Release notes
- You must have shared.map, singleplayershared.map, and mainmenu.map in the same folder as the map you are editing. They don't have to me named as such
- You probably need opengl 4.0 but it might work on lesser versions
- You probably need .net framework 4.5 but it might work on lesser versions
- The saving code is really hacky [see: http://pastebin.com/sZs78zAt] so if it bricks your map :roll:
- The default shader pass that gets selected is not always the best choice so some things will simply look messed up in the render
- The close map button and exit buttons do nothing. Not a thing
- The property grid is just there for show. It does nothing (but setting the properties should still work[but the changes won't be saved because of release notes 4])
- Selecting a map without having the resource maps in the same directory will throw an error in the model deserializing code when it tries to load the model data from those maps
- Multiple texture objects are uploaded for duplicate entries in the shader. This kills the performance
- Two camera controls are mapped to the same key-combo: only the first will work
Pan : [Left-Shift] + [Middle-Mouse]
or [Left-Control] + [Left-Mouse]
Zoom: [Left-Alt] + [Middle-Mouse]
or [Left-Control] + [Left-Mouse]
Orbit: [Middle-Mouse]
or [Left-Control] + [Left-Mouse]