<plugin class="wigl" author="XZodia" version="1.0" headersize="452">
  <revision author="XZodia" version="1.0">Complete</revision>
  <revision author="neodos" version="0.2">Found header text,buttons coords, auto typing text settings, blur colorn blur blending speed, transition settings reflexives, text headers font types, changed layout on dialogs,found window type, aesthetics=button palette, keyboard button effects...</revision>
  <revision author="XZodia" version="0.1">Named Dialog Tree, Aesthetics and Main Dependenices</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <unused offset="0" size="68" />
  <float name="Overlayed Screen Alpha Mod" offset="68" visible="True" />
  <short name="Inc. Text Update Period" offset="72" visible="True" />
  <short name="Inc. Text Block Character" offset="74" visible="True" />
  <float name="Callout Text Scale" offset="76" visible="True" />
  <float name="Progress Bar Color Alpha" offset="80" visible="True" />
  <float name="Progress Bar Color Red" offset="84" visible="True" />
  <float name="Progress Bar Color Green" offset="88" visible="True" />
  <float name="Progress Bar Color Blue" offset="92" visible="True" />
  <float name="Near Clip Plane Distance" offset="96" visible="True" />
  <float name="Projection Clip Plane Distance" offset="100" visible="True" />
  <float name="Far  Clip Plane Distance" offset="104" visible="True" />
  <float name="Overlayed Interface Color Alpha" offset="108" visible="True" />
  <float name="Overlayed Interface Color Red" offset="112" visible="True" />
  <float name="Overlayed Interface Color Green" offset="116" visible="True" />
  <float name="Overlayed Interface Color Blue" offset="120" visible="True" />
  <unused size="12" offset="124" />

  <struct name="Errors" offset="136" visible="true" size="40" label="Category Name">
    <stringid name="Category Name" offset="0" visible="True" />
    <bitmask16 name="Flags" offset="4" visible="True">
    </bitmask16>
    <enum8 name="Default Button" offset="6" visible="True">
    </enum8>
    <unused size="1" offset ="7" />
    <tag name="Text" offset="8" visible="True" />
    <id name="Text" offset="12" visible="True" />
    <stringid name="Default Title" offset="16" visible="True" />
    <stringid name="Default Message" offset="20" visible="True" />
    <stringid name="Default OK" offset="24" visible="True" />
    <stringid name="Default Cancel" offset="28" visible="True" />

    <struct name="Error Block" offset="32" visible="true" size="24" label="Title">
      <enum32 name="Error" offset="0" visible="True">
      </enum32>
      <bitmask16 name="Flags" offset="4" visible="True">
      </bitmask16>
      <enum8 name="Default Button" offset="6" visible="True" />
      <unused size="1" offset="7" />
      <stringid name="Title" offset="8" visible="True" />
      <stringid name="Message" offset="12" visible="True" />
      <stringid name="OK" offset="16" visible="True" />
      <stringid name="Cancel" offset="20" visible="True" />
    </struct>
  </struct>

