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Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 4:00 am
by Grimdoomer
Here is the Mutation 8-1-2010 Alpha 1 build. Right now it is 32bit only, it is known to throw exceptions on 64 bit. Will be worked out. I'm tired, here you go. I will make a real post for this tomorrow, and post it on other sites. There is a pdf that explains a lot with the app as far as functionality and how to use. Please fucking read it, I spent like 2 and a half hours on it. Enjoy!
Mutation 8-1-2010 32 bit

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 4:01 am
by NotZachary82
About time I beta'd something again.

asdfghjkl you.
Yeah.

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 4:03 am
by lx Leo xl
awesome, finally grim! time to undust the xbox :D

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 4:05 am
by gabe_k
FIRST!

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 4:05 am
by KIWIDOGGIE
It fucking sucks, I can't open a map!

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 4:07 am
by xxpenguinxx
Time to fire up my 32bit virtual pc and run this crazy app.

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 4:08 am
by KIWIDOGGIE
It works fine on x64 Windows 7 Professional.

I have tested it, gabe_k will test it soon

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 4:08 am
by NotZachary82
Please note that Mutation is a y2k compliant app. If your computer should die and never turn on again due to y2k errors, please set your computer to wumbo and reinstall windows.
You hacker, you.

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 5:46 am
by kornman00
xxpenguinxx wrote:Time to fire up my 32bit virtual pc and run this crazy app.
It's developed with .NET, which has the ability to dynamically compile the code to the host platform's processor architecture. Basically what he did was force have the EXE tell the framework to always default to x86 (32-bit) so it still works under Win64.

The error probably stems from either one of the libraries he uses calling a P/Invoke function whose definition isn't platform neutral, or from "unsafe" code which assumes it is running in 32-bit code space, giving "undefined" output when ran on 64-bit platforms.

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 6:17 am
by Zieon Eslador
I have found Mutation to be worth two ♥'s. I am not willing to pay more at this time. Your payment is attached below.

♥♥



Wait, there are 3 ♥'s in this message... I'll see what I can do to fix this mistake.

Now there's 4!? Stop doing that you hacker!

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 7:36 am
by -DeToX-
Good thing there are still talented people like you around.. Not even just saying that about the halo scene..

Good job.

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 10:07 am
by Xerax
-DeToX- wrote:Good thing there are still talented people like you around.. Not even just saying that about the halo scene..

Good job.
And you ;)

Good Job Grim, it's finally been released haha. :XP:

P.S: Your download speed from your server sucks dick.
P.S: What is that gayass music it plays when it's done compiling. lmao.

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 12:02 pm
by neodos
Xerax wrote: P.S: What is that gayass music it plays when it's done compiling. lmao.
Haha its i have got a lovely bunch of coconuts style.

Great job Grim, keep updating =D

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 4:24 pm
by Gary
Now I gotta go and get all my maps back off the discs.

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 7:32 pm
by Grimdoomer
Please note the alias text box is for your alias, not a bug description...

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 8:30 pm
by Twinreaper
Great job on releasing this Grim, from what I can tell it is a solid app. Aside from that, I fail to see any unique features with this app. What is the ultimate goal of Mutation, once data has been collected and such? As it is, from the pdf I read, it is still an app that does the same thing as H2Guerilla and H2Core. Am I missing the bigger picture?

Re: Mutation 8-1-2010 Alpha 1

Posted: Mon Aug 02, 2010 10:07 pm
by XZodia
Correction: It does what H2G/H2C are supposed to do.

Re: Mutation 8-1-2010 Alpha 1

Posted: Tue Aug 03, 2010 8:59 am
by OwnZ joO
XZodia wrote:Correction: It does what H2G/H2C are supposed to do.
Lol yeah, have you ever tried to use h2core and guerilla Twin?

Re: Mutation 8-1-2010 Alpha 1

Posted: Tue Aug 03, 2010 12:50 pm
by Ogrish
Nah Twin never used h2core/guilla :XD:

Im terested to find out how this app and Entity will get along.

This app wont open some modded maps, but that was to be expected.

Re: Mutation 8-1-2010 Alpha 1

Posted: Tue Aug 03, 2010 7:43 pm
by Grimdoomer
Ogrish wrote:Nah Twin never used h2core/guilla :XD:

Im terested to find out how this app and Entity will get along.

This app wont open some modded maps, but that was to be expected.
Can you send me some of those maps so I can see why it crashes?

Re: Mutation 8-1-2010 Alpha 1

Posted: Tue Aug 03, 2010 11:28 pm
by SpecOp44
Awesome, downloading now.

Re: Mutation 8-1-2010 Alpha 1

Posted: Tue Aug 03, 2010 11:39 pm
by Ogrish
The map that crashed on testing was Mr Murders, i was going to trym to build the weather in for him on mutation as a test of the map. at the same time he was trying h2core.

Re: Mutation 8-1-2010 Alpha 1

Posted: Wed Aug 04, 2010 1:37 am
by Grimdoomer
Ogrish wrote:The map that crashed on testing was Mr Murders, i was going to trym to build the weather in for him on mutation as a test of the map. at the same time he was trying h2core.
I found out what the problem was. Entity didn't have a tag block that was used mapped, so when he added more blocks, entity didn't fix the address of it. It also has a string id labeled as something else, as two of this projectiles were linked to string ids that were'nt even in the map.

Re: Mutation 8-1-2010 Alpha 1

Posted: Wed Aug 04, 2010 9:14 pm
by KIWIDOGGIE
That's entity for ya.

Re: Mutation 8-1-2010 Alpha 1

Posted: Thu Aug 26, 2010 4:48 am
by xxpenguinxx
Any updates to this?