
        <option name="Auto Typing text" value="3" />
      </bitmask32>
      <short name="Animation Index" offset="4" visible="True" />
      <short name="Intro Animation Delay (millisec)" offset="6" visible="True" />
      <enum16 name="Bitmap Blend Method" offset="8" visible="True">
        <option name="Normal" value="0" />
        <option name="Inverted" value="1" />
      </enum16>
      <short name="Initial Sprite Frame" offset="10" visible="True" />
      <short name="Top" offset="12" visible="True" />
      <short name="Left" offset="14" visible="True" />
      <float name="Horizontal Texture Wraps per Sec" offset="16" visible="True" />
      <float name="Vertical Texture Wraps per Sec" offset="20" visible="False" />
      <tag name="Bitmap" offset="24" visible="True" />
      <id name="Bitmap" offset="28" visible="True" />
      <short name="Render Depth Bias" offset="32" visible="True" />
      <unused size="2" offset="34" />
      <float name="Sprite Animation Speed FpS" offset="36" visible="False" />
      <short name="Progress Bottom Left X" offset="40" visible="True" />
      <short name="Progress Bottom Left Y" offset="42" visible="True" />
      <stringid name="String ID" offset="44" visible="False" />
      <float name="Progress Scale X" offset="48" visible="False" />
      <float name="Progress Scale Y" offset="52" visible="False" />
    </struct>

    <struct name="UI Model Scene Blocks" offset="44" visible="true" size="76" label="">
      <bitmask32 name="Flags" offset="0" visible="True">
        <option name="Pulsing" value="2" />
        <option name="Auto Typing text" value="3" />
      </bitmask32>
      <short name="Animation Index" offset="4" visible="True" />
      <short name="Intro Animation Delay (millisec)" offset="6" visible="True" />
      <short name="Unknown" offset="8" visible="True" />
      <short name="Unused" offset="10" visible="False" />

      <struct name="Objects" offset="12" visible="true" size="32" label="">
        <string32 name="Script Object name" offset="0" visible="True" />
      </struct>

      <struct name="Lights" offset="20" visible="true" size="32" label="">
        <string32 name="Unknown" offset="0" visible="True" />
      </struct>

      <float name="Animation Scale Factor X" offset="28" visible="True" />
      <float name="Animation Scale Factor Y" offset="32" visible="True" />
      <float name="Animation Scale Factor Z" offset="36" visible="True" />
      <float name="Camera Position X" offset="40" visible="True" />
      <float name="Camera Position Y" offset="44" visible="True" />
      <float name="Camera Position Z" offset="48" visible="True" />
      <float name="FoV Degrees" offset="52" visible="True" />
      <short name="UI Viewport Top" offset="56" visible="True" />
      <short name="UI Viewport Left" offset="58" visible="True" />
      <short name="UI Viewport Bottom" offset="60" visible="True" />
      <short name="UI Viewport Right" offset="62" visible="True" />
      <float name="Unused" offset="64" visible="False" />
      <float name="Unused" offset="68" visible="False" />
      <float name="Unused" offset="72" visible="False" />
    </struct>

    <float name="Unused" offset="52" visible="False" />
    <float name="Unused" offset="56" visible="False" />
    <float name="Unused" offset="60" visible="False" />
    <float name="Unused" offset="64" visible="False" />

    <struct name="Variable Buttons" offset="68" visible="True" size="24" label="">
      <unused size="4" offset="72" />
      <tag name="Skin" offset="4" visible="True" />
      <id name="Skin" offset="8" visible="True" />
      <short name="Bottom Left X" offset="12" visible="True" />
      <short name="Bottom Left Y" offset="14" visible="True" />
      <byte name="Table Order" offset="16" visible="True" />
      <byte name="Max Player Count" offset="17" visible="True" />
      <byte name="Row Count" offset="18" visible="True" />
      <byte name="Column Count" offset="19" visible="True" />
      <short name="Row Height" offset="20" visible="True" />
      <short name="Column Width" offset="22" visible="True" />

    </struct>
  </struct>

  <enum16 name="Shape Group" offset="40" visible="True">
  </enum16>
  <unused size="2" offset="42" />
  <stringid name="Header String ID" offset="44" visible="True" />
  <struct name="Local Strings" offset="48" visible="True" size="12" label="">
    <stringid name="Section Name" offset="0" visible="True" />
    <struct name="Local String Section References" offset="4" visible="True" size="4" label="">
      <stringid name="String ID" offset="0" visible="True" />
    </struct>
  </struct>

  <struct name="Local Bitmaps" offset="56" visible="true" size="8" label="">
    <tag name="Bitmap" offset="0" visible="True" />
    <id name="Bitmap" offset="4" visible="True" />
  </struct>

  <float name="Source Color Red" offset="64" visible="True" />
  <float name="Source Color Green" offset="68" visible="True" />
  <float name="Source Color Blue" offset="72" visible="True" />
  <float name="Destination Color Red" offset="76" visible="True" />
  <float name="Destination Color Green" offset="80" visible="True" />
  <float name="Destination Color Blue" offset="84" visible="True" />
  <float name="Accumulate Zoom Scale X" offset="88" visible="True" />
  <float name="Accumulate Zoom Scale Y" offset="92" visible="True" />
  <float name="Refraction Scale X" offset="96" visible="True" />
  <float name="Refraction Scale Y" offset="100" visible="True" />

</plugin>