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Moonfish : Marker Editor

Posted: Wed Mar 04, 2015 4:07 am
by JacksonCougar
ImageImage

Release notes
  • You must have shared.map, singleplayershared.map, and mainmenu.map in the same folder as the map you are editing. They don't have to me named as such
  • You probably need opengl 4.0 but it might work on lesser versions
  • You probably need .net framework 4.5 but it might work on lesser versions
  • The saving code is really hacky [see: http://pastebin.com/sZs78zAt] so if it bricks your map :roll:
Bugs
  • The default shader pass that gets selected is not always the best choice so some things will simply look messed up in the render
  • The close map button and exit buttons do nothing. Not a thing
  • The property grid is just there for show. It does nothing (but setting the properties should still work[but the changes won't be saved because of release notes 4])
  • Selecting a map without having the resource maps in the same directory will throw an error in the model deserializing code when it tries to load the model data from those maps
  • Multiple texture objects are uploaded for duplicate entries in the shader. This kills the performance
  • Two camera controls are mapped to the same key-combo: only the first will work
Camera controls

Pan : [Left-Shift] + [Middle-Mouse]
or [Left-Control] + [Left-Mouse]

Zoom: [Left-Alt] + [Middle-Mouse]
or [Left-Control] + [Left-Mouse]

Orbit: [Middle-Mouse]
or [Left-Control] + [Left-Mouse]

Re: Moonfish : Marker Editor

Posted: Wed Mar 04, 2015 1:39 pm
by XZodia
That is an impressive bug list....

But yea for releasing it =)

No Sauce?

Re: Moonfish : Marker Editor

Posted: Wed Mar 04, 2015 1:54 pm
by JacksonCougar
source is on my github account

Re: Moonfish : Marker Editor

Posted: Sun Mar 15, 2015 1:52 am
by CaptainPoopface
Hell yes. Thank you. Looking forward to trying this.