  <tag name="Selection Change Sound 1" offset="144" visible="True" />
  <id name="Selection Change Sound 1" offset="148" visible="True" />
  <tag name="Forward Sound 1" offset="152" visible="True" />
  <id name="Forward Sound 1" offset="156" visible="True" />
  <tag name="Unknown" offset="160" visible="True" />
  <id name="Unknown" offset="164" visible="True" />
  <tag name="Advance Sound" offset="168" visible="True" />
  <id name="Advance Sound" offset="172" visible="True" />
  <tag name="Back Sound" offset="176" visible="True" />
  <id name="Back Sound" offset="180" visible="True" />
  <tag name="Shortcut Sound" offset="184" visible="True" />
  <id name="Shortcut Sound" offset="188" visible="True" />
  <tag name="Selection Change Sound 2" offset="192" visible="True" />
  <id name="Selection Change Sound 2" offset="196" visible="True" />
  <tag name="Keyboard Click Sound" offset="200" visible="True" />
  <id name="Keyboard Click Sound" offset="204" visible="True" />
  <tag name="Message Recieved Sound" offset="208" visible="True" />
  <id name="Message Recieved Sound" offset="212" visible="True" />
  <tag name="Forward Sound 2" offset="216" visible="True" />
  <id name="Forward Sound 2" offset="220" visible="True" />
  <tag name="Countdown Sound" offset="224" visible="True" />
  <id name="Countdown Sound" offset="228" visible="True" />
  <unused offset="232" size="8" />
  <tag name="Pickup Health Sound" offset="240" visible="True" />
  <id name="Pickup Health Sound" offset="244" visible="True" />
  <tag name="Unused" offset="248" visible="True" />
  <id name="Unused" offset="252" visible="True" />
  <tag name="Unused" offset="256" visible="True" />
  <id name="Unused" offset="260" visible="True" />
  <tag name="Unused" offset="264" visible="True" />
  <id name="Unused" offset="268" visible="True" />
  <tag name="Global Bitmaps" offset="272" visible="True" />
  <id name="Global Bitmaps" offset="276" visible="True" />
  <tag name="Global Unic" offset="280" visible="True" />
  <id name="Global Unic" offset="284" visible="True" />

  <struct name="Screen Animations" offset="288" visible="True" size="44" label="">
    <bitmask32 name="Flags" offset="0" visible="False">
    </bitmask32>
    <int name="Animation Period" offset="4" visible="True" />
    <struct name="Keyframes" offset="8" visible="True" size="20" label="">
      <unused size="4" offset="0" />
      <float name="Alpha" offset="4" visible="True" />
      <float name="Position X" offset="8" visible="True" />
      <float name="Position Y" offset="12" visible="True" />
      <float name="Position Z" offset="16" visible="True" />
    </struct>
    <int name="Animation Period" offset="4" visible="True" />
    <struct name="Keyframes" offset="8" visible="True" size="20" label="">
      <unused size="4" offset="0" />
      <float name="Alpha" offset="4" visible="True" />
      <float name="Position X" offset="8" visible="True" />
      <float name="Position Y" offset="12" visible="True" />
      <float name="Position Z" offset="16" visible="True" />
    </struct>

    <int name="Animation Period" offset="4" visible="True" />
    <enum16 name="Ambient Animation Looping Style" offset="32" visible="True" />
    <unused size="2" offset="34" />

    <struct name="Keyframes" offset="8" visible="False" size="20" label="">
      <unused size="4" offset="0" />
      <float name="Alpha" offset="4" visible="True" />
      <float name="Position X" offset="8" visible="True" />
      <float name="Position Y" offset="12" visible="True" />
      <float name="Position Z" offset="16" visible="True" />
    </struct>

  </struct>

  <unused offset="296" size="8" />

  <struct name="Animations" offset="304" visible="True" size="16" label="">
    <unused size="4" offset="0" visible="False" />
    <int name="Animation Period" offset="4" visible="True" />

    <struct name="Interpolated Keyframes" offset="8" visible="True" size="20" label="">
      <int name="Start Transition Index" offset="0" visible="True" />
      <float name="Alpha" offset="4" visible="True" />
      <float name="Position X" offset="8" visible="False" />
      <float name="Position Y" offset="12" visible="False" />
      <float name="Position Z" offset="16" visible="True" />
    </struct>

  </struct>

  <struct name="List Item Skins" offset="312" visible="true" size="8" label="Skin">
    <tag name="Skin" offset="0" visible="True" />
    <id name="Skin" offset="4" visible="True" />
  </struct>

  <tag name="Button Key Type Strings" offset="320" visible="True" />
  <id name="Button Key Type Strings" offset="324" visible="True" />
  <tag name="Gametype Strings" offset="328" visible="True" />
  <id name="Gametype Strings" offset="332" visible="True" />

