<plugin class="ugh!" author="Iron_Forge" version="0.9" headersize="88">
  <revision author="Grimdoomer" version="0.9">Corrected same values, Alost Completed</revision>
  <revision author="Iron_Forge" version="0.2">Fixed up basic layout...</revision>
  <revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
  <struct name="Playbacks" offset="0" visible="false" size="56" label="">
    <float name="Minimum Distance" offset="0" visible="False" />
    <float name="Maximum Distance" offset="4" visible="False" />
    <float name="Skip Fraction" offset="8" visible="False" />
    <float name="Maximum Blend Per Second" offset="12" visible="False" />
    <float name="Gain Base" offset="16" visible="False" />
    <float name="Gain Veriance" offset="20" visible="False" />
    <short name="Random Pitch Bounds" offset="24" visible="False" />
    <short name="To" offset="26" visible="False" />
    <float name="Inner Cone Angle" offset="28" visible="True" />
    <float name="Outer Cone Angle" offset="32" visible="True" />
    <float name="Outer Cone Gain" offset="36" />
    <bitmask32 name="Flags" offset="40" >
      <option name="Override Azimuth" value="0" />
      <option name="Override 3D Gain" value="1" />
      <option name="Override Speaker Gain" value="2" />
    </bitmask32>
    <float name="Positional Gain" offset="44" />
    <float name="First Person Gain" offset="48" />
    <unused offset="52" size="4" />
  </struct>
  <struct name="Scales" offset="8" visible="false" size="20" label="">
    <float name="Gain Modifier" offset="0" visible="False" />
    <float name="To" offset="4" visible="False" />
    <short name="Pitch Modifier" offset="8" visible="False" />
    <short name="To" offset="10" visible="False" />
    <float name="Skip Fraction Modifier" offset="12" visible="False" />
    <float name="To" offset="16" visible="False" />
  </struct>
  <struct name="Import Names" offset="16" visible="true" size="4" label="">
    <stringid name="Name" offset="0" visible="True" />
  </struct>
  <struct name="Pitch Range Parameters" offset="24" visible="false" size="10" label="">
    <short name="Natural Pitch" offset="0" visible="True" />
    <short name="Blend Bounds" offset="2" visible="True" />
    <short name="To" offset="4" visible="True" />
    <short name="Max Gain Pitch Bounds" offset="6" visible="True" />
    <short name="To" offset="8" visible="True" />
  </struct>
  <struct name="Pitch Ranges" offset="32" visible="true" size="12" label="">
    <short name="Name Index" offset="0" visible="True" />
    <short name="Parameters" offset="2" visible="True" />
    <short name="Encoded Permutation Data" offset="4" visible="True" />
    <short name="First Runtime Permutation Flag Index" offset="6" visible="True" />
    <short name="First Permutation" offset="8" visible="True" />
    <short name="Permutation Count" offset="10" visible="True" />
  </struct>
  <struct name="Permutations" offset="40" visible="true" size="16" label="">
    <short name="Name Index" offset="0" visible="True" />
    <short name="Encoded Skip Fraction" offset="2" visible="True" />
    <byte name="Encoded Gain" offset="3" />
    <byte name="Permutation Info Index" offset="4" visible="True" />
    <short name="Language Neutral Time" offset="5" visible="True" />
    <int name="Sample Size" offset="6" visible="True" />
    <short name="First Chunk" offset="8" visible="True" />
    <short name="Chunk Count" offset="10" visible="True" />
  </struct>
  <struct name="Custom Playbacks" offset="48" visible="false" size="52" label="">
    <bitmask32 name="FLags" offset="0" >
      <option name="Use 3d Radio Hack" value="0" />
    </bitmask32>
    <unused offset="4" size="16" />
    <struct name="Filter" offset="20" visible="false" size="72" label="">
      <enum32 name="One" offset="0" visible="False" >
        <option name="Parametric EQ" value="0" />
        <option name="DLS2" value="1" />
        <option name="Both (only valid for mono)" value="2" />
      </enum32>
      <float name="Filter Width" offset="4" />
      <float name="Left Filter Frequence Scale Bounds" offset="8" visible="False" />
      <float name="To" offset="12" />
      <float name="Left Filter Frequence Random Base and Variance" offset="16" visible="False" />
      <float name="To" offset="20" />
      <float name="Left Filter Gain Scale Bounds" offset="24" />
      <float name="To" offset="28" />
      <float name="Left Filter Gain Random Base and Variance" offset="32" />
      <float name="To" offset="36" />
      <float name="Right Filter Frequence Scale Bounds" offset="40" visible="False" />
      <float name="To" offset="44" />
      <float name="Right Filter Frequence Random Base and Variance" offset="48" visible="False" />
      <float name="To" offset="52" />
      <float name="Right Filter Gain Scale Bounds" offset="56" />
      <float name="To" offset="60" />
      <float name="Right Filter Gain Random Base and Variance" offset="64" />
      <float name="To" offset="68" />
    </struct>
    <unused offset="28" size="24" />
  </struct>
  <struct name="Runtime Permutation Flags" offset="56" visible="false" size="1" label="">
    <unused offset="0" size="1" />
  </struct>
  <struct name="Sound Raw Cache" offset="64" visible="true" size="12" label="">
    <uint name="File Offset" offset="0" visible="True" />
    <uint name="Size" offset="4" visible="True" />
    <uint name="Effect" offset="8" />
  </struct>
  <struct name="Promotions" offset="72" visible="false" size="28" label="">
    <struct name="Promotion Rules" offset="0" visible="false" size="16" label="">
      <short name="Pitch Range Index" offset="0" visible="True" />
      <short name="Maximum Playing Count" offset="2" visible="True" />
      <float name="Suppression Time" offset="4" visible="True" />
      <byte name="" offset="8" visible="True" />
      <byte name="" offset="9" />
      <short name="" offset="10" />
      <byte name="" offset="12" visible="True" />
      <byte name="" offset="13" />
      <short name="" offset="14" />
    </struct>
    <struct name="Unknown81" offset="8" visible="false" size="4" label="">
      <int name="" offset="0" />
    </struct>
    <unused offset="16" size="4" />
    <unused offset="20" size="8" />
  </struct>
  <struct name="Extra Infos" offset="80" visible="false" size="44" label="">
    <struct name="Encoded Permutation Section" offset="0" size="0" >
    </struct>
    <uint name="Raw Block Offset" offset="8" visible="True" />
    <uint name="Raw Block Size" offset="12" visible="True" />
    <uint name="Section Data Size" offset="16" visible="True" />
    <uint name="Resource Data Size" offset="20" visible="True" />
    <struct name="Resources" offset="24" visible="true" size="16" label="Type">
      <enum8 name="Type" offset="0" visible="True">
        <option name="Tag Block" value="0" />
        <option name="Tag Data" value="2" />
        <option name="Vertex Buffer" value="3" />
      </enum8>
      <unused offset="1" size="3" />
      <short name="Primary Locator" offset="4" visible="True" />
      <short name="Secondary Locator" offset="6" visible="True" />
      <uint name="Resource Data Size" offset="8" visible="True" />
      <uint name="Resource Data Offset" offset="12" visible="True" />
    </struct>
    <id name="Owner Tag Section Offset" offset="32" visible="True" />
    <undefined name="Constant" offset="36" visible="True" />
    <undefined name="Constant" offset="40" visible="True" />
  </struct>
</plugin>