  <unused offset="336" size="8" />

  <struct name="Skill Mappings" offset="344" visible="True" size="4" label="">
    <short name="Skill Bounds Lower" offset="0" visible="True" />
    <short name="Skill Bounds Upper" offset="2" visible="True" />
  </struct>

  <short name="Full Screen Header Text Font" offset="352" visible="True" />
  <short name="Large Dialog Header Text Font" offset="354" visible="True" />
  <short name="Half Dialog Header Text Font" offset="356" visible="True" />
  <short name="Quater Dialog Header Text Font" offset="358" visible="True" />
  <float name="Default Text Color Alpha" offset="360" visible="True" />
  <float name="Default Text Color Red" offset="364" visible="True" />
  <float name="Default Text Color Green" offset="368" visible="True" />
  <float name="Default Text Color Blue" offset="372" visible="True" />
  <short name="Full Screen Header Text Bounds Top" offset="376" visible="True" />
  <short name="Full Screen Header Text Bounds Left" offset="378" visible="True" />
  <short name="Full Screen Header Text Bounds Bottom" offset="380" visible="True" />
  <short name="Full Screen Header Text Bounds Right" offset="382" visible="True" />
  <short name="Full Screen Header Key Text Bounds Top" offset="384" visible="True" />
  <short name="Full Screen Header Key Text Bounds Left" offset="386" visible="True" />
  <short name="Full Screen Header Key Text Bounds Bottom" offset="388" visible="True" />
  <short name="Full Screen Header Key Text Bounds Right" offset="0" visible="True" />
  <short name="Large Dialog Header Text Bounds Top" offset="392" visible="True" />
  <short name="Large Dialog Header Text Bounds Left" offset="384" visible="True" />
  <short name="Large Dialog Header Text Bounds Bottom" offset="396" visible="True" />
  <short name="Large Dialog Header Text Bounds Right" offset="398" visible="True" />
  <short name="Large Dialog Header Key Text Bounds Top" offset="400" visible="True" />
  <short name="Large Dialog Header Key Text Bounds Left" offset="402" visible="True" />
  <short name="Large Dialog Header Key Text Bounds Bottom" offset="404" visible="True" />
  <short name="Large Dialog Header Key Text Bounds Right" offset="406" visible="True" />
  <short name="Half Dialog Header Text Bounds Top" offset="408" visible="True" />
  <short name="Half Dialog Header Text Bounds Left" offset="410" visible="True" />
  <short name="Half Dialog Header Text Bounds Bottom" offset="412" visible="True" />
  <short name="Half Dialog Header Text Bounds Right" offset="414" visible="True" />
  <short name="Half Dialog Header Key Text Bounds Top" offset="416" visible="True" />
  <short name="Half Dialog Header Key Text Bounds Left" offset="418" visible="True" />
  <short name="Half Dialog Header Key Text Bounds Bottom" offset="420" visible="True" />
  <short name="Half Dialog Header Key Text Bounds Right" offset="422" visible="True" />
  <short name="Quater Dialog Header Text Bounds Top" offset="424" visible="True" />
  <short name="Quater Dialog Header Text Bounds Left" offset="426" visible="True" />
  <short name="Quater Dialog Header Text Bounds Bottom" offset="428" visible="True" />
  <short name="Quater Dialog Header Text Bounds Right" offset="430" visible="True" />
  <short name="Quater Dialog Header Key Text Bounds Top" offset="432" visible="True" />
  <short name="Quater Dialog Header Key Text Bounds Left" offset="434" visible="True" />
  <short name="Quater Dialog Header Key Text Bounds Bottom" offset="436" visible="True" />
  <short name="Quater Dialog Header Key Text Bounds Right" offset="438" visible="True" />
  <tag name="Main Menu Music" offset="440" visible="True" />
  <id name="Main Menu Music" offset="444" visible="True" />
  <int name="Music Fade Time" offset="448" visible="True" />

</plugin>